naiveproxy/third_party/angle/gni/angle.gni

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2018-12-10 05:59:24 +03:00
# Copyright 2015 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
import("//build_overrides/build.gni")
import("//build/config/ui.gni") # import the use_x11 variable
import("//build/config/sanitizers/sanitizers.gni")
if (is_android) {
import("//build/config/android/config.gni")
}
if (build_with_chromium) {
angle_root = "//third_party/angle"
import("//ui/ozone/ozone.gni")
} else {
angle_root = "//"
declare_args() {
ozone_platform_gbm = false
}
}
# Subdirectory to place data files (e.g. layer JSON files).
data_dir = "angledata"
declare_args() {
if (current_cpu == "arm64" || current_cpu == "x64" ||
current_cpu == "mips64el" || current_cpu == "s390x" ||
current_cpu == "ppc64") {
angle_64bit_current_cpu = true
} else if (current_cpu == "arm" || current_cpu == "x86" ||
current_cpu == "mipsel" || current_cpu == "s390" ||
current_cpu == "ppc") {
angle_64bit_current_cpu = false
} else {
assert(false, "Unknown current CPU: $current_cpu")
}
}
declare_args() {
if (!is_android) {
ndk_supports_vulkan = false
ndk_supports_nativewindow = false
} else {
ndk_supports_vulkan =
(!angle_64bit_current_cpu && android32_ndk_api_level >= 24) ||
(angle_64bit_current_cpu && android64_ndk_api_level >= 24)
ndk_supports_nativewindow =
(!angle_64bit_current_cpu && android32_ndk_api_level >= 26) ||
(angle_64bit_current_cpu && android64_ndk_api_level >= 26)
}
angle_shared_libvulkan = false
angle_libs_suffix = ""
}
declare_args() {
angle_enable_d3d9 = is_win
angle_enable_d3d11 = is_win
angle_enable_gl = ozone_platform_gbm || !is_linux || (use_x11 && !is_chromeos)
angle_enable_vulkan = is_win || (is_linux && use_x11 && !is_chromeos) ||
(is_android && ndk_supports_vulkan)
angle_enable_null = true
angle_enable_essl = true
angle_enable_glsl = true
}
declare_args() {
angle_enable_gl_null = angle_enable_gl
angle_enable_hlsl = angle_enable_d3d9 || angle_enable_d3d11
# Disable the layers in ubsan builds because of really slow builds.
angle_enable_vulkan_validation_layers =
angle_enable_vulkan && !is_ubsan && !is_tsan && !is_asan
}
if (is_win) {
import("//build/config/win/visual_studio_version.gni")
}