mirror of
https://github.com/klzgrad/naiveproxy.git
synced 2024-11-24 22:36:09 +03:00
155 lines
5.9 KiB
C
155 lines
5.9 KiB
C
|
// Copyright 2013 The Chromium Authors. All rights reserved.
|
||
|
// Use of this source code is governed by a BSD-style license that can be
|
||
|
// found in the LICENSE file.
|
||
|
|
||
|
#ifndef NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_
|
||
|
#define NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_
|
||
|
|
||
|
#include <stdint.h>
|
||
|
|
||
|
#include <memory>
|
||
|
#include <string>
|
||
|
#include <vector>
|
||
|
|
||
|
#include "base/callback_forward.h"
|
||
|
#include "base/compiler_specific.h" // for WARN_UNUSED_RESULT
|
||
|
#include "base/macros.h"
|
||
|
#include "base/memory/scoped_refptr.h"
|
||
|
#include "base/optional.h"
|
||
|
#include "net/base/net_export.h"
|
||
|
|
||
|
class GURL;
|
||
|
|
||
|
namespace net {
|
||
|
|
||
|
class AuthChallengeInfo;
|
||
|
class AuthCredentials;
|
||
|
class HostPortPair;
|
||
|
class HttpResponseHeaders;
|
||
|
class IOBuffer;
|
||
|
class SSLInfo;
|
||
|
class URLRequest;
|
||
|
struct WebSocketHandshakeRequestInfo;
|
||
|
struct WebSocketHandshakeResponseInfo;
|
||
|
|
||
|
// Interface for events sent from the network layer to the content layer. These
|
||
|
// events will generally be sent as-is to the renderer process.
|
||
|
class NET_EXPORT WebSocketEventInterface {
|
||
|
public:
|
||
|
typedef int WebSocketMessageType;
|
||
|
|
||
|
virtual ~WebSocketEventInterface() {}
|
||
|
|
||
|
// Called when a URLRequest is created for handshaking.
|
||
|
virtual void OnCreateURLRequest(URLRequest* request) = 0;
|
||
|
|
||
|
// Called in response to an AddChannelRequest. This means that a response has
|
||
|
// been received from the remote server.
|
||
|
virtual void OnAddChannelResponse(const std::string& selected_subprotocol,
|
||
|
const std::string& extensions) = 0;
|
||
|
|
||
|
// Called when a data frame has been received from the remote host and needs
|
||
|
// to be forwarded to the renderer process.
|
||
|
virtual void OnDataFrame(bool fin,
|
||
|
WebSocketMessageType type,
|
||
|
scoped_refptr<IOBuffer> buffer,
|
||
|
size_t buffer_size) = 0;
|
||
|
|
||
|
// Called to provide more send quota for this channel to the renderer
|
||
|
// process. Currently the quota units are always bytes of message body
|
||
|
// data. In future it might depend on the type of multiplexing in use.
|
||
|
virtual void OnFlowControl(int64_t quota) = 0;
|
||
|
|
||
|
// Called when the remote server has Started the WebSocket Closing
|
||
|
// Handshake. The client should not attempt to send any more messages after
|
||
|
// receiving this message. It will be followed by OnDropChannel() when the
|
||
|
// closing handshake is complete.
|
||
|
virtual void OnClosingHandshake() = 0;
|
||
|
|
||
|
// Called when the channel has been dropped, either due to a network close, a
|
||
|
// network error, or a protocol error. This may or may not be preceeded by a
|
||
|
// call to OnClosingHandshake().
|
||
|
//
|
||
|
// Warning: Both the |code| and |reason| are passed through to Javascript, so
|
||
|
// callers must take care not to provide details that could be useful to
|
||
|
// attackers attempting to use WebSockets to probe networks.
|
||
|
//
|
||
|
// |was_clean| should be true if the closing handshake completed successfully.
|
||
|
//
|
||
|
// The channel should not be used again after OnDropChannel() has been
|
||
|
// called.
|
||
|
//
|
||
|
// This function deletes the Channel.
|
||
|
virtual void OnDropChannel(bool was_clean,
|
||
|
uint16_t code,
|
||
|
const std::string& reason) = 0;
|
||
|
|
||
|
// Called when the browser fails the channel, as specified in the spec.
|
||
|
//
|
||
|
// The channel should not be used again after OnFailChannel() has been
|
||
|
// called.
|
||
|
//
|
||
|
// This function deletes the Channel.
|
||
|
virtual void OnFailChannel(const std::string& message) = 0;
|
||
|
|
||
|
// Called when the browser starts the WebSocket Opening Handshake.
|
||
|
virtual void OnStartOpeningHandshake(
|
||
|
std::unique_ptr<WebSocketHandshakeRequestInfo> request) = 0;
|
||
|
|
||
|
// Called when the browser finishes the WebSocket Opening Handshake.
|
||
|
virtual void OnFinishOpeningHandshake(
|
||
|
std::unique_ptr<WebSocketHandshakeResponseInfo> response) = 0;
|
||
|
|
||
|
// Callbacks to be used in response to a call to OnSSLCertificateError. Very
|
||
|
// similar to content::SSLErrorHandler::Delegate (which we can't use directly
|
||
|
// due to layering constraints).
|
||
|
class NET_EXPORT SSLErrorCallbacks {
|
||
|
public:
|
||
|
virtual ~SSLErrorCallbacks() {}
|
||
|
|
||
|
// Cancels the SSL response in response to the error.
|
||
|
virtual void CancelSSLRequest(int error, const SSLInfo* ssl_info) = 0;
|
||
|
|
||
|
// Continue with the SSL connection despite the error.
|
||
|
virtual void ContinueSSLRequest() = 0;
|
||
|
};
|
||
|
|
||
|
// Called on SSL Certificate Error during the SSL handshake. Should result in
|
||
|
// a call to either ssl_error_callbacks->ContinueSSLRequest() or
|
||
|
// ssl_error_callbacks->CancelSSLRequest(). Normally the implementation of
|
||
|
// this method will delegate to content::SSLManager::OnSSLCertificateError to
|
||
|
// make the actual decision. The callbacks must not be called after the
|
||
|
// WebSocketChannel has been destroyed.
|
||
|
virtual void OnSSLCertificateError(
|
||
|
std::unique_ptr<SSLErrorCallbacks> ssl_error_callbacks,
|
||
|
const GURL& url,
|
||
|
const SSLInfo& ssl_info,
|
||
|
bool fatal) = 0;
|
||
|
|
||
|
// Called when authentication is required. Returns a net error. The opening
|
||
|
// handshake is blocked when this function returns ERR_IO_PENDING.
|
||
|
// In that case calling |callback| resumes the handshake. |callback| can be
|
||
|
// called during the opening handshake. An implementation can rewrite
|
||
|
// |*credentials| (in the sync case) or provide new credentials (in the
|
||
|
// async case).
|
||
|
// Providing null credentials (nullopt in the sync case and nullptr in the
|
||
|
// async case) cancels authentication. Otherwise the new credentials are set
|
||
|
// and the opening handshake will be retried with the credentials.
|
||
|
virtual int OnAuthRequired(
|
||
|
scoped_refptr<AuthChallengeInfo> auth_info,
|
||
|
scoped_refptr<HttpResponseHeaders> response_headers,
|
||
|
const HostPortPair& host_port_pair,
|
||
|
base::OnceCallback<void(const AuthCredentials*)> callback,
|
||
|
base::Optional<AuthCredentials>* credentials) = 0;
|
||
|
|
||
|
protected:
|
||
|
WebSocketEventInterface() {}
|
||
|
|
||
|
private:
|
||
|
DISALLOW_COPY_AND_ASSIGN(WebSocketEventInterface);
|
||
|
};
|
||
|
|
||
|
} // namespace net
|
||
|
|
||
|
#endif // NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_
|