naiveproxy/net/server/web_socket.h

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2018-12-10 05:59:24 +03:00
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SERVER_WEB_SOCKET_H_
#define NET_SERVER_WEB_SOCKET_H_
#include <memory>
#include <string>
#include "base/macros.h"
#include "base/strings/string_piece.h"
#include "net/traffic_annotation/network_traffic_annotation.h"
namespace net {
class HttpConnection;
class HttpServer;
class HttpServerRequestInfo;
class WebSocketEncoder;
class WebSocket final {
public:
enum ParseResult {
FRAME_OK,
FRAME_INCOMPLETE,
FRAME_CLOSE,
FRAME_ERROR
};
WebSocket(HttpServer* server, HttpConnection* connection);
void Accept(const HttpServerRequestInfo& request,
const NetworkTrafficAnnotationTag traffic_annotation);
ParseResult Read(std::string* message);
void Send(const std::string& message,
const NetworkTrafficAnnotationTag traffic_annotation);
~WebSocket();
private:
void Fail();
void SendErrorResponse(const std::string& message,
const NetworkTrafficAnnotationTag traffic_annotation);
HttpServer* const server_;
HttpConnection* const connection_;
std::unique_ptr<WebSocketEncoder> encoder_;
bool closed_;
DISALLOW_COPY_AND_ASSIGN(WebSocket);
};
} // namespace net
#endif // NET_SERVER_WEB_SOCKET_H_