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371 lines
14 KiB
C
371 lines
14 KiB
C
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// Copyright 2018 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_TASK_SEQUENCE_MANAGER_SEQUENCE_MANAGER_IMPL_H_
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#define BASE_TASK_SEQUENCE_MANAGER_SEQUENCE_MANAGER_IMPL_H_
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#include <list>
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#include <map>
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#include <memory>
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#include <random>
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#include <set>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include "base/atomic_sequence_num.h"
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#include "base/cancelable_callback.h"
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#include "base/containers/circular_deque.h"
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#include "base/debug/task_annotator.h"
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#include "base/macros.h"
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#include "base/memory/scoped_refptr.h"
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#include "base/memory/weak_ptr.h"
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#include "base/message_loop/message_loop.h"
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#include "base/pending_task.h"
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#include "base/run_loop.h"
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#include "base/single_thread_task_runner.h"
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#include "base/synchronization/lock.h"
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#include "base/task/sequence_manager/associated_thread_id.h"
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#include "base/task/sequence_manager/enqueue_order.h"
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#include "base/task/sequence_manager/graceful_queue_shutdown_helper.h"
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#include "base/task/sequence_manager/moveable_auto_lock.h"
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#include "base/task/sequence_manager/sequence_manager.h"
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#include "base/task/sequence_manager/task_queue_impl.h"
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#include "base/task/sequence_manager/task_queue_selector.h"
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#include "base/task/sequence_manager/thread_controller.h"
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#include "base/threading/thread_checker.h"
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namespace base {
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namespace debug {
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struct CrashKeyString;
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} // namespace debug
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namespace trace_event {
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class ConvertableToTraceFormat;
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} // namespace trace_event
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namespace sequence_manager {
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class SequenceManagerForTest;
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class TaskQueue;
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class TaskTimeObserver;
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class TimeDomain;
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namespace internal {
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class RealTimeDomain;
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class TaskQueueImpl;
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// The task queue manager provides N task queues and a selector interface for
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// choosing which task queue to service next. Each task queue consists of two
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// sub queues:
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//
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// 1. Incoming task queue. Tasks that are posted get immediately appended here.
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// When a task is appended into an empty incoming queue, the task manager
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// work function (DoWork()) is scheduled to run on the main task runner.
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//
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// 2. Work queue. If a work queue is empty when DoWork() is entered, tasks from
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// the incoming task queue (if any) are moved here. The work queues are
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// registered with the selector as input to the scheduling decision.
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//
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class BASE_EXPORT SequenceManagerImpl
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: public SequenceManager,
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public internal::SequencedTaskSource,
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public internal::TaskQueueSelector::Observer,
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public RunLoop::NestingObserver {
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public:
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using Observer = SequenceManager::Observer;
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~SequenceManagerImpl() override;
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// Assume direct control over current thread and create a SequenceManager.
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// This function should be called only once per thread.
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// This function assumes that a MessageLoop is initialized for
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// the current thread.
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static std::unique_ptr<SequenceManagerImpl> CreateOnCurrentThread();
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// Create a SequenceManager for a future thread that will run the provided
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// MessageLoop. The SequenceManager can be initialized on the current thread
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// and then needs to be bound and initialized on the target thread by calling
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// BindToCurrentThread() and CompleteInitializationOnBoundThread() during the
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// thread's startup.
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//
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// This function should be called only once per MessageLoop.
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static std::unique_ptr<SequenceManagerImpl> CreateUnbound(
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MessageLoop* message_loop);
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// SequenceManager implementation:
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void BindToCurrentThread() override;
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void CompleteInitializationOnBoundThread() override;
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void SetObserver(Observer* observer) override;
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void AddTaskObserver(MessageLoop::TaskObserver* task_observer) override;
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void RemoveTaskObserver(MessageLoop::TaskObserver* task_observer) override;
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void AddTaskTimeObserver(TaskTimeObserver* task_time_observer) override;
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void RemoveTaskTimeObserver(TaskTimeObserver* task_time_observer) override;
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void RegisterTimeDomain(TimeDomain* time_domain) override;
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void UnregisterTimeDomain(TimeDomain* time_domain) override;
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TimeDomain* GetRealTimeDomain() const override;
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const TickClock* GetTickClock() const override;
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TimeTicks NowTicks() const override;
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void SetDefaultTaskRunner(
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scoped_refptr<SingleThreadTaskRunner> task_runner) override;
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void SweepCanceledDelayedTasks() override;
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bool GetAndClearSystemIsQuiescentBit() override;
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void SetWorkBatchSize(int work_batch_size) override;
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void SetTimerSlack(TimerSlack timer_slack) override;
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void EnableCrashKeys(const char* file_name_crash_key,
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const char* function_name_crash_key) override;
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const MetricRecordingSettings& GetMetricRecordingSettings() const override;
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// Implementation of SequencedTaskSource:
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Optional<PendingTask> TakeTask() override;
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void DidRunTask() override;
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TimeDelta DelayTillNextTask(LazyNow* lazy_now) override;
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// Requests that a task to process work is posted on the main task runner.
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// These tasks are de-duplicated in two buckets: main-thread and all other
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// threads. This distinction is done to reduce the overhead from locks, we
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// assume the main-thread path will be hot.
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void MaybeScheduleImmediateWork(const Location& from_here);
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// Requests that a delayed task to process work is posted on the main task
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// runner. These delayed tasks are de-duplicated. Must be called on the thread
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// this class was created on.
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// Schedules next wake-up at the given time, cancels any previous requests.
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// Use TimeTicks::Max() to cancel a wake-up.
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// Must be called from a TimeDomain only.
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void SetNextDelayedDoWork(LazyNow* lazy_now, TimeTicks run_time);
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// Returns the currently executing TaskQueue if any. Must be called on the
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// thread this class was created on.
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internal::TaskQueueImpl* currently_executing_task_queue() const;
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// Unregisters a TaskQueue previously created by |NewTaskQueue()|.
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// No tasks will run on this queue after this call.
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void UnregisterTaskQueueImpl(
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std::unique_ptr<internal::TaskQueueImpl> task_queue);
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scoped_refptr<internal::GracefulQueueShutdownHelper>
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GetGracefulQueueShutdownHelper() const;
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const scoped_refptr<AssociatedThreadId>& associated_thread() const {
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return associated_thread_;
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}
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WeakPtr<SequenceManagerImpl> GetWeakPtr();
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protected:
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// Create a task queue manager where |controller| controls the thread
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// on which the tasks are eventually run.
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explicit SequenceManagerImpl(
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std::unique_ptr<internal::ThreadController> controller);
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friend class internal::TaskQueueImpl;
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friend class ::base::sequence_manager::SequenceManagerForTest;
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private:
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enum class ProcessTaskResult {
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kDeferred,
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kExecuted,
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kSequenceManagerDeleted,
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};
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struct AnyThread {
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AnyThread();
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~AnyThread();
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// Task queues with newly available work on the incoming queue.
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internal::IncomingImmediateWorkList* incoming_immediate_work_list = nullptr;
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};
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// SequenceManager maintains a queue of non-nestable tasks since they're
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// uncommon and allocating an extra deque per TaskQueue will waste the memory.
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using NonNestableTaskDeque =
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circular_deque<internal::TaskQueueImpl::DeferredNonNestableTask>;
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// We have to track rentrancy because we support nested runloops but the
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// selector interface is unaware of those. This struct keeps track off all
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// task related state needed to make pairs of TakeTask() / DidRunTask() work.
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struct ExecutingTask {
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ExecutingTask(internal::TaskQueueImpl::Task&& task,
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internal::TaskQueueImpl* task_queue,
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TaskQueue::TaskTiming task_timing)
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: pending_task(std::move(task)),
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task_queue(task_queue),
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task_timing(task_timing),
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task_type(pending_task.task_type()) {}
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internal::TaskQueueImpl::Task pending_task;
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internal::TaskQueueImpl* task_queue = nullptr;
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TaskQueue::TaskTiming task_timing;
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// Save task metadata to use in after running a task as |pending_task|
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// won't be available then.
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int task_type;
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};
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struct MainThreadOnly {
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explicit MainThreadOnly(
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const scoped_refptr<AssociatedThreadId>& associated_thread);
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~MainThreadOnly();
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int nesting_depth = 0;
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NonNestableTaskDeque non_nestable_task_queue;
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// TODO(altimin): Switch to instruction pointer crash key when it's
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// available.
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debug::CrashKeyString* file_name_crash_key = nullptr;
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debug::CrashKeyString* function_name_crash_key = nullptr;
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std::mt19937_64 random_generator;
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std::uniform_real_distribution<double> uniform_distribution;
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internal::TaskQueueSelector selector;
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ObserverList<MessageLoop::TaskObserver>::Unchecked task_observers;
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ObserverList<TaskTimeObserver>::Unchecked task_time_observers;
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std::set<TimeDomain*> time_domains;
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std::unique_ptr<internal::RealTimeDomain> real_time_domain;
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// List of task queues managed by this SequenceManager.
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// - active_queues contains queues that are still running tasks.
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// Most often they are owned by relevant TaskQueues, but
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// queues_to_gracefully_shutdown_ are included here too.
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// - queues_to_gracefully_shutdown contains queues which should be deleted
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// when they become empty.
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// - queues_to_delete contains soon-to-be-deleted queues, because some
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// internal scheduling code does not expect queues to be pulled
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// from underneath.
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std::set<internal::TaskQueueImpl*> active_queues;
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std::map<internal::TaskQueueImpl*, std::unique_ptr<internal::TaskQueueImpl>>
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queues_to_gracefully_shutdown;
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std::map<internal::TaskQueueImpl*, std::unique_ptr<internal::TaskQueueImpl>>
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queues_to_delete;
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// Scratch space used to store the contents of
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// any_thread().incoming_immediate_work_list for use by
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// ReloadEmptyWorkQueues. We keep hold of this vector to avoid unnecessary
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// memory allocations.
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std::vector<internal::TaskQueueImpl*> queues_to_reload;
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bool task_was_run_on_quiescence_monitored_queue = false;
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// Due to nested runloops more than one task can be executing concurrently.
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std::list<ExecutingTask> task_execution_stack;
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Observer* observer = nullptr; // NOT OWNED
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};
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// TaskQueueSelector::Observer:
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void OnTaskQueueEnabled(internal::TaskQueueImpl* queue) override;
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// RunLoop::NestingObserver:
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void OnBeginNestedRunLoop() override;
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void OnExitNestedRunLoop() override;
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// Called by the task queue to inform this SequenceManager of a task that's
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// about to be queued. This SequenceManager may use this opportunity to add
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// metadata to |pending_task| before it is moved into the queue.
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void WillQueueTask(internal::TaskQueueImpl::Task* pending_task);
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// Delayed Tasks with run_times <= Now() are enqueued onto the work queue and
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// reloads any empty work queues.
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void WakeUpReadyDelayedQueues(LazyNow* lazy_now);
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void NotifyWillProcessTask(ExecutingTask* task, LazyNow* time_before_task);
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void NotifyDidProcessTask(ExecutingTask* task, LazyNow* time_after_task);
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internal::EnqueueOrder GetNextSequenceNumber();
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std::unique_ptr<trace_event::ConvertableToTraceFormat>
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AsValueWithSelectorResult(bool should_run,
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internal::WorkQueue* selected_work_queue) const;
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// Adds |queue| to |any_thread().has_incoming_immediate_work_| and if
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// |queue_is_blocked| is false it makes sure a DoWork is posted.
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// Can be called from any thread.
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void OnQueueHasIncomingImmediateWork(internal::TaskQueueImpl* queue,
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internal::EnqueueOrder enqueue_order,
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bool queue_is_blocked);
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// Returns true if |task_queue| was added to the list, or false if it was
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// already in the list. If |task_queue| was inserted, the |order| is set
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// with |enqueue_order|.
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bool AddToIncomingImmediateWorkList(internal::TaskQueueImpl* task_queue,
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internal::EnqueueOrder enqueue_order);
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void RemoveFromIncomingImmediateWorkList(internal::TaskQueueImpl* task_queue);
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// Calls |ReloadImmediateWorkQueueIfEmpty| on all queues in
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// |main_thread_only().queues_to_reload|.
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void ReloadEmptyWorkQueues();
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std::unique_ptr<internal::TaskQueueImpl> CreateTaskQueueImpl(
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const TaskQueue::Spec& spec) override;
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void TakeQueuesToGracefullyShutdownFromHelper();
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// Deletes queues marked for deletion and empty queues marked for shutdown.
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void CleanUpQueues();
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bool ShouldRecordCPUTimeForTask();
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// Helper to terminate all scoped trace events to allow starting new ones
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// in TakeTask().
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Optional<PendingTask> TakeTaskImpl();
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// Determines if wall time or thread time should be recorded for the next
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// task.
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TaskQueue::TaskTiming InitializeTaskTiming(
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internal::TaskQueueImpl* task_queue);
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scoped_refptr<AssociatedThreadId> associated_thread_;
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const scoped_refptr<internal::GracefulQueueShutdownHelper>
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graceful_shutdown_helper_;
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internal::EnqueueOrder::Generator enqueue_order_generator_;
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std::unique_ptr<internal::ThreadController> controller_;
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mutable Lock any_thread_lock_;
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AnyThread any_thread_;
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struct AnyThread& any_thread() {
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any_thread_lock_.AssertAcquired();
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return any_thread_;
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}
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const struct AnyThread& any_thread() const {
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any_thread_lock_.AssertAcquired();
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return any_thread_;
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}
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const MetricRecordingSettings metric_recording_settings_;
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// A check to bail out early during memory corruption.
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// https://crbug.com/757940
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bool Validate();
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int32_t memory_corruption_sentinel_;
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MainThreadOnly main_thread_only_;
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MainThreadOnly& main_thread_only() {
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DCHECK_CALLED_ON_VALID_THREAD(associated_thread_->thread_checker);
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return main_thread_only_;
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}
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const MainThreadOnly& main_thread_only() const {
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DCHECK_CALLED_ON_VALID_THREAD(associated_thread_->thread_checker);
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return main_thread_only_;
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}
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WeakPtrFactory<SequenceManagerImpl> weak_factory_;
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DISALLOW_COPY_AND_ASSIGN(SequenceManagerImpl);
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};
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} // namespace internal
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} // namespace sequence_manager
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} // namespace base
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#endif // BASE_TASK_SEQUENCE_MANAGER_SEQUENCE_MANAGER_IMPL_H_
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