naiveproxy/net/spdy/spdy_proxy_client_socket.cc

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2018-08-15 01:19:20 +03:00
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/spdy/spdy_proxy_client_socket.h"
#include <algorithm> // min
#include <utility>
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/callback_helpers.h"
#include "base/location.h"
#include "base/logging.h"
#include "base/single_thread_task_runner.h"
#include "base/strings/string_util.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/values.h"
#include "net/base/auth.h"
#include "net/base/io_buffer.h"
#include "net/http/http_auth_cache.h"
#include "net/http/http_auth_handler_factory.h"
#include "net/http/http_request_info.h"
#include "net/http/http_response_headers.h"
#include "net/http/proxy_connect_redirect_http_stream.h"
#include "net/log/net_log_event_type.h"
#include "net/log/net_log_source_type.h"
#include "net/spdy/spdy_http_utils.h"
#include "net/traffic_annotation/network_traffic_annotation.h"
#include "url/gurl.h"
namespace net {
SpdyProxyClientSocket::SpdyProxyClientSocket(
const base::WeakPtr<SpdyStream>& spdy_stream,
const std::string& user_agent,
const HostPortPair& endpoint,
const NetLogWithSource& source_net_log,
HttpAuthController* auth_controller)
: next_state_(STATE_DISCONNECTED),
spdy_stream_(spdy_stream),
endpoint_(endpoint),
auth_(auth_controller),
user_agent_(user_agent),
user_buffer_len_(0),
write_buffer_len_(0),
was_ever_used_(false),
redirect_has_load_timing_info_(false),
h2: Add support for HTTP/2 CONNECT Fast Open SpdyProxyClientSocket waits for 200 OK before returning OK for Connect. Change that behavior to returning OK immediately after CONNECT header. This feature is enabled by default. It should probably be turned on through an interface but that implies passing a flag through deep interface chains right now requiring intrusive changes to multiple places. Design notes: The current approach is better than the obvious TCP Fast Open style fake Connect(). Fast Open should not be used for preconnects as preconnects need actual connections set up. The Naive client does not use preconnects per se (using "...RawConnect") but the user agent will use preconnects and the Naive client has to infer that. Hence there is a need to check the incoming socket for available bytes right before Connect() and configure whether a socket should be connected with Fast Open. But fake Connect() make it difficult to check the incoming socket because it immediately returns and there is not enough time for the first read of the incoming socket to arrive. To check for preconnects it is best to push the first read of the incoming socket to as late as possible. The other (wrong) way of doing that is to pass in an early read callback and call it immediately after sending HEADERS and then send the available bytes right there. This way is wrong because it does not work with late binding, which assumes Connect() is idempotent and causes sockets opened in this way to be potentially bound to the wrong socket requests. The current approach is to return OK in Connect() right after sending HEADERS before getting the reply, which is to be received later. If the reply is received during a subsequent Read() and the reply indicates an error, the error is returned to the callback of the Read(); otherwise the error is ignored with the connection disconnected and subsequent Read() and Write() should discover the disconnection.
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// This is a hack to avoid messing up higher APIs.
// Should be false by default officially.
use_fastopen_(true),
read_headers_pending_(false),
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net_log_(NetLogWithSource::Make(spdy_stream->net_log().net_log(),
NetLogSourceType::PROXY_CLIENT_SOCKET)),
source_dependency_(source_net_log.source()),
weak_factory_(this),
write_callback_weak_factory_(this) {
request_.method = "CONNECT";
request_.url = GURL("https://" + endpoint.ToString());
net_log_.BeginEvent(NetLogEventType::SOCKET_ALIVE,
source_net_log.source().ToEventParametersCallback());
net_log_.AddEvent(
NetLogEventType::HTTP2_PROXY_CLIENT_SESSION,
spdy_stream->net_log().source().ToEventParametersCallback());
spdy_stream_->SetDelegate(this);
was_ever_used_ = spdy_stream_->WasEverUsed();
}
SpdyProxyClientSocket::~SpdyProxyClientSocket() {
Disconnect();
net_log_.EndEvent(NetLogEventType::SOCKET_ALIVE);
}
const HttpResponseInfo* SpdyProxyClientSocket::GetConnectResponseInfo() const {
return response_.headers.get() ? &response_ : NULL;
}
const scoped_refptr<HttpAuthController>&
SpdyProxyClientSocket::GetAuthController() const {
return auth_;
}
int SpdyProxyClientSocket::RestartWithAuth(CompletionOnceCallback callback) {
// A SPDY Stream can only handle a single request, so the underlying
// stream may not be reused and a new SpdyProxyClientSocket must be
// created (possibly on top of the same SPDY Session).
next_state_ = STATE_DISCONNECTED;
return OK;
}
bool SpdyProxyClientSocket::IsUsingSpdy() const {
return true;
}
NextProto SpdyProxyClientSocket::GetProxyNegotiatedProtocol() const {
return spdy_stream_->GetNegotiatedProtocol();
}
std::unique_ptr<HttpStream>
SpdyProxyClientSocket::CreateConnectResponseStream() {
return std::make_unique<ProxyConnectRedirectHttpStream>(
redirect_has_load_timing_info_ ? &redirect_load_timing_info_ : nullptr);
}
// Sends a HEADERS frame to the proxy with a CONNECT request
// for the specified endpoint. Waits for the server to send back
// a HEADERS frame. OK will be returned if the status is 200.
// ERR_TUNNEL_CONNECTION_FAILED will be returned for any other status.
// In any of these cases, Read() may be called to retrieve the HTTP
// response body. Any other return values should be considered fatal.
// TODO(rch): handle 407 proxy auth requested correctly, perhaps
// by creating a new stream for the subsequent request.
// TODO(rch): create a more appropriate error code to disambiguate
// the HTTPS Proxy tunnel failure from an HTTP Proxy tunnel failure.
int SpdyProxyClientSocket::Connect(CompletionOnceCallback callback) {
DCHECK(read_callback_.is_null());
if (next_state_ == STATE_OPEN)
return OK;
DCHECK_EQ(STATE_DISCONNECTED, next_state_);
next_state_ = STATE_GENERATE_AUTH_TOKEN;
int rv = DoLoop(OK);
if (rv == ERR_IO_PENDING)
read_callback_ = std::move(callback);
return rv;
}
void SpdyProxyClientSocket::Disconnect() {
read_buffer_queue_.Clear();
user_buffer_ = NULL;
user_buffer_len_ = 0;
read_callback_.Reset();
write_buffer_len_ = 0;
write_callback_.Reset();
write_callback_weak_factory_.InvalidateWeakPtrs();
next_state_ = STATE_DISCONNECTED;
if (spdy_stream_.get()) {
// This will cause OnClose to be invoked, which takes care of
// cleaning up all the internal state.
spdy_stream_->Cancel(ERR_ABORTED);
DCHECK(!spdy_stream_.get());
}
}
bool SpdyProxyClientSocket::IsConnected() const {
return next_state_ == STATE_OPEN;
}
bool SpdyProxyClientSocket::IsConnectedAndIdle() const {
return IsConnected() && read_buffer_queue_.IsEmpty() &&
spdy_stream_->IsOpen();
}
const NetLogWithSource& SpdyProxyClientSocket::NetLog() const {
return net_log_;
}
bool SpdyProxyClientSocket::WasEverUsed() const {
return was_ever_used_ || (spdy_stream_.get() && spdy_stream_->WasEverUsed());
}
bool SpdyProxyClientSocket::WasAlpnNegotiated() const {
return false;
}
NextProto SpdyProxyClientSocket::GetNegotiatedProtocol() const {
return kProtoUnknown;
}
bool SpdyProxyClientSocket::GetSSLInfo(SSLInfo* ssl_info) {
return spdy_stream_->GetSSLInfo(ssl_info);
}
void SpdyProxyClientSocket::GetConnectionAttempts(
ConnectionAttempts* out) const {
out->clear();
}
int64_t SpdyProxyClientSocket::GetTotalReceivedBytes() const {
NOTIMPLEMENTED();
return 0;
}
void SpdyProxyClientSocket::ApplySocketTag(const SocketTag& tag) {
// Underlying SpdySession can be tagged, but |spdy_stream_| cannot.
CHECK(false);
}
int SpdyProxyClientSocket::Read(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback) {
DCHECK(read_callback_.is_null());
DCHECK(!user_buffer_.get());
if (next_state_ == STATE_DISCONNECTED)
return ERR_SOCKET_NOT_CONNECTED;
if (next_state_ == STATE_CLOSED && read_buffer_queue_.IsEmpty()) {
return 0;
}
DCHECK(next_state_ == STATE_OPEN || next_state_ == STATE_CLOSED);
DCHECK(buf);
size_t result = PopulateUserReadBuffer(buf->data(), buf_len);
if (result == 0) {
user_buffer_ = buf;
user_buffer_len_ = static_cast<size_t>(buf_len);
DCHECK(!callback.is_null());
read_callback_ = std::move(callback);
return ERR_IO_PENDING;
}
user_buffer_ = NULL;
return result;
}
size_t SpdyProxyClientSocket::PopulateUserReadBuffer(char* data, size_t len) {
return read_buffer_queue_.Dequeue(data, len);
}
int SpdyProxyClientSocket::Write(
IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback,
const NetworkTrafficAnnotationTag& traffic_annotation) {
DCHECK(write_callback_.is_null());
if (next_state_ != STATE_OPEN)
return ERR_SOCKET_NOT_CONNECTED;
DCHECK(spdy_stream_.get());
spdy_stream_->SendData(buf, buf_len, MORE_DATA_TO_SEND);
net_log_.AddByteTransferEvent(NetLogEventType::SOCKET_BYTES_SENT, buf_len,
buf->data());
write_callback_ = std::move(callback);
write_buffer_len_ = buf_len;
return ERR_IO_PENDING;
}
int SpdyProxyClientSocket::SetReceiveBufferSize(int32_t size) {
// Since this StreamSocket sits on top of a shared SpdySession, it
// is not safe for callers to change this underlying socket.
return ERR_NOT_IMPLEMENTED;
}
int SpdyProxyClientSocket::SetSendBufferSize(int32_t size) {
// Since this StreamSocket sits on top of a shared SpdySession, it
// is not safe for callers to change this underlying socket.
return ERR_NOT_IMPLEMENTED;
}
int SpdyProxyClientSocket::GetPeerAddress(IPEndPoint* address) const {
if (!IsConnected())
return ERR_SOCKET_NOT_CONNECTED;
return spdy_stream_->GetPeerAddress(address);
}
int SpdyProxyClientSocket::GetLocalAddress(IPEndPoint* address) const {
if (!IsConnected())
return ERR_SOCKET_NOT_CONNECTED;
return spdy_stream_->GetLocalAddress(address);
}
void SpdyProxyClientSocket::RunCallback(CompletionOnceCallback callback,
int result) const {
std::move(callback).Run(result);
}
void SpdyProxyClientSocket::OnIOComplete(int result) {
DCHECK_NE(STATE_DISCONNECTED, next_state_);
int rv = DoLoop(result);
if (rv != ERR_IO_PENDING) {
std::move(read_callback_).Run(rv);
}
}
int SpdyProxyClientSocket::DoLoop(int last_io_result) {
DCHECK_NE(next_state_, STATE_DISCONNECTED);
int rv = last_io_result;
do {
State state = next_state_;
next_state_ = STATE_DISCONNECTED;
switch (state) {
case STATE_GENERATE_AUTH_TOKEN:
DCHECK_EQ(OK, rv);
rv = DoGenerateAuthToken();
break;
case STATE_GENERATE_AUTH_TOKEN_COMPLETE:
rv = DoGenerateAuthTokenComplete(rv);
break;
case STATE_SEND_REQUEST:
DCHECK_EQ(OK, rv);
net_log_.BeginEvent(
NetLogEventType::HTTP_TRANSACTION_TUNNEL_SEND_REQUEST);
rv = DoSendRequest();
break;
case STATE_SEND_REQUEST_COMPLETE:
net_log_.EndEventWithNetErrorCode(
NetLogEventType::HTTP_TRANSACTION_TUNNEL_SEND_REQUEST, rv);
rv = DoSendRequestComplete(rv);
if (rv >= 0 || rv == ERR_IO_PENDING) {
// Emit extra event so can use the same events as
// HttpProxyClientSocket.
net_log_.BeginEvent(
NetLogEventType::HTTP_TRANSACTION_TUNNEL_READ_HEADERS);
}
break;
case STATE_READ_REPLY_COMPLETE:
rv = DoReadReplyComplete(rv);
net_log_.EndEventWithNetErrorCode(
NetLogEventType::HTTP_TRANSACTION_TUNNEL_READ_HEADERS, rv);
h2: Add support for HTTP/2 CONNECT Fast Open SpdyProxyClientSocket waits for 200 OK before returning OK for Connect. Change that behavior to returning OK immediately after CONNECT header. This feature is enabled by default. It should probably be turned on through an interface but that implies passing a flag through deep interface chains right now requiring intrusive changes to multiple places. Design notes: The current approach is better than the obvious TCP Fast Open style fake Connect(). Fast Open should not be used for preconnects as preconnects need actual connections set up. The Naive client does not use preconnects per se (using "...RawConnect") but the user agent will use preconnects and the Naive client has to infer that. Hence there is a need to check the incoming socket for available bytes right before Connect() and configure whether a socket should be connected with Fast Open. But fake Connect() make it difficult to check the incoming socket because it immediately returns and there is not enough time for the first read of the incoming socket to arrive. To check for preconnects it is best to push the first read of the incoming socket to as late as possible. The other (wrong) way of doing that is to pass in an early read callback and call it immediately after sending HEADERS and then send the available bytes right there. This way is wrong because it does not work with late binding, which assumes Connect() is idempotent and causes sockets opened in this way to be potentially bound to the wrong socket requests. The current approach is to return OK in Connect() right after sending HEADERS before getting the reply, which is to be received later. If the reply is received during a subsequent Read() and the reply indicates an error, the error is returned to the callback of the Read(); otherwise the error is ignored with the connection disconnected and subsequent Read() and Write() should discover the disconnection.
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if (use_fastopen_ && read_headers_pending_) {
read_headers_pending_ = false;
if (rv < 0) {
// read_callback_ cannot be called.
if (!read_callback_)
rv = ERR_IO_PENDING;
// read_callback_ will be called with this error and be reset.
// Further data after that will be ignored.
next_state_ = STATE_DISCONNECTED;
} else {
// Does not call read_callback_ from here if headers are OK.
rv = ERR_IO_PENDING;
}
}
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break;
default:
NOTREACHED() << "bad state";
rv = ERR_UNEXPECTED;
break;
}
} while (rv != ERR_IO_PENDING && next_state_ != STATE_DISCONNECTED &&
next_state_ != STATE_OPEN);
return rv;
}
int SpdyProxyClientSocket::DoGenerateAuthToken() {
next_state_ = STATE_GENERATE_AUTH_TOKEN_COMPLETE;
return auth_->MaybeGenerateAuthToken(
&request_,
base::Bind(&SpdyProxyClientSocket::OnIOComplete,
weak_factory_.GetWeakPtr()),
net_log_);
}
int SpdyProxyClientSocket::DoGenerateAuthTokenComplete(int result) {
DCHECK_NE(ERR_IO_PENDING, result);
if (result == OK)
next_state_ = STATE_SEND_REQUEST;
return result;
}
int SpdyProxyClientSocket::DoSendRequest() {
next_state_ = STATE_SEND_REQUEST_COMPLETE;
// Add Proxy-Authentication header if necessary.
HttpRequestHeaders authorization_headers;
if (auth_->HaveAuth()) {
auth_->AddAuthorizationHeader(&authorization_headers);
}
std::string request_line;
BuildTunnelRequest(endpoint_, authorization_headers, user_agent_,
&request_line, &request_.extra_headers);
net_log_.AddEvent(
NetLogEventType::HTTP_TRANSACTION_SEND_TUNNEL_HEADERS,
base::Bind(&HttpRequestHeaders::NetLogCallback,
base::Unretained(&request_.extra_headers), &request_line));
spdy::SpdyHeaderBlock headers;
CreateSpdyHeadersFromHttpRequest(request_, request_.extra_headers, &headers);
return spdy_stream_->SendRequestHeaders(std::move(headers),
MORE_DATA_TO_SEND);
}
int SpdyProxyClientSocket::DoSendRequestComplete(int result) {
if (result < 0)
return result;
h2: Add support for HTTP/2 CONNECT Fast Open SpdyProxyClientSocket waits for 200 OK before returning OK for Connect. Change that behavior to returning OK immediately after CONNECT header. This feature is enabled by default. It should probably be turned on through an interface but that implies passing a flag through deep interface chains right now requiring intrusive changes to multiple places. Design notes: The current approach is better than the obvious TCP Fast Open style fake Connect(). Fast Open should not be used for preconnects as preconnects need actual connections set up. The Naive client does not use preconnects per se (using "...RawConnect") but the user agent will use preconnects and the Naive client has to infer that. Hence there is a need to check the incoming socket for available bytes right before Connect() and configure whether a socket should be connected with Fast Open. But fake Connect() make it difficult to check the incoming socket because it immediately returns and there is not enough time for the first read of the incoming socket to arrive. To check for preconnects it is best to push the first read of the incoming socket to as late as possible. The other (wrong) way of doing that is to pass in an early read callback and call it immediately after sending HEADERS and then send the available bytes right there. This way is wrong because it does not work with late binding, which assumes Connect() is idempotent and causes sockets opened in this way to be potentially bound to the wrong socket requests. The current approach is to return OK in Connect() right after sending HEADERS before getting the reply, which is to be received later. If the reply is received during a subsequent Read() and the reply indicates an error, the error is returned to the callback of the Read(); otherwise the error is ignored with the connection disconnected and subsequent Read() and Write() should discover the disconnection.
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if (use_fastopen_) {
read_headers_pending_ = true;
next_state_ = STATE_OPEN;
return OK;
}
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// Wait for HEADERS frame from the server
next_state_ = STATE_READ_REPLY_COMPLETE;
return ERR_IO_PENDING;
}
int SpdyProxyClientSocket::DoReadReplyComplete(int result) {
// We enter this method directly from DoSendRequestComplete, since
// we are notified by a callback when the HEADERS frame arrives.
if (result < 0)
return result;
// Require the "HTTP/1.x" status line for SSL CONNECT.
if (response_.headers->GetHttpVersion() < HttpVersion(1, 0))
return ERR_TUNNEL_CONNECTION_FAILED;
net_log_.AddEvent(
NetLogEventType::HTTP_TRANSACTION_READ_TUNNEL_RESPONSE_HEADERS,
base::Bind(&HttpResponseHeaders::NetLogCallback, response_.headers));
switch (response_.headers->response_code()) {
case 200: // OK
next_state_ = STATE_OPEN;
return OK;
case 302: // Found / Moved Temporarily
// Try to return a sanitized response so we can follow auth redirects.
// If we can't, fail the tunnel connection.
if (!SanitizeProxyRedirect(&response_))
return ERR_TUNNEL_CONNECTION_FAILED;
redirect_has_load_timing_info_ =
spdy_stream_->GetLoadTimingInfo(&redirect_load_timing_info_);
// Note that this triggers a spdy::ERROR_CODE_CANCEL.
spdy_stream_->DetachDelegate();
next_state_ = STATE_DISCONNECTED;
return ERR_HTTPS_PROXY_TUNNEL_RESPONSE;
case 407: // Proxy Authentication Required
next_state_ = STATE_OPEN;
if (!SanitizeProxyAuth(&response_))
return ERR_TUNNEL_CONNECTION_FAILED;
return HandleProxyAuthChallenge(auth_.get(), &response_, net_log_);
default:
// Ignore response to avoid letting the proxy impersonate the target
// server. (See http://crbug.com/137891.)
return ERR_TUNNEL_CONNECTION_FAILED;
}
}
// SpdyStream::Delegate methods:
// Called when SYN frame has been sent.
// Returns true if no more data to be sent after SYN frame.
void SpdyProxyClientSocket::OnHeadersSent() {
DCHECK_EQ(next_state_, STATE_SEND_REQUEST_COMPLETE);
OnIOComplete(OK);
}
void SpdyProxyClientSocket::OnHeadersReceived(
const spdy::SpdyHeaderBlock& response_headers,
const spdy::SpdyHeaderBlock* pushed_request_headers) {
h2: Add support for HTTP/2 CONNECT Fast Open SpdyProxyClientSocket waits for 200 OK before returning OK for Connect. Change that behavior to returning OK immediately after CONNECT header. This feature is enabled by default. It should probably be turned on through an interface but that implies passing a flag through deep interface chains right now requiring intrusive changes to multiple places. Design notes: The current approach is better than the obvious TCP Fast Open style fake Connect(). Fast Open should not be used for preconnects as preconnects need actual connections set up. The Naive client does not use preconnects per se (using "...RawConnect") but the user agent will use preconnects and the Naive client has to infer that. Hence there is a need to check the incoming socket for available bytes right before Connect() and configure whether a socket should be connected with Fast Open. But fake Connect() make it difficult to check the incoming socket because it immediately returns and there is not enough time for the first read of the incoming socket to arrive. To check for preconnects it is best to push the first read of the incoming socket to as late as possible. The other (wrong) way of doing that is to pass in an early read callback and call it immediately after sending HEADERS and then send the available bytes right there. This way is wrong because it does not work with late binding, which assumes Connect() is idempotent and causes sockets opened in this way to be potentially bound to the wrong socket requests. The current approach is to return OK in Connect() right after sending HEADERS before getting the reply, which is to be received later. If the reply is received during a subsequent Read() and the reply indicates an error, the error is returned to the callback of the Read(); otherwise the error is ignored with the connection disconnected and subsequent Read() and Write() should discover the disconnection.
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if (use_fastopen_ && read_headers_pending_ && next_state_ == STATE_OPEN) {
next_state_ = STATE_READ_REPLY_COMPLETE;
}
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// If we've already received the reply, existing headers are too late.
// TODO(mbelshe): figure out a way to make HEADERS frames useful after the
// initial response.
if (next_state_ != STATE_READ_REPLY_COMPLETE)
return;
// Save the response
const bool headers_valid =
SpdyHeadersToHttpResponse(response_headers, &response_);
DCHECK(headers_valid);
OnIOComplete(OK);
}
// Called when data is received or on EOF (if |buffer| is NULL).
void SpdyProxyClientSocket::OnDataReceived(std::unique_ptr<SpdyBuffer> buffer) {
if (buffer) {
net_log_.AddByteTransferEvent(NetLogEventType::SOCKET_BYTES_RECEIVED,
buffer->GetRemainingSize(),
buffer->GetRemainingData());
read_buffer_queue_.Enqueue(std::move(buffer));
} else {
net_log_.AddByteTransferEvent(NetLogEventType::SOCKET_BYTES_RECEIVED, 0,
NULL);
}
h2: Add support for HTTP/2 CONNECT Fast Open SpdyProxyClientSocket waits for 200 OK before returning OK for Connect. Change that behavior to returning OK immediately after CONNECT header. This feature is enabled by default. It should probably be turned on through an interface but that implies passing a flag through deep interface chains right now requiring intrusive changes to multiple places. Design notes: The current approach is better than the obvious TCP Fast Open style fake Connect(). Fast Open should not be used for preconnects as preconnects need actual connections set up. The Naive client does not use preconnects per se (using "...RawConnect") but the user agent will use preconnects and the Naive client has to infer that. Hence there is a need to check the incoming socket for available bytes right before Connect() and configure whether a socket should be connected with Fast Open. But fake Connect() make it difficult to check the incoming socket because it immediately returns and there is not enough time for the first read of the incoming socket to arrive. To check for preconnects it is best to push the first read of the incoming socket to as late as possible. The other (wrong) way of doing that is to pass in an early read callback and call it immediately after sending HEADERS and then send the available bytes right there. This way is wrong because it does not work with late binding, which assumes Connect() is idempotent and causes sockets opened in this way to be potentially bound to the wrong socket requests. The current approach is to return OK in Connect() right after sending HEADERS before getting the reply, which is to be received later. If the reply is received during a subsequent Read() and the reply indicates an error, the error is returned to the callback of the Read(); otherwise the error is ignored with the connection disconnected and subsequent Read() and Write() should discover the disconnection.
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if (!read_callback_.is_null() && user_buffer_ != nullptr) {
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int rv = PopulateUserReadBuffer(user_buffer_->data(), user_buffer_len_);
user_buffer_ = NULL;
user_buffer_len_ = 0;
std::move(read_callback_).Run(rv);
}
}
void SpdyProxyClientSocket::OnDataSent() {
DCHECK(!write_callback_.is_null());
int rv = write_buffer_len_;
write_buffer_len_ = 0;
// Proxy write callbacks result in deep callback chains. Post to allow the
// stream's write callback chain to unwind (see crbug.com/355511).
base::ThreadTaskRunnerHandle::Get()->PostTask(
FROM_HERE, base::BindOnce(&SpdyProxyClientSocket::RunCallback,
write_callback_weak_factory_.GetWeakPtr(),
std::move(write_callback_), rv));
}
void SpdyProxyClientSocket::OnTrailers(const spdy::SpdyHeaderBlock& trailers) {
// |spdy_stream_| is of type SPDY_BIDIRECTIONAL_STREAM, so trailers are
// combined with response headers and this method will not be calld.
NOTREACHED();
}
void SpdyProxyClientSocket::OnClose(int status) {
was_ever_used_ = spdy_stream_->WasEverUsed();
spdy_stream_.reset();
bool connecting = next_state_ != STATE_DISCONNECTED &&
next_state_ < STATE_OPEN;
if (next_state_ == STATE_OPEN)
next_state_ = STATE_CLOSED;
else
next_state_ = STATE_DISCONNECTED;
base::WeakPtr<SpdyProxyClientSocket> weak_ptr = weak_factory_.GetWeakPtr();
CompletionOnceCallback write_callback = std::move(write_callback_);
write_buffer_len_ = 0;
// If we're in the middle of connecting, we need to make sure
// we invoke the connect callback.
if (connecting) {
DCHECK(!read_callback_.is_null());
std::move(read_callback_).Run(status);
} else if (!read_callback_.is_null()) {
// If we have a read_callback_, the we need to make sure we call it back.
OnDataReceived(std::unique_ptr<SpdyBuffer>());
}
// This may have been deleted by read_callback_, so check first.
if (weak_ptr.get() && !write_callback.is_null())
std::move(write_callback).Run(ERR_CONNECTION_CLOSED);
}
NetLogSource SpdyProxyClientSocket::source_dependency() const {
return source_dependency_;
}
} // namespace net