mirror of
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328 lines
11 KiB
C++
328 lines
11 KiB
C++
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "net/socket/socks_client_socket_pool.h"
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#include <utility>
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#include "base/bind.h"
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#include "base/bind_helpers.h"
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#include "base/time/time.h"
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#include "base/values.h"
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#include "net/base/net_errors.h"
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#include "net/log/net_log_source_type.h"
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#include "net/log/net_log_with_source.h"
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#include "net/socket/client_socket_factory.h"
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#include "net/socket/client_socket_handle.h"
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#include "net/socket/client_socket_pool_base.h"
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#include "net/socket/socks5_client_socket.h"
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#include "net/socket/socks_client_socket.h"
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#include "net/socket/transport_client_socket_pool.h"
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namespace net {
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class NetLog;
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SOCKSSocketParams::SOCKSSocketParams(
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const scoped_refptr<TransportSocketParams>& proxy_server,
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bool socks_v5,
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const HostPortPair& host_port_pair,
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const NetworkTrafficAnnotationTag& traffic_annotation)
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: transport_params_(proxy_server),
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destination_(host_port_pair),
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socks_v5_(socks_v5),
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traffic_annotation_(traffic_annotation) {}
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SOCKSSocketParams::~SOCKSSocketParams() = default;
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// SOCKSConnectJobs will time out after this many seconds. Note this is on
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// top of the timeout for the transport socket.
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static const int kSOCKSConnectJobTimeoutInSeconds = 30;
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SOCKSConnectJob::SOCKSConnectJob(
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const std::string& group_name,
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RequestPriority priority,
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const SocketTag& socket_tag,
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ClientSocketPool::RespectLimits respect_limits,
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const scoped_refptr<SOCKSSocketParams>& socks_params,
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const base::TimeDelta& timeout_duration,
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TransportClientSocketPool* transport_pool,
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HostResolver* host_resolver,
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Delegate* delegate,
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NetLog* net_log)
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: ConnectJob(
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group_name,
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timeout_duration,
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priority,
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socket_tag,
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respect_limits,
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delegate,
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NetLogWithSource::Make(net_log, NetLogSourceType::SOCKS_CONNECT_JOB)),
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socks_params_(socks_params),
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transport_pool_(transport_pool),
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resolver_(host_resolver) {}
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SOCKSConnectJob::~SOCKSConnectJob() {
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// We don't worry about cancelling the tcp socket since the destructor in
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// std::unique_ptr<ClientSocketHandle> transport_socket_handle_ will take care
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// of
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// it.
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}
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LoadState SOCKSConnectJob::GetLoadState() const {
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switch (next_state_) {
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case STATE_TRANSPORT_CONNECT:
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case STATE_TRANSPORT_CONNECT_COMPLETE:
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return transport_socket_handle_->GetLoadState();
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case STATE_SOCKS_CONNECT:
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case STATE_SOCKS_CONNECT_COMPLETE:
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return LOAD_STATE_CONNECTING;
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default:
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NOTREACHED();
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return LOAD_STATE_IDLE;
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}
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}
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void SOCKSConnectJob::OnIOComplete(int result) {
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int rv = DoLoop(result);
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if (rv != ERR_IO_PENDING)
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NotifyDelegateOfCompletion(rv); // Deletes |this|
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}
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int SOCKSConnectJob::DoLoop(int result) {
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DCHECK_NE(next_state_, STATE_NONE);
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int rv = result;
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do {
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State state = next_state_;
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next_state_ = STATE_NONE;
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switch (state) {
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case STATE_TRANSPORT_CONNECT:
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DCHECK_EQ(OK, rv);
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rv = DoTransportConnect();
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break;
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case STATE_TRANSPORT_CONNECT_COMPLETE:
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rv = DoTransportConnectComplete(rv);
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break;
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case STATE_SOCKS_CONNECT:
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DCHECK_EQ(OK, rv);
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rv = DoSOCKSConnect();
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break;
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case STATE_SOCKS_CONNECT_COMPLETE:
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rv = DoSOCKSConnectComplete(rv);
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break;
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default:
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NOTREACHED() << "bad state";
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rv = ERR_FAILED;
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break;
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}
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} while (rv != ERR_IO_PENDING && next_state_ != STATE_NONE);
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return rv;
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}
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int SOCKSConnectJob::DoTransportConnect() {
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next_state_ = STATE_TRANSPORT_CONNECT_COMPLETE;
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transport_socket_handle_.reset(new ClientSocketHandle());
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CompletionOnceCallback callback =
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base::BindOnce(&SOCKSConnectJob::OnIOComplete, base::Unretained(this));
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return transport_socket_handle_->Init(
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group_name(), socks_params_->transport_params(), priority(), socket_tag(),
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respect_limits(), std::move(callback), transport_pool_, net_log());
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}
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int SOCKSConnectJob::DoTransportConnectComplete(int result) {
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if (result != OK)
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return ERR_PROXY_CONNECTION_FAILED;
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// Reset the timer to just the length of time allowed for SOCKS handshake
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// so that a fast TCP connection plus a slow SOCKS failure doesn't take
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// longer to timeout than it should.
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ResetTimer(base::TimeDelta::FromSeconds(kSOCKSConnectJobTimeoutInSeconds));
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next_state_ = STATE_SOCKS_CONNECT;
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return result;
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}
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int SOCKSConnectJob::DoSOCKSConnect() {
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next_state_ = STATE_SOCKS_CONNECT_COMPLETE;
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// Add a SOCKS connection on top of the tcp socket.
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if (socks_params_->is_socks_v5()) {
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socket_.reset(new SOCKS5ClientSocket(std::move(transport_socket_handle_),
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socks_params_->destination(),
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socks_params_->traffic_annotation()));
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} else {
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socket_.reset(new SOCKSClientSocket(
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std::move(transport_socket_handle_), socks_params_->destination(),
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priority(), resolver_, socks_params_->traffic_annotation()));
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}
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return socket_->Connect(
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base::Bind(&SOCKSConnectJob::OnIOComplete, base::Unretained(this)));
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}
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int SOCKSConnectJob::DoSOCKSConnectComplete(int result) {
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if (result != OK) {
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socket_->Disconnect();
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return result;
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}
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SetSocket(std::move(socket_));
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return result;
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}
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int SOCKSConnectJob::ConnectInternal() {
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next_state_ = STATE_TRANSPORT_CONNECT;
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return DoLoop(OK);
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}
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std::unique_ptr<ConnectJob>
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SOCKSClientSocketPool::SOCKSConnectJobFactory::NewConnectJob(
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const std::string& group_name,
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const PoolBase::Request& request,
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ConnectJob::Delegate* delegate) const {
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return std::unique_ptr<ConnectJob>(new SOCKSConnectJob(
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group_name, request.priority(), request.socket_tag(),
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request.respect_limits(), request.params(), ConnectionTimeout(),
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transport_pool_, host_resolver_, delegate, net_log_));
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}
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base::TimeDelta
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SOCKSClientSocketPool::SOCKSConnectJobFactory::ConnectionTimeout() const {
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return transport_pool_->ConnectionTimeout() +
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base::TimeDelta::FromSeconds(kSOCKSConnectJobTimeoutInSeconds);
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}
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SOCKSClientSocketPool::SOCKSClientSocketPool(
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int max_sockets,
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int max_sockets_per_group,
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HostResolver* host_resolver,
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TransportClientSocketPool* transport_pool,
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SocketPerformanceWatcherFactory*,
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NetLog* net_log)
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: transport_pool_(transport_pool),
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base_(
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this,
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max_sockets,
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max_sockets_per_group,
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ClientSocketPool::unused_idle_socket_timeout(),
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ClientSocketPool::used_idle_socket_timeout(),
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new SOCKSConnectJobFactory(transport_pool, host_resolver, net_log)) {
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// We should always have a |transport_pool_| except in unit tests.
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if (transport_pool_)
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base_.AddLowerLayeredPool(transport_pool_);
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}
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SOCKSClientSocketPool::~SOCKSClientSocketPool() = default;
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int SOCKSClientSocketPool::RequestSocket(const std::string& group_name,
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const void* socket_params,
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RequestPriority priority,
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const SocketTag& socket_tag,
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RespectLimits respect_limits,
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ClientSocketHandle* handle,
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CompletionOnceCallback callback,
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const NetLogWithSource& net_log) {
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const scoped_refptr<SOCKSSocketParams>* casted_socket_params =
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static_cast<const scoped_refptr<SOCKSSocketParams>*>(socket_params);
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return base_.RequestSocket(group_name, *casted_socket_params, priority,
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socket_tag, respect_limits, handle,
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std::move(callback), net_log);
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}
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void SOCKSClientSocketPool::RequestSockets(const std::string& group_name,
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const void* params,
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int num_sockets,
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const NetLogWithSource& net_log) {
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const scoped_refptr<SOCKSSocketParams>* casted_params =
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static_cast<const scoped_refptr<SOCKSSocketParams>*>(params);
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base_.RequestSockets(group_name, *casted_params, num_sockets, net_log);
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}
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void SOCKSClientSocketPool::SetPriority(const std::string& group_name,
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ClientSocketHandle* handle,
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RequestPriority priority) {
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base_.SetPriority(group_name, handle, priority);
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}
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void SOCKSClientSocketPool::CancelRequest(const std::string& group_name,
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ClientSocketHandle* handle) {
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base_.CancelRequest(group_name, handle);
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}
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void SOCKSClientSocketPool::ReleaseSocket(const std::string& group_name,
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std::unique_ptr<StreamSocket> socket,
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int id) {
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base_.ReleaseSocket(group_name, std::move(socket), id);
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}
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void SOCKSClientSocketPool::FlushWithError(int error) {
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base_.FlushWithError(error);
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}
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void SOCKSClientSocketPool::CloseIdleSockets() {
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base_.CloseIdleSockets();
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}
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void SOCKSClientSocketPool::CloseIdleSocketsInGroup(
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const std::string& group_name) {
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base_.CloseIdleSocketsInGroup(group_name);
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}
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int SOCKSClientSocketPool::IdleSocketCount() const {
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return base_.idle_socket_count();
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}
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int SOCKSClientSocketPool::IdleSocketCountInGroup(
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const std::string& group_name) const {
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return base_.IdleSocketCountInGroup(group_name);
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}
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LoadState SOCKSClientSocketPool::GetLoadState(
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const std::string& group_name, const ClientSocketHandle* handle) const {
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return base_.GetLoadState(group_name, handle);
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}
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std::unique_ptr<base::DictionaryValue> SOCKSClientSocketPool::GetInfoAsValue(
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const std::string& name,
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const std::string& type,
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bool include_nested_pools) const {
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std::unique_ptr<base::DictionaryValue> dict(base_.GetInfoAsValue(name, type));
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if (include_nested_pools) {
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std::unique_ptr<base::ListValue> list(new base::ListValue());
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list->Append(transport_pool_->GetInfoAsValue("transport_socket_pool",
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"transport_socket_pool",
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false));
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dict->Set("nested_pools", std::move(list));
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}
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return dict;
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}
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base::TimeDelta SOCKSClientSocketPool::ConnectionTimeout() const {
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return base_.ConnectionTimeout();
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}
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bool SOCKSClientSocketPool::IsStalled() const {
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return base_.IsStalled();
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}
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void SOCKSClientSocketPool::AddHigherLayeredPool(
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HigherLayeredPool* higher_pool) {
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base_.AddHigherLayeredPool(higher_pool);
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}
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void SOCKSClientSocketPool::RemoveHigherLayeredPool(
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HigherLayeredPool* higher_pool) {
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base_.RemoveHigherLayeredPool(higher_pool);
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}
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bool SOCKSClientSocketPool::CloseOneIdleConnection() {
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if (base_.CloseOneIdleSocket())
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return true;
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return base_.CloseOneIdleConnectionInHigherLayeredPool();
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}
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} // namespace net
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