mirror of
https://github.com/klzgrad/naiveproxy.git
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232 lines
6.5 KiB
C++
232 lines
6.5 KiB
C++
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// Copyright 2018 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/win/scoped_handle_verifier.h"
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#include <stddef.h>
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#include <windows.h>
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#include <unordered_map>
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#include "base/debug/alias.h"
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#include "base/debug/stack_trace.h"
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#include "base/synchronization/lock_impl.h"
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#include "base/win/base_win_buildflags.h"
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#include "base/win/current_module.h"
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extern "C" {
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__declspec(dllexport) void* GetHandleVerifier();
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void* GetHandleVerifier() {
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return base::win::internal::ScopedHandleVerifier::Get();
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}
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} // extern C
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namespace {
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base::win::internal::ScopedHandleVerifier* g_active_verifier = NULL;
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typedef void* (*GetHandleVerifierFn)();
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typedef std::unordered_map<HANDLE,
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base::win::internal::ScopedHandleVerifierInfo,
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base::win::internal::HandleHash>
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HandleMap;
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typedef base::internal::LockImpl NativeLock;
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NativeLock* GetLock() {
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static auto* native_lock = new NativeLock();
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return native_lock;
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}
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// Simple automatic locking using a native critical section so it supports
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// recursive locking.
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class AutoNativeLock {
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public:
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explicit AutoNativeLock(NativeLock& lock) : lock_(lock) { lock_.Lock(); }
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~AutoNativeLock() { lock_.Unlock(); }
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private:
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NativeLock& lock_;
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DISALLOW_COPY_AND_ASSIGN(AutoNativeLock);
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};
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} // namespace
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namespace base {
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namespace win {
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namespace internal {
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ScopedHandleVerifier::ScopedHandleVerifier(bool enabled)
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: enabled_(enabled), lock_(GetLock()) {}
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// static
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ScopedHandleVerifier* ScopedHandleVerifier::Get() {
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if (!g_active_verifier)
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ScopedHandleVerifier::InstallVerifier();
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return g_active_verifier;
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}
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bool CloseHandleWrapper(HANDLE handle) {
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if (!::CloseHandle(handle))
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CHECK(false); // CloseHandle failed.
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return true;
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}
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// Assigns the g_active_verifier global within the GetLock() lock.
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// If |existing_verifier| is non-null then |enabled| is ignored.
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void ThreadSafeAssignOrCreateScopedHandleVerifier(
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ScopedHandleVerifier* existing_verifier,
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bool enabled) {
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AutoNativeLock lock(*GetLock());
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// Another thread in this module might be trying to assign the global
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// verifier, so check that within the lock here.
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if (g_active_verifier)
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return;
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g_active_verifier =
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existing_verifier ? existing_verifier : new ScopedHandleVerifier(enabled);
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}
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// static
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void ScopedHandleVerifier::InstallVerifier() {
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#if BUILDFLAG(SINGLE_MODULE_MODE_HANDLE_VERIFIER)
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// Component build has one Active Verifier per module.
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ThreadSafeAssignOrCreateScopedHandleVerifier(nullptr, true);
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#else
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// If you are reading this, wondering why your process seems deadlocked, take
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// a look at your DllMain code and remove things that should not be done
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// there, like doing whatever gave you that nice windows handle you are trying
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// to store in a ScopedHandle.
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HMODULE main_module = ::GetModuleHandle(NULL);
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GetHandleVerifierFn get_handle_verifier =
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reinterpret_cast<GetHandleVerifierFn>(
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::GetProcAddress(main_module, "GetHandleVerifier"));
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// This should only happen if running in a DLL is linked with base but the
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// hosting EXE is not. In this case, create an ScopedHandleVerifier for the
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// current
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// module but leave it disabled.
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if (!get_handle_verifier) {
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ThreadSafeAssignOrCreateScopedHandleVerifier(nullptr, false);
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return;
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}
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// Check if in the main module.
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if (get_handle_verifier == GetHandleVerifier) {
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ThreadSafeAssignOrCreateScopedHandleVerifier(nullptr, true);
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return;
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}
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ScopedHandleVerifier* main_module_verifier =
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reinterpret_cast<ScopedHandleVerifier*>(get_handle_verifier());
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// Main module should always on-demand create a verifier.
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DCHECK(main_module_verifier);
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ThreadSafeAssignOrCreateScopedHandleVerifier(main_module_verifier, false);
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#endif
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}
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bool ScopedHandleVerifier::CloseHandle(HANDLE handle) {
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if (!enabled_)
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return CloseHandleWrapper(handle);
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closing_.Set(true);
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CloseHandleWrapper(handle);
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closing_.Set(false);
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return true;
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}
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// static
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NativeLock* ScopedHandleVerifier::GetLock() {
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return ::GetLock();
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}
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void ScopedHandleVerifier::StartTracking(HANDLE handle,
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const void* owner,
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const void* pc1,
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const void* pc2) {
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if (!enabled_)
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return;
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// Grab the thread id before the lock.
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DWORD thread_id = GetCurrentThreadId();
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AutoNativeLock lock(*lock_);
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ScopedHandleVerifierInfo handle_info = {owner, pc1, pc2,
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base::debug::StackTrace(), thread_id};
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std::pair<HANDLE, ScopedHandleVerifierInfo> item(handle, handle_info);
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std::pair<HandleMap::iterator, bool> result = map_.insert(item);
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if (!result.second) {
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ScopedHandleVerifierInfo other = result.first->second;
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base::debug::Alias(&other);
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auto creation_stack = creation_stack_;
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base::debug::Alias(&creation_stack);
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CHECK(false); // Attempt to start tracking already tracked handle.
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}
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}
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void ScopedHandleVerifier::StopTracking(HANDLE handle,
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const void* owner,
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const void* pc1,
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const void* pc2) {
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if (!enabled_)
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return;
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AutoNativeLock lock(*lock_);
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HandleMap::iterator i = map_.find(handle);
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if (i == map_.end()) {
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auto creation_stack = creation_stack_;
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base::debug::Alias(&creation_stack);
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CHECK(false); // Attempting to close an untracked handle.
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}
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ScopedHandleVerifierInfo other = i->second;
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if (other.owner != owner) {
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base::debug::Alias(&other);
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auto creation_stack = creation_stack_;
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base::debug::Alias(&creation_stack);
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CHECK(false); // Attempting to close a handle not owned by opener.
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}
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map_.erase(i);
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}
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void ScopedHandleVerifier::Disable() {
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enabled_ = false;
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}
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void ScopedHandleVerifier::OnHandleBeingClosed(HANDLE handle) {
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if (!enabled_)
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return;
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if (closing_.Get())
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return;
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AutoNativeLock lock(*lock_);
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HandleMap::iterator i = map_.find(handle);
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if (i == map_.end())
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return;
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ScopedHandleVerifierInfo other = i->second;
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base::debug::Alias(&other);
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auto creation_stack = creation_stack_;
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base::debug::Alias(&creation_stack);
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CHECK(false); // CloseHandle called on tracked handle.
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}
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HMODULE ScopedHandleVerifier::GetModule() const {
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return CURRENT_MODULE();
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}
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HMODULE GetHandleVerifierModuleForTesting() {
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return g_active_verifier->GetModule();
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}
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} // namespace internal
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} // namespace win
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} // namespace base
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