mirror of
https://github.com/klzgrad/naiveproxy.git
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722 lines
25 KiB
Plaintext
722 lines
25 KiB
Plaintext
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# Copyright (c) 2013 The Chromium Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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# =============================================================================
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# WHAT IS THIS FILE?
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# =============================================================================
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#
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# This is the master GN build configuration. This file is loaded after the
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# build args (args.gn) for the build directory and after the toplevel ".gn"
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# file (which points to this file as the build configuration).
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#
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# This file will be executed and the resulting context will be used to execute
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# every other file in the build. So variables declared here (that don't start
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# with an underscore) will be implicitly global.
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# =============================================================================
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# PLATFORM SELECTION
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# =============================================================================
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#
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# There are two main things to set: "os" and "cpu". The "toolchain" is the name
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# of the GN thing that encodes combinations of these things.
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#
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# Users typically only set the variables "target_os" and "target_cpu" in "gn
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# args", the rest are set up by our build and internal to GN.
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#
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# There are three different types of each of these things: The "host"
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# represents the computer doing the compile and never changes. The "target"
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# represents the main thing we're trying to build. The "current" represents
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# which configuration is currently being defined, which can be either the
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# host, the target, or something completely different (like nacl). GN will
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# run the same build file multiple times for the different required
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# configuration in the same build.
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#
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# This gives the following variables:
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# - host_os, host_cpu, host_toolchain
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# - target_os, target_cpu, default_toolchain
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# - current_os, current_cpu, current_toolchain.
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#
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# Note the default_toolchain isn't symmetrical (you would expect
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# target_toolchain). This is because the "default" toolchain is a GN built-in
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# concept, and "target" is something our build sets up that's symmetrical with
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# its GYP counterpart. Potentially the built-in default_toolchain variable
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# could be renamed in the future.
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#
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# When writing build files, to do something only for the host:
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# if (current_toolchain == host_toolchain) { ...
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if (target_os == "") {
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target_os = host_os
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}
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if (target_cpu == "") {
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if (target_os == "android") {
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# If we're building for Android, we should assume that we want to
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# build for ARM by default, not the host_cpu (which is likely x64).
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# This allows us to not have to specify both target_os and target_cpu
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# on the command line.
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target_cpu = "arm"
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} else {
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target_cpu = host_cpu
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}
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}
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if (current_cpu == "") {
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current_cpu = target_cpu
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}
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if (current_os == "") {
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current_os = target_os
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}
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# =============================================================================
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# BUILD FLAGS
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# =============================================================================
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#
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# This block lists input arguments to the build, along with their default
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# values.
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#
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# If a value is specified on the command line, it will overwrite the defaults
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# given in a declare_args block, otherwise the default will be used.
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#
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# YOU SHOULD ALMOST NEVER NEED TO ADD FLAGS TO THIS FILE. GN allows any file in
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# the build to declare build flags. If you need a flag for a single component,
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# you can just declare it in the corresponding BUILD.gn file.
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#
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# - If your feature is a single target, say //components/foo, you can put
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# a declare_args() block in //components/foo/BUILD.gn and use it there.
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# Nobody else in the build needs to see the flag.
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#
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# - Defines based on build variables should be implemented via the generated
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# build flag header system. See //build/buildflag_header.gni. You can put
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# the buildflag_header target in the same file as the build flag itself. You
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# should almost never set "defines" directly.
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#
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# - If your flag toggles a target on and off or toggles between different
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# versions of similar things, write a "group" target that forwards to the
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# right target (or no target) depending on the value of the build flag. This
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# group can be in the same BUILD.gn file as the build flag, and targets can
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# depend unconditionally on the group rather than duplicating flag checks
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# across many targets.
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#
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# - If a semi-random set of build files REALLY needs to know about a define and
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# the above pattern for isolating the build logic in a forwarding group
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# doesn't work, you can put the argument in a .gni file. This should be put
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# in the lowest level of the build that knows about this feature (which should
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# almost always be outside of the //build directory!).
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#
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# Other flag advice:
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#
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# - Use boolean values when possible. If you need a default value that expands
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# to some complex thing in the default case (like the location of the
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# compiler which would be computed by a script), use a default value of -1 or
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# the empty string. Outside of the declare_args block, conditionally expand
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# the default value as necessary.
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#
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# - Use a name like "use_foo" or "is_foo" (whatever is more appropriate for
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# your feature) rather than just "foo".
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#
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# - Write good comments directly above the declaration with no blank line.
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# These comments will appear as documentation in "gn args --list".
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#
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# - Don't call exec_script inside declare_args. This will execute the script
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# even if the value is overridden, which is wasteful. See first bullet.
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declare_args() {
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# Set to enable the official build level of optimization. This has nothing
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# to do with branding, but enables an additional level of optimization above
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# release (!is_debug). This might be better expressed as a tri-state
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# (debug, release, official) but for historical reasons there are two
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# separate flags.
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is_official_build = false
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# Whether we're a traditional desktop unix.
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is_desktop_linux = current_os == "linux"
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# Set to true when compiling with the Clang compiler.
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is_clang = current_os != "linux" ||
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(current_cpu != "s390x" && current_cpu != "s390" &&
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current_cpu != "ppc64" && current_cpu != "ppc" &&
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current_cpu != "mips" && current_cpu != "mips64")
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# Allows the path to a custom target toolchain to be injected as a single
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# argument, and set as the default toolchain.
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custom_toolchain = ""
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# This should not normally be set as a build argument. It's here so that
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# every toolchain can pass through the "global" value via toolchain_args().
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host_toolchain = ""
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# DON'T ADD MORE FLAGS HERE. Read the comment above.
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}
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declare_args() {
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# Debug build. Enabling official builds automatically sets is_debug to false.
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is_debug = !is_official_build
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}
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declare_args() {
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# Component build. Setting to true compiles targets declared as "components"
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# as shared libraries loaded dynamically. This speeds up development time.
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# When false, components will be linked statically.
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#
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# For more information see
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# https://chromium.googlesource.com/chromium/src/+/master/docs/component_build.md
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is_component_build = is_debug && current_os != "ios"
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}
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assert(!(is_debug && is_official_build), "Can't do official debug builds")
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# ==============================================================================
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# TOOLCHAIN SETUP
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# ==============================================================================
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#
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# Here we set the default toolchain, as well as the variable host_toolchain
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# which will identify the toolchain corresponding to the local system when
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# doing cross-compiles. When not cross-compiling, this will be the same as the
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# default toolchain.
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#
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# We do this before anything else to make sure we complain about any
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# unsupported os/cpu combinations as early as possible.
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if (host_toolchain == "") {
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# This should only happen in the top-level context.
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# In a specific toolchain context, the toolchain_args()
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# block should have propagated a value down.
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# TODO(dpranke): Add some sort of assert here that verifies that
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# no toolchain omitted host_toolchain from its toolchain_args().
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if (host_os == "linux") {
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if (target_os != "linux") {
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# TODO(dpranke) - is_clang normally applies only to the target
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# build, and there is no way to indicate that you want to override
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# it for both the target build *and* the host build. Do we need to
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# support this?
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host_toolchain = "//build/toolchain/linux:clang_$host_cpu"
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} else if (is_clang) {
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host_toolchain = "//build/toolchain/linux:clang_$host_cpu"
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} else {
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host_toolchain = "//build/toolchain/linux:$host_cpu"
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}
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} else if (host_os == "mac") {
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host_toolchain = "//build/toolchain/mac:clang_$host_cpu"
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} else if (host_os == "win") {
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# On Windows always use the target CPU for host builds for x86/x64. On the
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# configurations we support this will always work and it saves build steps.
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if (target_cpu == "x86" || target_cpu == "x64") {
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if (is_clang) {
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host_toolchain = "//build/toolchain/win:win_clang_$target_cpu"
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} else {
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host_toolchain = "//build/toolchain/win:$target_cpu"
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}
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} else if (is_clang) {
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host_toolchain = "//build/toolchain/win:win_clang_$host_cpu"
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} else {
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host_toolchain = "//build/toolchain/win:$host_cpu"
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}
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} else if (host_os == "aix") {
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host_toolchain = "//build/toolchain/aix:$host_cpu"
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} else {
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assert(false, "Unsupported host_os: $host_os")
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}
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}
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_default_toolchain = ""
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if (target_os == "android") {
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assert(host_os == "linux" || host_os == "mac",
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"Android builds are only supported on Linux and Mac hosts.")
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_default_toolchain = "//build/toolchain/android:android_clang_$target_cpu"
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} else if (target_os == "chromeos" || target_os == "linux") {
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# See comments in build/toolchain/cros/BUILD.gn about board compiles.
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if (is_clang) {
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_default_toolchain = "//build/toolchain/linux:clang_$target_cpu"
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} else {
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_default_toolchain = "//build/toolchain/linux:$target_cpu"
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}
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} else if (target_os == "fuchsia") {
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_default_toolchain = "//build/toolchain/fuchsia:$target_cpu"
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} else if (target_os == "ios") {
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_default_toolchain = "//build/toolchain/mac:ios_clang_$target_cpu"
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} else if (target_os == "mac") {
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assert(host_os == "mac", "Mac cross-compiles are unsupported.")
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_default_toolchain = host_toolchain
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} else if (target_os == "win") {
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# On Windows we use the same toolchain for host and target by default.
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# Beware, win cross builds have some caveats, see docs/win_cross.md
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# TODO(thakis): See if we want to make 32-bit builds on mac hosts work.
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assert(host_os != "mac" || target_cpu == "x64",
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"Mac hosts can only build 64-bit chrome/win, https://crbug.com/794838")
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if (is_clang) {
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_default_toolchain = "//build/toolchain/win:win_clang_$target_cpu"
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} else {
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_default_toolchain = "//build/toolchain/win:$target_cpu"
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}
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} else if (target_os == "winuwp") {
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# Only target WinUWP on for a Windows store application and only
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# x86, x64 and arm are supported target CPUs.
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assert(target_cpu == "x86" || target_cpu == "x64" || target_cpu == "arm" ||
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target_cpu == "arm64")
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_default_toolchain = "//build/toolchain/win:uwp_$target_cpu"
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} else if (target_os == "aix") {
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_default_toolchain = "//build/toolchain/aix:$target_cpu"
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} else {
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assert(false, "Unsupported target_os: $target_os")
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}
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# If a custom toolchain has been set in the args, set it as default. Otherwise,
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# set the default toolchain for the platform (if any).
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if (custom_toolchain != "") {
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set_default_toolchain(custom_toolchain)
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} else if (_default_toolchain != "") {
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set_default_toolchain(_default_toolchain)
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}
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# =============================================================================
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# OS DEFINITIONS
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# =============================================================================
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#
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# We set these various is_FOO booleans for convenience in writing OS-based
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# conditions.
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#
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# - is_android, is_chromeos, is_ios, and is_win should be obvious.
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# - is_mac is set only for desktop Mac. It is not set on iOS.
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# - is_posix is true for mac and any Unix-like system (basically everything
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# except Windows).
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# - is_linux is true for desktop Linux and ChromeOS, but not Android (which is
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# generally too different despite being based on the Linux kernel).
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#
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# Do not add more is_* variants here for random lesser-used Unix systems like
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# aix or one of the BSDs. If you need to check these, just check the
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# current_os value directly.
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if (current_os == "win" || current_os == "winuwp") {
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is_aix = false
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is_android = false
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is_chromeos = false
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is_fuchsia = false
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is_ios = false
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is_linux = false
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is_mac = false
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is_nacl = false
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is_posix = false
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is_win = true
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} else if (current_os == "mac") {
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is_aix = false
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is_android = false
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is_chromeos = false
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is_fuchsia = false
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is_ios = false
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is_linux = false
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is_mac = true
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is_nacl = false
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is_posix = true
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is_win = false
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} else if (current_os == "android") {
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is_aix = false
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is_android = true
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is_chromeos = false
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|
is_fuchsia = false
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is_ios = false
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is_linux = false
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is_mac = false
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is_nacl = false
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is_posix = true
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is_win = false
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} else if (current_os == "chromeos") {
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is_aix = false
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is_android = false
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is_chromeos = true
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|
is_fuchsia = false
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|
is_ios = false
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is_linux = true
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|
is_mac = false
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is_nacl = false
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is_posix = true
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is_win = false
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} else if (current_os == "nacl") {
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# current_os == "nacl" will be passed by the nacl toolchain definition.
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# It is not set by default or on the command line. We treat is as a
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# Posix variant.
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is_aix = false
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is_android = false
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is_chromeos = false
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is_fuchsia = false
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|
is_ios = false
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|
is_linux = false
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|
is_mac = false
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|
is_nacl = true
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|
is_posix = true
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|
is_win = false
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} else if (current_os == "fuchsia") {
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is_aix = false
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is_android = false
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|
is_chromeos = false
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|
is_fuchsia = true
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|
is_ios = false
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|
is_linux = false
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|
is_mac = false
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|
is_nacl = false
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is_posix = false
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|
is_win = false
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} else if (current_os == "ios") {
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|
is_aix = false
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|
is_android = false
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is_chromeos = false
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|
is_fuchsia = false
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is_ios = true
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|
is_linux = false
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is_mac = false
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is_nacl = false
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is_posix = true
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is_win = false
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} else if (current_os == "linux") {
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is_aix = false
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is_android = false
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is_chromeos = false
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is_fuchsia = false
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is_ios = false
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is_linux = true
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is_mac = false
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is_nacl = false
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is_posix = true
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is_win = false
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} else if (current_os == "aix") {
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is_aix = true
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is_android = false
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is_chromeos = false
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is_fuchsia = false
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is_ios = false
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is_linux = false
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is_mac = false
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is_nacl = false
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is_posix = true
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is_win = false
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}
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# =============================================================================
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# SOURCES FILTERS
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# =============================================================================
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#
|
||
|
# These patterns filter out platform-specific files when assigning to the
|
||
|
# sources variable. The magic variable |sources_assignment_filter| is applied
|
||
|
# to each assignment or appending to the sources variable and matches are
|
||
|
# automatically removed.
|
||
|
#
|
||
|
# Note that the patterns are NOT regular expressions. Only "*" and "\b" (path
|
||
|
# boundary = end of string or slash) are supported, and the entire string
|
||
|
# must match the pattern (so you need "*.cc" to match all .cc files, for
|
||
|
# example).
|
||
|
|
||
|
# DO NOT ADD MORE PATTERNS TO THIS LIST, see set_sources_assignment_filter call
|
||
|
# below.
|
||
|
sources_assignment_filter = []
|
||
|
|
||
|
if (!is_win) {
|
||
|
sources_assignment_filter += [
|
||
|
"*_win.cc",
|
||
|
"*_win.h",
|
||
|
"*_win_unittest.cc",
|
||
|
"*\bwin/*",
|
||
|
"*.def",
|
||
|
"*.rc",
|
||
|
]
|
||
|
}
|
||
|
if (!is_mac) {
|
||
|
sources_assignment_filter += [
|
||
|
"*_mac.h",
|
||
|
"*_mac.cc",
|
||
|
"*_mac.mm",
|
||
|
"*_mac_unittest.h",
|
||
|
"*_mac_unittest.cc",
|
||
|
"*_mac_unittest.mm",
|
||
|
"*\bmac/*",
|
||
|
"*_cocoa.h",
|
||
|
"*_cocoa.cc",
|
||
|
"*_cocoa.mm",
|
||
|
"*_cocoa_unittest.h",
|
||
|
"*_cocoa_unittest.cc",
|
||
|
"*_cocoa_unittest.mm",
|
||
|
"*\bcocoa/*",
|
||
|
]
|
||
|
}
|
||
|
if (!is_ios) {
|
||
|
sources_assignment_filter += [
|
||
|
"*_ios.h",
|
||
|
"*_ios.cc",
|
||
|
"*_ios.mm",
|
||
|
"*_ios_unittest.h",
|
||
|
"*_ios_unittest.cc",
|
||
|
"*_ios_unittest.mm",
|
||
|
"*\bios/*",
|
||
|
]
|
||
|
}
|
||
|
if (!is_mac && !is_ios) {
|
||
|
sources_assignment_filter += [ "*.mm" ]
|
||
|
}
|
||
|
if (!is_linux) {
|
||
|
sources_assignment_filter += [
|
||
|
"*_linux.h",
|
||
|
"*_linux.cc",
|
||
|
"*_linux_unittest.h",
|
||
|
"*_linux_unittest.cc",
|
||
|
"*\blinux/*",
|
||
|
]
|
||
|
}
|
||
|
if (!is_android) {
|
||
|
sources_assignment_filter += [
|
||
|
"*_android.h",
|
||
|
"*_android.cc",
|
||
|
"*_android_unittest.h",
|
||
|
"*_android_unittest.cc",
|
||
|
"*\bandroid/*",
|
||
|
]
|
||
|
}
|
||
|
if (!is_chromeos) {
|
||
|
sources_assignment_filter += [
|
||
|
"*_chromeos.h",
|
||
|
"*_chromeos.cc",
|
||
|
"*_chromeos_unittest.h",
|
||
|
"*_chromeos_unittest.cc",
|
||
|
"*\bchromeos/*",
|
||
|
]
|
||
|
}
|
||
|
|
||
|
# DO NOT ADD MORE PATTERNS TO THIS LIST, see set_sources_assignment_filter call
|
||
|
# below.
|
||
|
|
||
|
# Actually save this list.
|
||
|
#
|
||
|
# These patterns are executed for every file in the source tree of every run.
|
||
|
# Therefore, adding more patterns slows down the build for everybody. We should
|
||
|
# only add automatic patterns for configurations affecting hundreds of files
|
||
|
# across many projects in the tree.
|
||
|
#
|
||
|
# Therefore, we only add rules to this list corresponding to platforms on the
|
||
|
# Chromium waterfall. This is not for non-officially-supported platforms
|
||
|
# (FreeBSD, etc.) toolkits, (X11, GTK, etc.), or features. For these cases,
|
||
|
# write a conditional in the target to remove the file(s) from the list when
|
||
|
# your platform/toolkit/feature doesn't apply.
|
||
|
set_sources_assignment_filter(sources_assignment_filter)
|
||
|
|
||
|
# =============================================================================
|
||
|
# TARGET DEFAULTS
|
||
|
# =============================================================================
|
||
|
#
|
||
|
# Set up the default configuration for every build target of the given type.
|
||
|
# The values configured here will be automatically set on the scope of the
|
||
|
# corresponding target. Target definitions can add or remove to the settings
|
||
|
# here as needed.
|
||
|
#
|
||
|
# WHAT GOES HERE?
|
||
|
#
|
||
|
# Other than the main compiler and linker configs, the only reason for a config
|
||
|
# to be in this list is if some targets need to explicitly override that config
|
||
|
# by removing it. This is how targets opt-out of flags. If you don't have that
|
||
|
# requirement and just need to add a config everywhere, reference it as a
|
||
|
# sub-config of an existing one, most commonly the main "compiler" one.
|
||
|
|
||
|
# Holds all configs used for running the compiler.
|
||
|
default_compiler_configs = [
|
||
|
"//build/config:feature_flags",
|
||
|
"//build/config/compiler:afdo",
|
||
|
"//build/config/compiler:afdo_optimize_size",
|
||
|
"//build/config/compiler:compiler",
|
||
|
"//build/config/compiler:compiler_arm_fpu",
|
||
|
"//build/config/compiler:compiler_arm_thumb",
|
||
|
"//build/config/compiler:chromium_code",
|
||
|
"//build/config/compiler:default_include_dirs",
|
||
|
"//build/config/compiler:default_optimization",
|
||
|
"//build/config/compiler:default_stack_frames",
|
||
|
"//build/config/compiler:default_symbols",
|
||
|
"//build/config/compiler:export_dynamic",
|
||
|
"//build/config/compiler:no_exceptions",
|
||
|
"//build/config/compiler:no_rtti",
|
||
|
"//build/config/compiler:runtime_library",
|
||
|
"//build/config/compiler:thin_archive",
|
||
|
"//build/config/coverage:default_coverage",
|
||
|
"//build/config/sanitizers:default_sanitizer_flags",
|
||
|
]
|
||
|
|
||
|
if (is_win) {
|
||
|
default_compiler_configs += [
|
||
|
"//build/config/win:default_crt",
|
||
|
"//build/config/win:lean_and_mean",
|
||
|
"//build/config/win:nominmax",
|
||
|
"//build/config/win:unicode",
|
||
|
"//build/config/win:winver",
|
||
|
"//build/config/win:vs_code_analysis",
|
||
|
]
|
||
|
}
|
||
|
|
||
|
if (is_posix) {
|
||
|
if (current_os != "aix") {
|
||
|
default_compiler_configs +=
|
||
|
[ "//build/config/gcc:symbol_visibility_hidden" ]
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (is_fuchsia) {
|
||
|
default_compiler_configs += [ "//build/config/gcc:symbol_visibility_hidden" ]
|
||
|
}
|
||
|
|
||
|
if (is_android) {
|
||
|
default_compiler_configs +=
|
||
|
[ "//build/config/android:default_orderfile_instrumentation" ]
|
||
|
}
|
||
|
|
||
|
if (is_win) {
|
||
|
default_compiler_configs +=
|
||
|
[ "//build/config/win:default_cygprofile_instrumentation" ]
|
||
|
}
|
||
|
|
||
|
if (is_clang && !is_nacl) {
|
||
|
default_compiler_configs += [
|
||
|
"//build/config/clang:find_bad_constructs",
|
||
|
"//build/config/clang:extra_warnings",
|
||
|
]
|
||
|
}
|
||
|
|
||
|
# Debug/release-related defines.
|
||
|
if (is_debug) {
|
||
|
default_compiler_configs += [ "//build/config:debug" ]
|
||
|
} else {
|
||
|
default_compiler_configs += [ "//build/config:release" ]
|
||
|
}
|
||
|
|
||
|
# Static libraries and source sets use only the compiler ones.
|
||
|
set_defaults("static_library") {
|
||
|
configs = default_compiler_configs
|
||
|
}
|
||
|
set_defaults("source_set") {
|
||
|
configs = default_compiler_configs
|
||
|
}
|
||
|
|
||
|
# Compute the set of configs common to all linked targets (shared libraries,
|
||
|
# loadable modules, executables) to avoid duplication below.
|
||
|
if (is_win) {
|
||
|
# Many targets remove these configs, so they are not contained within
|
||
|
# //build/config:executable_config for easy removal.
|
||
|
_linker_configs = [
|
||
|
"//build/config/win:default_incremental_linking",
|
||
|
|
||
|
# Default to console-mode apps. Most of our targets are tests and such
|
||
|
# that shouldn't use the windows subsystem.
|
||
|
"//build/config/win:console",
|
||
|
]
|
||
|
} else if (is_mac) {
|
||
|
_linker_configs = [ "//build/config/mac:strip_all" ]
|
||
|
} else {
|
||
|
_linker_configs = []
|
||
|
}
|
||
|
|
||
|
# Executable defaults.
|
||
|
default_executable_configs = default_compiler_configs + [
|
||
|
"//build/config:default_libs",
|
||
|
"//build/config:executable_config",
|
||
|
] + _linker_configs
|
||
|
set_defaults("executable") {
|
||
|
configs = default_executable_configs
|
||
|
}
|
||
|
|
||
|
# Shared library and loadable module defaults (also for components in component
|
||
|
# mode).
|
||
|
default_shared_library_configs = default_compiler_configs + [
|
||
|
"//build/config:default_libs",
|
||
|
"//build/config:shared_library_config",
|
||
|
] + _linker_configs
|
||
|
if (is_android) {
|
||
|
# Strip native JNI exports from shared libraries by default. Binaries that
|
||
|
# want this can remove this config.
|
||
|
default_shared_library_configs +=
|
||
|
[ "//build/config/android:hide_all_but_jni_onload" ]
|
||
|
}
|
||
|
set_defaults("shared_library") {
|
||
|
configs = default_shared_library_configs
|
||
|
}
|
||
|
set_defaults("loadable_module") {
|
||
|
configs = default_shared_library_configs
|
||
|
|
||
|
# loadable_modules are generally used by other libs, not just via JNI.
|
||
|
if (is_android) {
|
||
|
configs -= [ "//build/config/android:hide_all_but_jni_onload" ]
|
||
|
}
|
||
|
}
|
||
|
|
||
|
# Sets default dependencies for executable and shared_library targets.
|
||
|
#
|
||
|
# Variables
|
||
|
# no_default_deps: If true, no standard dependencies will be added.
|
||
|
foreach(_target_type,
|
||
|
[
|
||
|
"executable",
|
||
|
"loadable_module",
|
||
|
"shared_library",
|
||
|
]) {
|
||
|
template(_target_type) {
|
||
|
target(_target_type, target_name) {
|
||
|
forward_variables_from(invoker, "*", [ "no_default_deps" ])
|
||
|
if (!defined(deps)) {
|
||
|
deps = []
|
||
|
}
|
||
|
if (!defined(invoker.no_default_deps) || !invoker.no_default_deps) {
|
||
|
deps += [ "//build/config:${_target_type}_deps" ]
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
# ==============================================================================
|
||
|
# COMPONENT SETUP
|
||
|
# ==============================================================================
|
||
|
|
||
|
# Defines a component, which equates to a shared_library when
|
||
|
# is_component_build == true and a static_library otherwise.
|
||
|
#
|
||
|
# Use static libraries for the static build rather than source sets because
|
||
|
# many of of our test binaries link many large dependencies but often don't
|
||
|
# use large portions of them. The static libraries are much more efficient to
|
||
|
# link in this situation since only the necessary object files are linked.
|
||
|
#
|
||
|
# The invoker can override the type of the target in the non-component-build
|
||
|
# case by setting static_component_type to either "source_set" or
|
||
|
# "static_library". If unset, the default will be used.
|
||
|
template("component") {
|
||
|
if (is_component_build) {
|
||
|
_component_mode = "shared_library"
|
||
|
} else if (defined(invoker.static_component_type)) {
|
||
|
assert(invoker.static_component_type == "static_library" ||
|
||
|
invoker.static_component_type == "source_set")
|
||
|
_component_mode = invoker.static_component_type
|
||
|
} else if (!defined(invoker.sources)) {
|
||
|
# When there are no sources defined, use a source set to avoid creating
|
||
|
# an empty static library (which generally don't work).
|
||
|
_component_mode = "source_set"
|
||
|
} else {
|
||
|
_component_mode = "static_library"
|
||
|
}
|
||
|
target(_component_mode, target_name) {
|
||
|
# Explicitly forward visibility, implicitly forward everything else.
|
||
|
# Forwarding "*" doesn't recurse into nested scopes (to avoid copying all
|
||
|
# globals into each template invocation), so won't pick up file-scoped
|
||
|
# variables. Normally this isn't too bad, but visibility is commonly
|
||
|
# defined at the file scope. Explicitly forwarding visibility and then
|
||
|
# excluding it from the "*" set works around this problem.
|
||
|
# See http://crbug.com/594610
|
||
|
forward_variables_from(invoker, [ "visibility" ])
|
||
|
forward_variables_from(invoker, "*", [ "visibility" ])
|
||
|
}
|
||
|
}
|
||
|
|
||
|
# Component defaults
|
||
|
set_defaults("component") {
|
||
|
if (is_component_build) {
|
||
|
configs = default_shared_library_configs
|
||
|
if (is_android) {
|
||
|
configs -= [ "//build/config/android:hide_all_but_jni_onload" ]
|
||
|
}
|
||
|
} else {
|
||
|
configs = default_compiler_configs
|
||
|
}
|
||
|
}
|