mirror of
https://github.com/klzgrad/naiveproxy.git
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164 lines
5.1 KiB
C
164 lines
5.1 KiB
C
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_SOCKET_SOCKS5_CLIENT_SOCKET_H_
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#define NET_SOCKET_SOCKS5_CLIENT_SOCKET_H_
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#include <stddef.h>
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#include <stdint.h>
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#include <memory>
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#include <string>
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#include "base/macros.h"
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#include "base/memory/ref_counted.h"
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#include "net/base/address_list.h"
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#include "net/base/completion_callback.h"
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#include "net/base/net_errors.h"
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#include "net/base/net_export.h"
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#include "net/dns/host_resolver.h"
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#include "net/log/net_log_with_source.h"
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#include "net/socket/stream_socket.h"
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#include "url/gurl.h"
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namespace net {
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class ClientSocketHandle;
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// This StreamSocket is used to setup a SOCKSv5 handshake with a socks proxy.
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// Currently no SOCKSv5 authentication is supported.
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class NET_EXPORT_PRIVATE SOCKS5ClientSocket : public StreamSocket {
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public:
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// |req_info| contains the hostname and port to which the socket above will
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// communicate to via the SOCKS layer.
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//
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// Although SOCKS 5 supports 3 different modes of addressing, we will
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// always pass it a hostname. This means the DNS resolving is done
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// proxy side.
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SOCKS5ClientSocket(std::unique_ptr<ClientSocketHandle> transport_socket,
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const HostResolver::RequestInfo& req_info);
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// On destruction Disconnect() is called.
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~SOCKS5ClientSocket() override;
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// StreamSocket implementation.
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// Does the SOCKS handshake and completes the protocol.
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int Connect(const CompletionCallback& callback) override;
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void Disconnect() override;
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bool IsConnected() const override;
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bool IsConnectedAndIdle() const override;
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const NetLogWithSource& NetLog() const override;
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void SetSubresourceSpeculation() override;
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void SetOmniboxSpeculation() override;
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bool WasEverUsed() const override;
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bool WasAlpnNegotiated() const override;
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NextProto GetNegotiatedProtocol() const override;
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bool GetSSLInfo(SSLInfo* ssl_info) override;
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void GetConnectionAttempts(ConnectionAttempts* out) const override;
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void ClearConnectionAttempts() override {}
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void AddConnectionAttempts(const ConnectionAttempts& attempts) override {}
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int64_t GetTotalReceivedBytes() const override;
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// Socket implementation.
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int Read(IOBuffer* buf,
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int buf_len,
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const CompletionCallback& callback) override;
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int Write(IOBuffer* buf,
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int buf_len,
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const CompletionCallback& callback) override;
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int SetReceiveBufferSize(int32_t size) override;
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int SetSendBufferSize(int32_t size) override;
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int GetPeerAddress(IPEndPoint* address) const override;
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int GetLocalAddress(IPEndPoint* address) const override;
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private:
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enum State {
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STATE_GREET_WRITE,
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STATE_GREET_WRITE_COMPLETE,
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STATE_GREET_READ,
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STATE_GREET_READ_COMPLETE,
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STATE_HANDSHAKE_WRITE,
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STATE_HANDSHAKE_WRITE_COMPLETE,
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STATE_HANDSHAKE_READ,
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STATE_HANDSHAKE_READ_COMPLETE,
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STATE_NONE,
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};
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// Addressing type that can be specified in requests or responses.
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enum SocksEndPointAddressType {
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kEndPointDomain = 0x03,
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kEndPointResolvedIPv4 = 0x01,
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kEndPointResolvedIPv6 = 0x04,
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};
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static const unsigned int kGreetReadHeaderSize;
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static const unsigned int kWriteHeaderSize;
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static const unsigned int kReadHeaderSize;
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static const uint8_t kSOCKS5Version;
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static const uint8_t kTunnelCommand;
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static const uint8_t kNullByte;
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void DoCallback(int result);
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void OnIOComplete(int result);
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void OnReadWriteComplete(const CompletionCallback& callback, int result);
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int DoLoop(int last_io_result);
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int DoHandshakeRead();
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int DoHandshakeReadComplete(int result);
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int DoHandshakeWrite();
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int DoHandshakeWriteComplete(int result);
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int DoGreetRead();
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int DoGreetReadComplete(int result);
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int DoGreetWrite();
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int DoGreetWriteComplete(int result);
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// Writes the SOCKS handshake buffer into |handshake|
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// and return OK on success.
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int BuildHandshakeWriteBuffer(std::string* handshake) const;
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CompletionCallback io_callback_;
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// Stores the underlying socket.
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std::unique_ptr<ClientSocketHandle> transport_;
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State next_state_;
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// Stores the callback to the layer above, called on completing Connect().
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CompletionCallback user_callback_;
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// This IOBuffer is used by the class to read and write
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// SOCKS handshake data. The length contains the expected size to
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// read or write.
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scoped_refptr<IOBuffer> handshake_buf_;
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// While writing, this buffer stores the complete write handshake data.
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// While reading, it stores the handshake information received so far.
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std::string buffer_;
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// This becomes true when the SOCKS handshake has completed and the
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// overlying connection is free to communicate.
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bool completed_handshake_;
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// These contain the bytes sent / received by the SOCKS handshake.
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size_t bytes_sent_;
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size_t bytes_received_;
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size_t read_header_size;
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bool was_ever_used_;
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HostResolver::RequestInfo host_request_info_;
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NetLogWithSource net_log_;
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DISALLOW_COPY_AND_ASSIGN(SOCKS5ClientSocket);
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};
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} // namespace net
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#endif // NET_SOCKET_SOCKS5_CLIENT_SOCKET_H_
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