mirror of
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130 lines
3.2 KiB
C++
130 lines
3.2 KiB
C++
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "net/socket/udp_server_socket.h"
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#include "net/base/net_errors.h"
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#include "net/base/rand_callback.h"
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namespace net {
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UDPServerSocket::UDPServerSocket(net::NetLog* net_log,
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const net::NetLogSource& source)
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: socket_(DatagramSocket::DEFAULT_BIND, RandIntCallback(), net_log, source),
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allow_address_reuse_(false),
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allow_broadcast_(false) {}
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UDPServerSocket::~UDPServerSocket() {
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}
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int UDPServerSocket::Listen(const IPEndPoint& address) {
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int rv = socket_.Open(address.GetFamily());
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if (rv != OK)
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return rv;
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if (allow_address_reuse_) {
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rv = socket_.AllowAddressReuse();
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if (rv != OK) {
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socket_.Close();
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return rv;
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}
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}
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if (allow_broadcast_) {
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rv = socket_.SetBroadcast(true);
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if (rv != OK) {
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socket_.Close();
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return rv;
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}
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}
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return socket_.Bind(address);
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}
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int UDPServerSocket::RecvFrom(IOBuffer* buf,
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int buf_len,
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IPEndPoint* address,
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const CompletionCallback& callback) {
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return socket_.RecvFrom(buf, buf_len, address, callback);
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}
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int UDPServerSocket::SendTo(IOBuffer* buf,
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int buf_len,
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const IPEndPoint& address,
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const CompletionCallback& callback) {
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return socket_.SendTo(buf, buf_len, address, callback);
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}
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int UDPServerSocket::SetReceiveBufferSize(int32_t size) {
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return socket_.SetReceiveBufferSize(size);
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}
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int UDPServerSocket::SetSendBufferSize(int32_t size) {
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return socket_.SetSendBufferSize(size);
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}
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int UDPServerSocket::SetDoNotFragment() {
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return socket_.SetDoNotFragment();
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}
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void UDPServerSocket::Close() {
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socket_.Close();
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}
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int UDPServerSocket::GetPeerAddress(IPEndPoint* address) const {
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return socket_.GetPeerAddress(address);
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}
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int UDPServerSocket::GetLocalAddress(IPEndPoint* address) const {
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return socket_.GetLocalAddress(address);
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}
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const NetLogWithSource& UDPServerSocket::NetLog() const {
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return socket_.NetLog();
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}
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void UDPServerSocket::AllowAddressReuse() {
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allow_address_reuse_ = true;
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}
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void UDPServerSocket::AllowBroadcast() {
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allow_broadcast_ = true;
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}
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int UDPServerSocket::JoinGroup(const IPAddress& group_address) const {
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return socket_.JoinGroup(group_address);
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}
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int UDPServerSocket::LeaveGroup(const IPAddress& group_address) const {
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return socket_.LeaveGroup(group_address);
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}
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int UDPServerSocket::SetMulticastInterface(uint32_t interface_index) {
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return socket_.SetMulticastInterface(interface_index);
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}
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int UDPServerSocket::SetMulticastTimeToLive(int time_to_live) {
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return socket_.SetMulticastTimeToLive(time_to_live);
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}
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int UDPServerSocket::SetMulticastLoopbackMode(bool loopback) {
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return socket_.SetMulticastLoopbackMode(loopback);
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}
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int UDPServerSocket::SetDiffServCodePoint(DiffServCodePoint dscp) {
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return socket_.SetDiffServCodePoint(dscp);
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}
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void UDPServerSocket::DetachFromThread() {
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socket_.DetachFromThread();
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}
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void UDPServerSocket::UseNonBlockingIO() {
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#if defined(OS_WIN)
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socket_.UseNonBlockingIO();
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#endif
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}
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} // namespace net
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