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148 lines
4.2 KiB
C++
148 lines
4.2 KiB
C++
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "net/base/prioritized_dispatcher.h"
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#include "base/logging.h"
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namespace net {
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PrioritizedDispatcher::Limits::Limits(Priority num_priorities,
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size_t total_jobs)
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: total_jobs(total_jobs), reserved_slots(num_priorities) {}
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PrioritizedDispatcher::Limits::Limits(const Limits& other) = default;
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PrioritizedDispatcher::Limits::~Limits() {}
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PrioritizedDispatcher::PrioritizedDispatcher(const Limits& limits)
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: queue_(limits.reserved_slots.size()),
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max_running_jobs_(limits.reserved_slots.size()),
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num_running_jobs_(0) {
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SetLimits(limits);
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}
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PrioritizedDispatcher::~PrioritizedDispatcher() {}
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PrioritizedDispatcher::Handle PrioritizedDispatcher::Add(
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Job* job, Priority priority) {
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DCHECK(job);
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DCHECK_LT(priority, num_priorities());
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if (num_running_jobs_ < max_running_jobs_[priority]) {
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++num_running_jobs_;
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job->Start();
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return Handle();
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}
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return queue_.Insert(job, priority);
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}
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PrioritizedDispatcher::Handle PrioritizedDispatcher::AddAtHead(
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Job* job, Priority priority) {
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DCHECK(job);
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DCHECK_LT(priority, num_priorities());
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if (num_running_jobs_ < max_running_jobs_[priority]) {
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++num_running_jobs_;
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job->Start();
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return Handle();
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}
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return queue_.InsertAtFront(job, priority);
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}
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void PrioritizedDispatcher::Cancel(const Handle& handle) {
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queue_.Erase(handle);
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}
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PrioritizedDispatcher::Job* PrioritizedDispatcher::EvictOldestLowest() {
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Handle handle = queue_.FirstMin();
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if (handle.is_null())
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return NULL;
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Job* job = handle.value();
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Cancel(handle);
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return job;
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}
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PrioritizedDispatcher::Handle PrioritizedDispatcher::ChangePriority(
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const Handle& handle, Priority priority) {
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DCHECK(!handle.is_null());
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DCHECK_LT(priority, num_priorities());
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DCHECK_GE(num_running_jobs_, max_running_jobs_[handle.priority()]) <<
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"Job should not be in queue when limits permit it to start.";
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if (handle.priority() == priority)
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return handle;
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if (MaybeDispatchJob(handle, priority))
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return Handle();
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Job* job = handle.value();
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queue_.Erase(handle);
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return queue_.Insert(job, priority);
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}
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void PrioritizedDispatcher::OnJobFinished() {
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DCHECK_GT(num_running_jobs_, 0u);
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--num_running_jobs_;
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MaybeDispatchNextJob();
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}
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PrioritizedDispatcher::Limits PrioritizedDispatcher::GetLimits() const {
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size_t num_priorities = max_running_jobs_.size();
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Limits limits(num_priorities, max_running_jobs_.back());
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// Calculate the number of jobs reserved for each priority and higher. Leave
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// the number of jobs reserved for the lowest priority or higher as 0.
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for (size_t i = 1; i < num_priorities; ++i) {
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limits.reserved_slots[i] = max_running_jobs_[i] - max_running_jobs_[i - 1];
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}
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return limits;
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}
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void PrioritizedDispatcher::SetLimits(const Limits& limits) {
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DCHECK_EQ(queue_.num_priorities(), limits.reserved_slots.size());
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size_t total = 0;
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for (size_t i = 0; i < limits.reserved_slots.size(); ++i) {
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total += limits.reserved_slots[i];
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max_running_jobs_[i] = total;
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}
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// Unreserved slots are available for all priorities.
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DCHECK_LE(total, limits.total_jobs) << "sum(reserved_slots) <= total_jobs";
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size_t spare = limits.total_jobs - total;
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for (size_t i = limits.reserved_slots.size(); i > 0; --i) {
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max_running_jobs_[i - 1] += spare;
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}
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// Start pending jobs, if limits permit.
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while (true) {
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if (!MaybeDispatchNextJob())
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break;
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}
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}
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void PrioritizedDispatcher::SetLimitsToZero() {
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SetLimits(Limits(queue_.num_priorities(), 0));
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}
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bool PrioritizedDispatcher::MaybeDispatchJob(const Handle& handle,
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Priority job_priority) {
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DCHECK_LT(job_priority, num_priorities());
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if (num_running_jobs_ >= max_running_jobs_[job_priority])
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return false;
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Job* job = handle.value();
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queue_.Erase(handle);
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++num_running_jobs_;
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job->Start();
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return true;
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}
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bool PrioritizedDispatcher::MaybeDispatchNextJob() {
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Handle handle = queue_.FirstMax();
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if (handle.is_null()) {
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DCHECK_EQ(0u, queue_.size());
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return false;
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}
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return MaybeDispatchJob(handle, handle.priority());
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}
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} // namespace net
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