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103 lines
4.9 KiB
C
103 lines
4.9 KiB
C
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// This is the list of load states and their values. For the enum values,
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// include the file "net/base/load_states.h".
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//
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// Here we define the values using a macro LOAD_STATE, so it can be
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// expanded differently in some places (for example, to automatically
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// map a load flag value to its symbolic name).
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// This is the default state. It corresponds to a resource load that has
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// either not yet begun or is idle waiting for the consumer to do something
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// to move things along (e.g., the consumer of an URLRequest may not have
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// called Read yet).
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LOAD_STATE(IDLE, 0)
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// This state corresponds to a resource load that is throttled by the
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// network layer waiting for some other resource load or loads to complete.
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LOAD_STATE(THROTTLED, 1)
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// When a socket pool group is below the maximum number of sockets allowed per
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// group, but a new socket cannot be created due to the per-pool socket limit,
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// this state is returned by all requests for the group waiting on an idle
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// connection, except those that may be serviced by a pending new connection.
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LOAD_STATE(WAITING_FOR_STALLED_SOCKET_POOL, 2)
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// When a socket pool group has reached the maximum number of sockets allowed
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// per group, this state is returned for all requests that don't have a socket,
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// except those that correspond to a pending new connection.
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LOAD_STATE(WAITING_FOR_AVAILABLE_SOCKET, 3)
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// This state indicates that the URLRequest delegate has chosen to block this
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// request before it was sent over the network. When in this state, the
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// delegate should set a load state parameter on the URLRequest describing
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// the nature of the delay (i.e. "Waiting for <description given by
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// delegate>").
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LOAD_STATE(WAITING_FOR_DELEGATE, 4)
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// This state corresponds to a resource load that is blocked waiting for
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// access to a resource in the cache. If multiple requests are made for the
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// same resource, the first request will be responsible for writing (or
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// updating) the cache entry and the second request will be deferred until
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// the first completes. This may be done to optimize for cache reuse.
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LOAD_STATE(WAITING_FOR_CACHE, 5)
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// This state corresponds to a resource load that is blocked waiting for
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// access to a resource in the AppCache.
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// Note: This is a layering violation, but being the only one it's not that
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// bad. TODO(rvargas): Reconsider what to do if we need to add more.
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LOAD_STATE(WAITING_FOR_APPCACHE, 6)
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// This state corresponds to a resource being blocked waiting for the
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// PAC script to be downloaded.
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LOAD_STATE(DOWNLOADING_PROXY_SCRIPT, 7)
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// This state corresponds to a resource load that is blocked waiting for a
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// proxy autoconfig script to return a proxy server to use.
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LOAD_STATE(RESOLVING_PROXY_FOR_URL, 8)
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// This state corresponds to a resource load that is blocked waiting for a
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// proxy autoconfig script to return a proxy server to use, but that proxy
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// script is busy resolving the IP address of a host.
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LOAD_STATE(RESOLVING_HOST_IN_PROXY_SCRIPT, 9)
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// This state indicates that we're in the process of establishing a tunnel
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// through the proxy server.
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LOAD_STATE(ESTABLISHING_PROXY_TUNNEL, 10)
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// This state corresponds to a resource load that is blocked waiting for a
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// host name to be resolved. This could either indicate resolution of the
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// origin server corresponding to the resource or to the host name of a proxy
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// server used to fetch the resource.
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LOAD_STATE(RESOLVING_HOST, 11)
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// This state corresponds to a resource load that is blocked waiting for a
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// TCP connection (or other network connection) to be established. HTTP
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// requests that reuse a keep-alive connection skip this state.
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LOAD_STATE(CONNECTING, 12)
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// This state corresponds to a resource load that is blocked waiting for the
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// SSL handshake to complete.
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LOAD_STATE(SSL_HANDSHAKE, 13)
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// This state corresponds to a resource load that is blocked waiting to
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// completely upload a request to a server. In the case of a HTTP POST
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// request, this state includes the period of time during which the message
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// body is being uploaded.
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LOAD_STATE(SENDING_REQUEST, 14)
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// This state corresponds to a resource load that is blocked waiting for the
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// response to a network request. In the case of a HTTP transaction, this
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// corresponds to the period after the request is sent and before all of the
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// response headers have been received.
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LOAD_STATE(WAITING_FOR_RESPONSE, 15)
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// This state corresponds to a resource load that is blocked waiting for a
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// read to complete. In the case of a HTTP transaction, this corresponds to
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// the period after the response headers have been received and before all of
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// the response body has been downloaded. (NOTE: This state only applies for
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// an URLRequest while there is an outstanding Read operation.)
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LOAD_STATE(READING_RESPONSE, 16)
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