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152 lines
5.0 KiB
C
152 lines
5.0 KiB
C
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_SOCKET_SOCKS_CLIENT_SOCKET_H_
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#define NET_SOCKET_SOCKS_CLIENT_SOCKET_H_
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#include <stddef.h>
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#include <stdint.h>
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#include <memory>
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#include <string>
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#include "base/gtest_prod_util.h"
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#include "base/macros.h"
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#include "base/memory/ref_counted.h"
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#include "net/base/address_list.h"
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#include "net/base/completion_callback.h"
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#include "net/base/net_errors.h"
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#include "net/base/net_export.h"
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#include "net/dns/host_resolver.h"
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#include "net/log/net_log_with_source.h"
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#include "net/socket/stream_socket.h"
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#include "net/traffic_annotation/network_traffic_annotation.h"
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namespace net {
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class ClientSocketHandle;
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// The SOCKS client socket implementation
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class NET_EXPORT_PRIVATE SOCKSClientSocket : public StreamSocket {
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public:
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// |req_info| contains the hostname and port to which the socket above will
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// communicate to via the socks layer. For testing the referrer is optional.
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SOCKSClientSocket(std::unique_ptr<ClientSocketHandle> transport_socket,
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const HostResolver::RequestInfo& req_info,
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RequestPriority priority,
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HostResolver* host_resolver,
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const NetworkTrafficAnnotationTag& traffic_annotation);
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// On destruction Disconnect() is called.
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~SOCKSClientSocket() override;
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// StreamSocket implementation.
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// Does the SOCKS handshake and completes the protocol.
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int Connect(CompletionOnceCallback callback) override;
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void Disconnect() override;
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bool IsConnected() const override;
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bool IsConnectedAndIdle() const override;
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const NetLogWithSource& NetLog() const override;
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bool WasEverUsed() const override;
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bool WasAlpnNegotiated() const override;
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NextProto GetNegotiatedProtocol() const override;
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bool GetSSLInfo(SSLInfo* ssl_info) override;
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void GetConnectionAttempts(ConnectionAttempts* out) const override;
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void ClearConnectionAttempts() override {}
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void AddConnectionAttempts(const ConnectionAttempts& attempts) override {}
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int64_t GetTotalReceivedBytes() const override;
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void ApplySocketTag(const SocketTag& tag) override;
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// Socket implementation.
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int Read(IOBuffer* buf,
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int buf_len,
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CompletionOnceCallback callback) override;
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int Write(IOBuffer* buf,
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int buf_len,
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CompletionOnceCallback callback,
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const NetworkTrafficAnnotationTag& traffic_annotation) override;
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int SetReceiveBufferSize(int32_t size) override;
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int SetSendBufferSize(int32_t size) override;
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int GetPeerAddress(IPEndPoint* address) const override;
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int GetLocalAddress(IPEndPoint* address) const override;
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private:
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FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, CompleteHandshake);
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FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, SOCKS4AFailedDNS);
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FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, SOCKS4AIfDomainInIPv6);
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enum State {
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STATE_RESOLVE_HOST,
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STATE_RESOLVE_HOST_COMPLETE,
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STATE_HANDSHAKE_WRITE,
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STATE_HANDSHAKE_WRITE_COMPLETE,
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STATE_HANDSHAKE_READ,
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STATE_HANDSHAKE_READ_COMPLETE,
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STATE_NONE,
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};
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void DoCallback(int result);
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void OnIOComplete(int result);
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void OnReadWriteComplete(CompletionOnceCallback callback, int result);
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int DoLoop(int last_io_result);
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int DoResolveHost();
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int DoResolveHostComplete(int result);
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int DoHandshakeRead();
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int DoHandshakeReadComplete(int result);
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int DoHandshakeWrite();
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int DoHandshakeWriteComplete(int result);
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const std::string BuildHandshakeWriteBuffer() const;
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// Stores the underlying socket.
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std::unique_ptr<ClientSocketHandle> transport_;
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State next_state_;
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// Stores the callbacks to the layer above, called on completing Connect().
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CompletionOnceCallback user_callback_;
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// This IOBuffer is used by the class to read and write
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// SOCKS handshake data. The length contains the expected size to
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// read or write.
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scoped_refptr<IOBuffer> handshake_buf_;
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// While writing, this buffer stores the complete write handshake data.
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// While reading, it stores the handshake information received so far.
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std::string buffer_;
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// This becomes true when the SOCKS handshake has completed and the
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// overlying connection is free to communicate.
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bool completed_handshake_;
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// These contain the bytes sent / received by the SOCKS handshake.
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size_t bytes_sent_;
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size_t bytes_received_;
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// This becomes true when the socket is used to send or receive data.
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bool was_ever_used_;
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// Used to resolve the hostname to which the SOCKS proxy will connect.
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HostResolver* host_resolver_;
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std::unique_ptr<HostResolver::Request> request_;
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AddressList addresses_;
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HostResolver::RequestInfo host_request_info_;
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RequestPriority priority_;
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NetLogWithSource net_log_;
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// Traffic annotation for socket control.
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NetworkTrafficAnnotationTag traffic_annotation_;
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DISALLOW_COPY_AND_ASSIGN(SOCKSClientSocket);
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};
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} // namespace net
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#endif // NET_SOCKET_SOCKS_CLIENT_SOCKET_H_
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