mirror of
https://github.com/klzgrad/naiveproxy.git
synced 2024-11-24 14:26:09 +03:00
183 lines
6.5 KiB
C
183 lines
6.5 KiB
C
|
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
||
|
// Use of this source code is governed by a BSD-style license that can be
|
||
|
// found in the LICENSE file.
|
||
|
|
||
|
#ifndef TOOLS_GN_LOADER_H_
|
||
|
#define TOOLS_GN_LOADER_H_
|
||
|
|
||
|
#include <map>
|
||
|
#include <memory>
|
||
|
#include <set>
|
||
|
|
||
|
#include "base/callback.h"
|
||
|
#include "base/memory/ref_counted.h"
|
||
|
#include "base/single_thread_task_runner.h"
|
||
|
#include "tools/gn/label.h"
|
||
|
#include "tools/gn/scope.h"
|
||
|
|
||
|
class BuildSettings;
|
||
|
class LocationRange;
|
||
|
class Settings;
|
||
|
class SourceFile;
|
||
|
class Toolchain;
|
||
|
|
||
|
// The loader manages execution of the different build files. It receives
|
||
|
// requests (normally from the Builder) when new references are found, and also
|
||
|
// manages loading the build config files.
|
||
|
//
|
||
|
// This loader class is abstract so it can be mocked out for testing the
|
||
|
// Builder.
|
||
|
class Loader : public base::RefCountedThreadSafe<Loader> {
|
||
|
public:
|
||
|
Loader();
|
||
|
|
||
|
// Loads the given file in the conext of the given toolchain. The initial
|
||
|
// call to this (the one that actually starts the generation) should have an
|
||
|
// empty toolchain name, which will trigger the load of the default build
|
||
|
// config.
|
||
|
virtual void Load(const SourceFile& file,
|
||
|
const LocationRange& origin,
|
||
|
const Label& toolchain_name) = 0;
|
||
|
|
||
|
// Notification that the given toolchain has loaded. This will unblock files
|
||
|
// waiting on this definition.
|
||
|
virtual void ToolchainLoaded(const Toolchain* toolchain) = 0;
|
||
|
|
||
|
// Returns the label of the default toolchain.
|
||
|
virtual Label GetDefaultToolchain() const = 0;
|
||
|
|
||
|
// Returns information about the toolchain with the given label. Will return
|
||
|
// false if we haven't processed this toolchain yet.
|
||
|
virtual const Settings* GetToolchainSettings(const Label& label) const = 0;
|
||
|
|
||
|
// Helper function that extracts the file and toolchain name from the given
|
||
|
// label, and calls Load().
|
||
|
void Load(const Label& label, const LocationRange& origin);
|
||
|
|
||
|
// Returns the build file that the given label references.
|
||
|
static SourceFile BuildFileForLabel(const Label& label);
|
||
|
|
||
|
// When processing the default build config, we want to capture the argument
|
||
|
// of set_default_build_config. The implementation of that function uses this
|
||
|
// constant as a property key to get the Label* out of the scope where the
|
||
|
// label should be stored.
|
||
|
static const void* const kDefaultToolchainKey;
|
||
|
|
||
|
protected:
|
||
|
friend class base::RefCountedThreadSafe<Loader>;
|
||
|
virtual ~Loader();
|
||
|
};
|
||
|
|
||
|
class LoaderImpl : public Loader {
|
||
|
public:
|
||
|
// Callback to emulate InputFileManager::AsyncLoadFile.
|
||
|
typedef base::Callback<bool(const LocationRange&,
|
||
|
const BuildSettings*,
|
||
|
const SourceFile&,
|
||
|
const base::Callback<void(const ParseNode*)>&,
|
||
|
Err*)> AsyncLoadFileCallback;
|
||
|
|
||
|
explicit LoaderImpl(const BuildSettings* build_settings);
|
||
|
|
||
|
// Loader implementation.
|
||
|
void Load(const SourceFile& file,
|
||
|
const LocationRange& origin,
|
||
|
const Label& toolchain_name) override;
|
||
|
void ToolchainLoaded(const Toolchain* toolchain) override;
|
||
|
Label GetDefaultToolchain() const override;
|
||
|
const Settings* GetToolchainSettings(const Label& label) const override;
|
||
|
|
||
|
// Sets the task runner corresponding to the main thread. By default this
|
||
|
// class will use the thread active during construction, but there is not
|
||
|
// a task runner active during construction all the time.
|
||
|
void set_task_runner(
|
||
|
scoped_refptr<base::SingleThreadTaskRunner> task_runner) {
|
||
|
task_runner_ = task_runner;
|
||
|
}
|
||
|
|
||
|
// The complete callback is called whenever there are no more pending loads.
|
||
|
// Called on the main thread only. This may be called more than once if the
|
||
|
// queue is drained, but then more stuff gets added.
|
||
|
void set_complete_callback(const base::Closure& cb) {
|
||
|
complete_callback_ = cb;
|
||
|
}
|
||
|
|
||
|
// This callback is used when the loader finds it wants to load a file.
|
||
|
void set_async_load_file(const AsyncLoadFileCallback& cb) {
|
||
|
async_load_file_ = cb;
|
||
|
}
|
||
|
|
||
|
const Label& default_toolchain_label() const {
|
||
|
return default_toolchain_label_;
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
struct LoadID;
|
||
|
struct ToolchainRecord;
|
||
|
|
||
|
~LoaderImpl() override;
|
||
|
|
||
|
// Schedules the input file manager to load the given file.
|
||
|
void ScheduleLoadFile(const Settings* settings,
|
||
|
const LocationRange& origin,
|
||
|
const SourceFile& file);
|
||
|
void ScheduleLoadBuildConfig(
|
||
|
Settings* settings,
|
||
|
const Scope::KeyValueMap& toolchain_overrides);
|
||
|
|
||
|
// Runs the given file on the background thread. These are called by the
|
||
|
// input file manager.
|
||
|
void BackgroundLoadFile(const Settings* settings,
|
||
|
const SourceFile& file_name,
|
||
|
const LocationRange& origin,
|
||
|
const ParseNode* root);
|
||
|
void BackgroundLoadBuildConfig(
|
||
|
Settings* settings,
|
||
|
const Scope::KeyValueMap& toolchain_overrides,
|
||
|
const ParseNode* root);
|
||
|
|
||
|
// Posted to the main thread when any file other than a build config file
|
||
|
// file has completed running.
|
||
|
void DidLoadFile();
|
||
|
|
||
|
// Posted to the main thread when any build config file has completed
|
||
|
// running. The label should be the name of the toolchain.
|
||
|
//
|
||
|
// If there is no defauled toolchain loaded yet, we'll assume that the first
|
||
|
// call to this indicates to the default toolchain, and this function will
|
||
|
// set the default toolchain name to the given label.
|
||
|
void DidLoadBuildConfig(const Label& label);
|
||
|
|
||
|
// Decrements the pending_loads_ variable and issues the complete callback if
|
||
|
// necessary.
|
||
|
void DecrementPendingLoads();
|
||
|
|
||
|
// Forwards to the appropriate location to load the file.
|
||
|
bool AsyncLoadFile(const LocationRange& origin,
|
||
|
const BuildSettings* build_settings,
|
||
|
const SourceFile& file_name,
|
||
|
const base::Callback<void(const ParseNode*)>& callback,
|
||
|
Err* err);
|
||
|
|
||
|
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
|
||
|
|
||
|
int pending_loads_;
|
||
|
base::Closure complete_callback_;
|
||
|
|
||
|
// When non-null, use this callback instead of the InputFileManager for
|
||
|
// mocking purposes.
|
||
|
AsyncLoadFileCallback async_load_file_;
|
||
|
|
||
|
typedef std::set<LoadID> LoadIDSet;
|
||
|
LoadIDSet invocations_;
|
||
|
|
||
|
const BuildSettings* build_settings_;
|
||
|
Label default_toolchain_label_;
|
||
|
|
||
|
// Records for the build config file loads.
|
||
|
typedef std::map<Label, std::unique_ptr<ToolchainRecord>> ToolchainRecordMap;
|
||
|
ToolchainRecordMap toolchain_records_;
|
||
|
};
|
||
|
|
||
|
#endif // TOOLS_GN_LOADER_H_
|