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61 lines
1.9 KiB
C++
61 lines
1.9 KiB
C++
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// Copyright 2017 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "net/socket/fuzzed_server_socket.h"
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#include "base/bind.h"
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#include "base/location.h"
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#include "base/threading/thread_task_runner_handle.h"
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#include "net/socket/fuzzed_socket.h"
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namespace net {
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FuzzedServerSocket::FuzzedServerSocket(base::FuzzedDataProvider* data_provider,
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net::NetLog* net_log)
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: data_provider_(data_provider),
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net_log_(net_log),
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first_accept_(true),
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listen_called_(false),
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weak_factory_(this) {}
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FuzzedServerSocket::~FuzzedServerSocket() {}
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int FuzzedServerSocket::Listen(const IPEndPoint& address, int backlog) {
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DCHECK(!listen_called_);
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listening_on_ = address;
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listen_called_ = true;
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return OK;
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}
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int FuzzedServerSocket::GetLocalAddress(IPEndPoint* address) const {
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*address = listening_on_;
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return OK;
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}
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int FuzzedServerSocket::Accept(std::unique_ptr<StreamSocket>* socket,
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const CompletionCallback& callback) {
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if (first_accept_) {
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base::ThreadTaskRunnerHandle::Get()->PostTask(
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FROM_HERE, base::Bind(&FuzzedServerSocket::DispatchAccept,
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weak_factory_.GetWeakPtr(), socket, callback));
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}
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first_accept_ = false;
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return ERR_IO_PENDING;
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}
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void FuzzedServerSocket::DispatchAccept(std::unique_ptr<StreamSocket>* socket,
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const CompletionCallback& callback) {
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std::unique_ptr<FuzzedSocket> connected_socket(
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std::make_unique<FuzzedSocket>(data_provider_, net_log_));
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// The Connect call should always succeed synchronously, without using the
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// callback, since connected_socket->set_fuzz_connect_result(true) has not
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// been called.
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CHECK_EQ(net::OK, connected_socket->Connect(callback));
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*socket = std::move(connected_socket);
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callback.Run(OK);
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}
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} // namespace net
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