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99 lines
4.3 KiB
Markdown
99 lines
4.3 KiB
Markdown
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# QUIC network simulator
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This directory contains a discrete event network simulator which QUIC code uses
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for testing congestion control and other transmission control code that requires
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a network simulation for tests on QuicConnection level of abstraction.
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## Actors
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The core of the simulator is the Simulator class, which maintains a virtual
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clock and an event queue. Any object in a simulation that needs to schedule
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events has to subclass Actor. Subclassing Actor involves:
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1. Calling the `Actor::Actor(Simulator*, std::string)` constructor to establish
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the name of the object and the simulator it is associated with.
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2. Calling `Schedule(QuicTime)` to schedule the time at which `Act()` method is
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called. `Schedule` will only cause the object to be rescheduled if the time
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for which it is currently scheduled is later than the new time.
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3. Implementing `Act()` method with the relevant logic. The actor will be
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removed from the event queue right before `Act()` is called.
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Here is a simple example of an object that outputs simulation time into the log
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every 100 ms.
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```c++
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class LogClock : public Actor {
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public:
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LogClock(Simulator* simulator, std::string name) : Actor(simulator, name) {
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Schedule(clock_->Now());
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}
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~LogClock() override {}
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void Act() override {
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QUIC_LOG(INFO) << "The current time is " << clock_->Now().ToDebuggingValue();
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Schedule(clock_->Now() + QuicTime::Delta::FromMilliseconds(100));
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}
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};
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```
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A QuicAlarm object can be used to schedule events in the simulation using
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`Simulator::GetAlarmFactory()`.
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## Ports
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The simulated network transfers packets, which are modelled as an instance of
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struct `Packet`. A packet consists of source and destination address (which are
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just plain strings), a transmission timestamp and the UDP-layer payload.
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The simulation uses the push model: any object that wishes to transfer a packet
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to another component in the simulation has to explicitly do it itself. Any
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object that can accept a packet is called a *port*. There are two types of
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ports: unconstrained ports, which can always accept packets, and constrained
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ports, which signal when they can accept a new packet.
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An endpoint is an object that is connected to the network and can both receive
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and send packets. In our model, the endpoint always receives packets as an
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unconstrained port (*RX port*), and always writes packets to a constrained port
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(*TX port*).
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## Links
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The `SymmetricLink` class models a symmetric duplex links with finite bandwidth
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and propagation delay. It consists of a pair of identical `OneWayLink`s, which
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accept packets as a constrained port (where constrain comes from the finiteness
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of bandwidth) and outputs them into an unconstrained port. Two endpoints
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connected via a `SymmetricLink` look like this:
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```none
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Endpoint A Endpoint B
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+-----------+ SymmetricLink +-----------+
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| | +------------------------------+ | |
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| +---------+ | +------------------------+ | +---------+ |
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| | RX port <-----| OneWayLink *<-----| TX port | |
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| +---------+ | +------------------------+ | +---------+ |
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| | | | | |
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| +---------+ | +------------------------+ | +---------+ |
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| | TX port |----->* OneWayLink |-----> RX port | |
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| +---------+ | +------------------------+ | +---------+ |
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| | +------------------------------+ | |
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+-----------+ +-----------+
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( -->* denotes constrained port)
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```
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In most common scenario, one of the endpoints is going to be a QUIC endpoint,
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and another is going to be a switch port.
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## Other objects
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Besides `SymmetricLink`, the simulator provides the following objects:
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* `Queue` allows to convert a constrained port into an unconstrained one by
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buffering packets upon arrival. The queue has a finite size, and once the
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queue is full, the packets are silently dropped.
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* `Switch` simulates a multi-port learning switch with a fixed queue for each
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output port.
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* `QuicEndpoint` allows QuicConnection to be run over the simulated network.
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* `QuicEndpointMultiplexer` allows multiple connections to share the same
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network endpoint.
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