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147 lines
5.1 KiB
C
147 lines
5.1 KiB
C
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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef TOOLS_GN_SCHEDULER_H_
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#define TOOLS_GN_SCHEDULER_H_
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#include <map>
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#include "base/atomic_ref_count.h"
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#include "base/files/file_path.h"
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#include "base/macros.h"
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#include "base/run_loop.h"
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#include "base/single_thread_task_runner.h"
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#include "base/synchronization/condition_variable.h"
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#include "base/synchronization/lock.h"
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#include "tools/gn/input_file_manager.h"
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#include "tools/gn/label.h"
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#include "tools/gn/source_file.h"
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#include "tools/gn/token.h"
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class Target;
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// Maintains the thread pool and error state.
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class Scheduler {
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public:
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Scheduler();
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~Scheduler();
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bool Run();
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scoped_refptr<base::SingleThreadTaskRunner> task_runner() {
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return main_thread_task_runner_;
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}
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InputFileManager* input_file_manager() { return input_file_manager_.get(); }
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bool verbose_logging() const { return verbose_logging_; }
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void set_verbose_logging(bool v) { verbose_logging_ = v; }
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// TODO(brettw) data race on this access (benign?).
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bool is_failed() const { return is_failed_; }
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void Log(const std::string& verb, const std::string& msg);
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void FailWithError(const Err& err);
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void ScheduleWork(base::OnceClosure work);
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void Shutdown();
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// Declares that the given file was read and affected the build output.
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//
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// TODO(brettw) this is global rather than per-BuildSettings. If we
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// start using >1 build settings, then we probably want this to take a
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// BuildSettings object so we know the depdency on a per-build basis.
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// If moved, most of the Add/Get functions below should move as well.
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void AddGenDependency(const base::FilePath& file);
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std::vector<base::FilePath> GetGenDependencies() const;
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// Tracks calls to write_file for resolving with the unknown generated
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// inputs (see AddUnknownGeneratedInput below).
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void AddWrittenFile(const SourceFile& file);
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// Schedules a file to be written due to a target setting write_runtime_deps.
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void AddWriteRuntimeDepsTarget(const Target* entry);
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std::vector<const Target*> GetWriteRuntimeDepsTargets() const;
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bool IsFileGeneratedByWriteRuntimeDeps(const OutputFile& file) const;
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// Unknown generated inputs are files that a target declares as an input
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// in the output directory, but which aren't generated by any dependency.
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//
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// Some of these files will be files written by write_file and will be
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// GenDependencies (see AddWrittenFile above). There are OK and include
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// things like response files for scripts. Others cases will be ones where
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// the file is generated by a target that's not a dependency.
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//
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// In order to distinguish these two cases, the checking for these input
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// files needs to be done after all targets are complete. This also has the
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// nice side effect that if a target generates the file we can find it and
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// tell the user which dependency is missing.
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//
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// The result returned by GetUnknownGeneratedInputs will not count any files
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// that were written by write_file during execution.
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void AddUnknownGeneratedInput(const Target* target, const SourceFile& file);
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std::multimap<SourceFile, const Target*> GetUnknownGeneratedInputs() const;
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void ClearUnknownGeneratedInputsAndWrittenFiles(); // For testing.
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// We maintain a count of the things we need to do that works like a
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// refcount. When this reaches 0, the program exits.
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void IncrementWorkCount();
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void DecrementWorkCount();
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private:
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void LogOnMainThread(const std::string& verb, const std::string& msg);
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void FailWithErrorOnMainThread(const Err& err);
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void DoTargetFileWrite(const Target* target);
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void DoWork(base::OnceClosure closure);
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void OnComplete();
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// Waits for tasks scheduled via ScheduleWork() to complete their execution.
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void WaitForPoolTasks();
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// TaskRunner for the thread on which the Scheduler is initialized.
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const scoped_refptr<base::SingleThreadTaskRunner> main_thread_task_runner_;
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scoped_refptr<InputFileManager> input_file_manager_;
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base::RunLoop runner_;
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bool verbose_logging_;
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base::AtomicRefCount work_count_;
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// Number of tasks scheduled by ScheduleWork() that haven't completed their
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// execution.
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base::AtomicRefCount pool_work_count_;
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// Lock for |pool_work_count_cv_|.
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base::Lock pool_work_count_lock_;
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// Condition variable signaled when |pool_work_count_| reaches zero.
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base::ConditionVariable pool_work_count_cv_;
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mutable base::Lock lock_;
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bool is_failed_;
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// Used to track whether the worker pool has been shutdown. This is necessary
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// to clean up after tests that make a scheduler but don't run the message
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// loop.
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bool has_been_shutdown_;
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// Protected by the lock. See the corresponding Add/Get functions above.
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std::vector<base::FilePath> gen_dependencies_;
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std::vector<SourceFile> written_files_;
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std::vector<const Target*> write_runtime_deps_targets_;
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std::multimap<SourceFile, const Target*> unknown_generated_inputs_;
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DISALLOW_COPY_AND_ASSIGN(Scheduler);
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};
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extern Scheduler* g_scheduler;
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#endif // TOOLS_GN_SCHEDULER_H_
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