naiveproxy/base/ios/weak_nsobject.h

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2018-08-11 08:35:24 +03:00
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_IOS_WEAK_NSOBJECT_H_
#define BASE_IOS_WEAK_NSOBJECT_H_
#import <Foundation/Foundation.h>
#import <objc/runtime.h>
#include "base/compiler_specific.h"
#include "base/logging.h"
#include "base/memory/ref_counted.h"
#include "base/threading/thread_checker.h"
// WeakNSObject<> is patterned after scoped_nsobject<>, but instead of
// maintaining ownership of an NSObject subclass object, it will nil itself out
// when the object is deallocated.
//
// WeakNSProtocol<> has the same behavior as WeakNSObject, but can be used
// with protocols.
//
// Example usage (base::WeakNSObject<T>):
// scoped_nsobject<Foo> foo([[Foo alloc] init]);
// WeakNSObject<Foo> weak_foo; // No pointer
// weak_foo.reset(foo) // Now a weak reference is kept.
// [weak_foo description]; // Returns [foo description].
// foo.reset(); // The reference is released.
// [weak_foo description]; // Returns nil, as weak_foo is pointing to nil.
//
//
// Implementation wise a WeakNSObject keeps a reference to a refcounted
// WeakContainer. There is one unique instance of a WeakContainer per watched
// NSObject, this relationship is maintained via the ObjectiveC associated
// object API, indirectly via an ObjectiveC CRBWeakNSProtocolSentinel class.
//
// Threading restrictions:
// - Several WeakNSObject pointing to the same underlying object must all be
// created and dereferenced on the same thread;
// - thread safety is enforced by the implementation, except in two cases:
// (1) it is allowed to copy a WeakNSObject on a different thread. However,
// that copy must return to the original thread before being dereferenced,
// (2) it is allowed to destroy a WeakNSObject on any thread;
// - the implementation assumes that the tracked object will be released on the
// same thread that the WeakNSObject is created on.
namespace base {
// WeakContainer keeps a weak pointer to an object and clears it when it
// receives nullify() from the object's sentinel.
class WeakContainer : public base::RefCountedThreadSafe<WeakContainer> {
public:
explicit WeakContainer(id object);
id object() {
DCHECK(checker_.CalledOnValidThread());
return object_;
}
void nullify() {
DCHECK(checker_.CalledOnValidThread());
object_ = nil;
}
private:
friend base::RefCountedThreadSafe<WeakContainer>;
~WeakContainer();
base::ThreadChecker checker_;
__unsafe_unretained id object_;
};
} // namespace base
// Sentinel for observing the object contained in the weak pointer. The object
// will be deleted when the weak object is deleted and will notify its
// container.
@interface CRBWeakNSProtocolSentinel : NSObject
// Return the only associated container for this object. There can be only one.
// Will return null if object is nil .
+ (scoped_refptr<base::WeakContainer>)containerForObject:(id)object;
@end
namespace base {
// Base class for all WeakNSObject derivatives.
template <typename NST>
class WeakNSProtocol {
public:
explicit WeakNSProtocol(NST object = nil) {
container_ = [CRBWeakNSProtocolSentinel containerForObject:object];
}
WeakNSProtocol(const WeakNSProtocol<NST>& that) {
// A WeakNSProtocol object can be copied on one thread and used on
// another.
checker_.DetachFromThread();
container_ = that.container_;
}
~WeakNSProtocol() {
// A WeakNSProtocol object can be used on one thread and released on
// another. This is not the case for the contained object.
checker_.DetachFromThread();
}
void reset(NST object = nil) {
DCHECK(checker_.CalledOnValidThread());
container_ = [CRBWeakNSProtocolSentinel containerForObject:object];
}
NST get() const {
DCHECK(checker_.CalledOnValidThread());
if (!container_.get())
return nil;
return container_->object();
}
WeakNSProtocol& operator=(const WeakNSProtocol<NST>& that) {
// A WeakNSProtocol object can be copied on one thread and used on
// another.
checker_.DetachFromThread();
container_ = that.container_;
return *this;
}
bool operator==(NST that) const {
DCHECK(checker_.CalledOnValidThread());
return get() == that;
}
bool operator!=(NST that) const {
DCHECK(checker_.CalledOnValidThread());
return get() != that;
}
operator NST() const {
DCHECK(checker_.CalledOnValidThread());
return get();
}
private:
// Refecounted reference to the container tracking the ObjectiveC object this
// class encapsulates.
scoped_refptr<base::WeakContainer> container_;
base::ThreadChecker checker_;
};
// Free functions
template <class NST>
bool operator==(NST p1, const WeakNSProtocol<NST>& p2) {
return p1 == p2.get();
}
template <class NST>
bool operator!=(NST p1, const WeakNSProtocol<NST>& p2) {
return p1 != p2.get();
}
template <typename NST>
class WeakNSObject : public WeakNSProtocol<NST*> {
public:
explicit WeakNSObject(NST* object = nil) : WeakNSProtocol<NST*>(object) {}
WeakNSObject(const WeakNSObject<NST>& that) : WeakNSProtocol<NST*>(that) {}
WeakNSObject& operator=(const WeakNSObject<NST>& that) {
WeakNSProtocol<NST*>::operator=(that);
return *this;
}
};
// Specialization to make WeakNSObject<id> work.
template <>
class WeakNSObject<id> : public WeakNSProtocol<id> {
public:
explicit WeakNSObject(id object = nil) : WeakNSProtocol<id>(object) {}
WeakNSObject(const WeakNSObject<id>& that) : WeakNSProtocol<id>(that) {}
WeakNSObject& operator=(const WeakNSObject<id>& that) {
WeakNSProtocol<id>::operator=(that);
return *this;
}
};
} // namespace base
#endif // BASE_IOS_WEAK_NSOBJECT_H_