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99 lines
4.2 KiB
Markdown
99 lines
4.2 KiB
Markdown
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# PartitionAlloc Design
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This document describes PartitionAlloc at a high level. For documentation about
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its implementation, see the comments in `partition_alloc.h`.
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[TOC]
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## Overview
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PartitionAlloc is a memory allocator optimized for security, low allocation
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latency (when called appropriately), and good space efficiency (when called
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appropriately). This document aims to help you understand how PartitionAlloc
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works so that you can use it effectively.
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## Partitions And Buckets
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A *partition* is a heap that contains certain object types, objects of certain
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sizes, or objects of a certain lifetime (as the caller prefers). Callers can
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create as many partitions as they need. Each partition is separate and protected
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from any other partitions.
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Each partition holds multiple buckets. A *bucket* is a region in a partition
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that contains similar-sized objects.
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PartitionAlloc aligns each object allocation with the closest bucket size. For
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example, if a partition has 3 buckets for 64 bytes, 256 bytes, and 1024 bytes,
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then PartitionAlloc will satisfy an allocation request for 128 bytes by rounding
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it up to 256 bytes and allocating from the second bucket.
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The special allocator class `template <size_t N> class
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SizeSpecificPartitionAllocator` will satisfy allocations only of size
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`kMaxAllocation = N - kAllocationGranularity` or less, and contains buckets for
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all `n * kAllocationGranularity` (n = 1, 2, ..., `kMaxAllocation`). Attempts to
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allocate more than `kMaxAllocation` will fail.
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## Performance
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The current implementation is optimized for the main thread use-case. For
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example, PartitionAlloc doesn't have threaded caches.
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PartitionAlloc is designed to be extremely fast in its fast paths. The fast
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paths of allocation and deallocation require just 2 (reasonably predictable)
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branches. The number of operations in the fast paths is minimal, leading to the
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possibility of inlining.
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For an example of how to use partitions to get good performance and good safety,
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see Blink's usage, as described in `wtf/allocator/Allocator.md`.
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Large allocations (> 1 MB) are realized by direct memory mmapping.
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`PartitionAllocGeneric` acquires a lock for thread safety. (The current
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implementation uses a spin lock on the assumption that thread contention will be
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rare in its callers. The original caller was Blink, where this is generally
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true. Spin locks also have the benefit of simplicity.)
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Callers can get thread-unsafe performance using a
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`SizeSpecificPartitionAllocator` or otherwise using `PartitionAlloc` (instead of
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`PartitionAllocGeneric`). Callers can also arrange for low contention, such as
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by using a dedicated partition for single-threaded, latency-critical
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allocations.
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Because PartitionAlloc guarantees that address space regions used for one
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partition are never reused for other partitions, partitions can eat a large
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amount of virtual address space (even if not of actual memory).
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Mixing various random objects in the same partition will generally lead to lower
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efficiency. For good performance, group similar objects into the same partition.
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## Security
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Security is one of the most important goals of PartitionAlloc.
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PartitionAlloc guarantees that different partitions exist in different regions
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of the process' address space. When the caller has freed all objects contained
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in a page in a partition, PartitionAlloc returns the physical memory to the
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operating system, but continues to reserve the region of address space.
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PartitionAlloc will only reuse an address space region for the same partition.
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PartitionAlloc also guarantees that:
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* Linear overflows cannot corrupt into the partition. (There is a guard page at
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the beginning of each partition.)
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* Linear overflows cannot corrupt out of the partition. (There is a guard page
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at the end of each partition.)
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* Linear overflow or underflow cannot corrupt the allocation metadata.
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PartitionAlloc records metadata in a dedicated region out-of-line (not adjacent
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to objects).
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* Objects of different sizes will likely be allocated in different buckets, and
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hence at different addresses. One page can contain only similar-sized objects.
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* Dereference of a freelist pointer should fault.
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* Partial pointer overwrite of freelist pointer should fault.
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* Large allocations have guard pages at the beginning and end.
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