mirror of
https://github.com/klzgrad/naiveproxy.git
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459 lines
15 KiB
C
459 lines
15 KiB
C
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_THREADING_THREAD_RESTRICTIONS_H_
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#define BASE_THREADING_THREAD_RESTRICTIONS_H_
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#include "base/base_export.h"
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#include "base/gtest_prod_util.h"
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#include "base/logging.h"
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#include "base/macros.h"
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class BrowserProcessImpl;
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class HistogramSynchronizer;
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class NativeBackendKWallet;
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namespace android_webview {
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class AwFormDatabaseService;
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class CookieManager;
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}
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namespace cc {
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class CompletionEvent;
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class SingleThreadTaskGraphRunner;
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}
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namespace chromeos {
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class BlockingMethodCaller;
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namespace system {
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class StatisticsProviderImpl;
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}
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}
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namespace chrome_browser_net {
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class Predictor;
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}
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namespace content {
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class BrowserGpuChannelHostFactory;
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class BrowserGpuMemoryBufferManager;
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class BrowserMainLoop;
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class BrowserShutdownProfileDumper;
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class BrowserSurfaceViewManager;
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class BrowserTestBase;
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class CategorizedWorkerPool;
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class NestedMessagePumpAndroid;
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class ScopedAllowWaitForAndroidLayoutTests;
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class ScopedAllowWaitForDebugURL;
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class SoftwareOutputDeviceMus;
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class SynchronousCompositor;
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class SynchronousCompositorBrowserFilter;
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class SynchronousCompositorHost;
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class TextInputClientMac;
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} // namespace content
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namespace cronet {
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class CronetPrefsManager;
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class CronetURLRequestContextAdapter;
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} // namespace cronet
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namespace dbus {
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class Bus;
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}
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namespace disk_cache {
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class BackendImpl;
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class InFlightIO;
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}
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namespace gpu {
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class GpuChannelHost;
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}
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namespace leveldb {
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class LevelDBMojoProxy;
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}
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namespace mojo {
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class SyncCallRestrictions;
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namespace edk {
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class ScopedIPCSupport;
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}
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}
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namespace ui {
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class CommandBufferClientImpl;
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class CommandBufferLocal;
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class GpuState;
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}
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namespace net {
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class NetworkChangeNotifierMac;
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class OCSPScopedAllowBaseSyncPrimitives;
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namespace internal {
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class AddressTrackerLinux;
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}
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}
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namespace remoting {
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class AutoThread;
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}
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namespace ui {
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class WindowResizeHelperMac;
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}
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namespace views {
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class ScreenMus;
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}
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namespace viz {
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class ServerGpuMemoryBufferManager;
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}
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namespace base {
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namespace android {
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class JavaHandlerThread;
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}
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namespace internal {
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class TaskTracker;
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}
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class SequencedWorkerPool;
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class SimpleThread;
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class StackSamplingProfiler;
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class Thread;
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class ThreadTestHelper;
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#if DCHECK_IS_ON()
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#define INLINE_IF_DCHECK_IS_OFF BASE_EXPORT
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#define EMPTY_BODY_IF_DCHECK_IS_OFF
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#else
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#define INLINE_IF_DCHECK_IS_OFF inline
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#define EMPTY_BODY_IF_DCHECK_IS_OFF \
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{}
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#endif
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// A "blocking call" refers to any call that causes the calling thread to wait
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// off-CPU. It includes but is not limited to calls that wait on synchronous
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// file I/O operations: read or write a file from disk, interact with a pipe or
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// a socket, rename or delete a file, enumerate files in a directory, etc.
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// Acquiring a low contention lock is not considered a blocking call.
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// Asserts that blocking calls are allowed in the current scope.
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INLINE_IF_DCHECK_IS_OFF void AssertBlockingAllowed()
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EMPTY_BODY_IF_DCHECK_IS_OFF;
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// Disallows blocking on the current thread.
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INLINE_IF_DCHECK_IS_OFF void DisallowBlocking() EMPTY_BODY_IF_DCHECK_IS_OFF;
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// Disallows blocking calls within its scope.
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class BASE_EXPORT ScopedDisallowBlocking {
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public:
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ScopedDisallowBlocking() EMPTY_BODY_IF_DCHECK_IS_OFF;
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~ScopedDisallowBlocking() EMPTY_BODY_IF_DCHECK_IS_OFF;
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private:
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#if DCHECK_IS_ON()
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const bool was_disallowed_;
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#endif
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DISALLOW_COPY_AND_ASSIGN(ScopedDisallowBlocking);
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};
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// ScopedAllowBlocking(ForTesting) allow blocking calls within a scope where
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// they are normally disallowed.
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//
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// Avoid using this. Prefer making blocking calls from tasks posted to
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// base::TaskScheduler with base::MayBlock().
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class BASE_EXPORT ScopedAllowBlocking {
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private:
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// This can only be instantiated by friends. Use ScopedAllowBlockingForTesting
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// in unit tests to avoid the friend requirement.
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FRIEND_TEST_ALL_PREFIXES(ThreadRestrictionsTest, ScopedAllowBlocking);
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friend class cronet::CronetPrefsManager;
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friend class cronet::CronetURLRequestContextAdapter;
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friend class ScopedAllowBlockingForTesting;
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ScopedAllowBlocking() EMPTY_BODY_IF_DCHECK_IS_OFF;
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~ScopedAllowBlocking() EMPTY_BODY_IF_DCHECK_IS_OFF;
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#if DCHECK_IS_ON()
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const bool was_disallowed_;
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#endif
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DISALLOW_COPY_AND_ASSIGN(ScopedAllowBlocking);
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};
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class ScopedAllowBlockingForTesting {
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public:
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ScopedAllowBlockingForTesting() {}
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~ScopedAllowBlockingForTesting() {}
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private:
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#if DCHECK_IS_ON()
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ScopedAllowBlocking scoped_allow_blocking_;
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#endif
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DISALLOW_COPY_AND_ASSIGN(ScopedAllowBlockingForTesting);
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};
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// "Waiting on a //base sync primitive" refers to calling
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// base::WaitableEvent::*Wait* or base::ConditionVariable::*Wait*.
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// Disallows waiting on a //base sync primitive on the current thread.
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INLINE_IF_DCHECK_IS_OFF void DisallowBaseSyncPrimitives()
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EMPTY_BODY_IF_DCHECK_IS_OFF;
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// ScopedAllowBaseSyncPrimitives(ForTesting)(OutsideBlockingScope) allow waiting
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// on a //base sync primitive within a scope where this is normally disallowed.
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//
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// Avoid using this. Instead of waiting on a WaitableEvent or a
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// ConditionVariable, put the work that should happen after the wait in a
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// callback and post that callback from where the WaitableEvent or
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// ConditionVariable would have been signaled. If something needs to be
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// scheduled after many tasks have executed, use base::BarrierClosure.
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// This can only be used in a scope where blocking is allowed.
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class BASE_EXPORT ScopedAllowBaseSyncPrimitives {
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private:
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// This can only be instantiated by friends. Use
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// ScopedAllowBaseSyncPrimitivesForTesting in unit tests to avoid the friend
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// requirement.
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FRIEND_TEST_ALL_PREFIXES(ThreadRestrictionsTest,
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ScopedAllowBaseSyncPrimitives);
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FRIEND_TEST_ALL_PREFIXES(ThreadRestrictionsTest,
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ScopedAllowBaseSyncPrimitivesResetsState);
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FRIEND_TEST_ALL_PREFIXES(ThreadRestrictionsTest,
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ScopedAllowBaseSyncPrimitivesWithBlockingDisallowed);
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friend class leveldb::LevelDBMojoProxy;
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friend class net::OCSPScopedAllowBaseSyncPrimitives;
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ScopedAllowBaseSyncPrimitives() EMPTY_BODY_IF_DCHECK_IS_OFF;
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~ScopedAllowBaseSyncPrimitives() EMPTY_BODY_IF_DCHECK_IS_OFF;
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#if DCHECK_IS_ON()
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const bool was_disallowed_;
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#endif
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DISALLOW_COPY_AND_ASSIGN(ScopedAllowBaseSyncPrimitives);
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};
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// This can be used in a scope where blocking is disallowed.
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class BASE_EXPORT ScopedAllowBaseSyncPrimitivesOutsideBlockingScope {
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private:
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// This can only be instantiated by friends. Use
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// ScopedAllowBaseSyncPrimitivesForTesting in unit tests to avoid the friend
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// requirement.
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FRIEND_TEST_ALL_PREFIXES(ThreadRestrictionsTest,
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ScopedAllowBaseSyncPrimitivesOutsideBlockingScope);
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FRIEND_TEST_ALL_PREFIXES(
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ThreadRestrictionsTest,
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ScopedAllowBaseSyncPrimitivesOutsideBlockingScopeResetsState);
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ScopedAllowBaseSyncPrimitivesOutsideBlockingScope()
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EMPTY_BODY_IF_DCHECK_IS_OFF;
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~ScopedAllowBaseSyncPrimitivesOutsideBlockingScope()
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EMPTY_BODY_IF_DCHECK_IS_OFF;
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#if DCHECK_IS_ON()
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const bool was_disallowed_;
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#endif
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DISALLOW_COPY_AND_ASSIGN(ScopedAllowBaseSyncPrimitivesOutsideBlockingScope);
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};
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// This can be used in tests without being a friend of
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// ScopedAllowBaseSyncPrimitives(OutsideBlockingScope).
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class BASE_EXPORT ScopedAllowBaseSyncPrimitivesForTesting {
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public:
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ScopedAllowBaseSyncPrimitivesForTesting() EMPTY_BODY_IF_DCHECK_IS_OFF;
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~ScopedAllowBaseSyncPrimitivesForTesting() EMPTY_BODY_IF_DCHECK_IS_OFF;
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private:
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#if DCHECK_IS_ON()
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const bool was_disallowed_;
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#endif
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DISALLOW_COPY_AND_ASSIGN(ScopedAllowBaseSyncPrimitivesForTesting);
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};
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namespace internal {
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// Asserts that waiting on a //base sync primitive is allowed in the current
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// scope.
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INLINE_IF_DCHECK_IS_OFF void AssertBaseSyncPrimitivesAllowed()
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EMPTY_BODY_IF_DCHECK_IS_OFF;
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// Resets all thread restrictions on the current thread.
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INLINE_IF_DCHECK_IS_OFF void ResetThreadRestrictionsForTesting()
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EMPTY_BODY_IF_DCHECK_IS_OFF;
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} // namespace internal
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// Certain behavior is disallowed on certain threads. ThreadRestrictions helps
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// enforce these rules. Examples of such rules:
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//
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// * Do not do blocking IO (makes the thread janky)
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// * Do not access Singleton/LazyInstance (may lead to shutdown crashes)
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//
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// Here's more about how the protection works:
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//
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// 1) If a thread should not be allowed to make IO calls, mark it:
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// base::ThreadRestrictions::SetIOAllowed(false);
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// By default, threads *are* allowed to make IO calls.
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// In Chrome browser code, IO calls should be proxied to a TaskRunner with
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// the base::MayBlock() trait.
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//
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// 2) If a function makes a call that will go out to disk, check whether the
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// current thread is allowed:
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// base::ThreadRestrictions::AssertIOAllowed();
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//
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//
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// Style tip: where should you put AssertIOAllowed checks? It's best
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// if you put them as close to the disk access as possible, at the
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// lowest level. This rule is simple to follow and helps catch all
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// callers. For example, if your function GoDoSomeBlockingDiskCall()
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// only calls other functions in Chrome and not fopen(), you should go
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// add the AssertIOAllowed checks in the helper functions.
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class BASE_EXPORT ThreadRestrictions {
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public:
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// Constructing a ScopedAllowIO temporarily allows IO for the current
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// thread. Doing this is almost certainly always incorrect.
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//
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// DEPRECATED. Use ScopedAllowBlocking(ForTesting).
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class BASE_EXPORT ScopedAllowIO {
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public:
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ScopedAllowIO() { previous_value_ = SetIOAllowed(true); }
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~ScopedAllowIO() { SetIOAllowed(previous_value_); }
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private:
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// Whether IO is allowed when the ScopedAllowIO was constructed.
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bool previous_value_;
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DISALLOW_COPY_AND_ASSIGN(ScopedAllowIO);
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};
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#if DCHECK_IS_ON()
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// Set whether the current thread to make IO calls.
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// Threads start out in the *allowed* state.
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// Returns the previous value.
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//
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// DEPRECATED. Use ScopedAllowBlocking(ForTesting) or ScopedDisallowBlocking.
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static bool SetIOAllowed(bool allowed);
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// Check whether the current thread is allowed to make IO calls,
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// and DCHECK if not. See the block comment above the class for
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// a discussion of where to add these checks.
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//
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// DEPRECATED. Use AssertBlockingAllowed.
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static void AssertIOAllowed();
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// Set whether the current thread can use singletons. Returns the previous
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// value.
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static bool SetSingletonAllowed(bool allowed);
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// Check whether the current thread is allowed to use singletons (Singleton /
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// LazyInstance). DCHECKs if not.
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static void AssertSingletonAllowed();
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// Disable waiting on the current thread. Threads start out in the *allowed*
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// state. Returns the previous value.
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//
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// DEPRECATED. Use DisallowBaseSyncPrimitives.
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static void DisallowWaiting();
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#else
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// Inline the empty definitions of these functions so that they can be
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// compiled out.
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static bool SetIOAllowed(bool allowed) { return true; }
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static void AssertIOAllowed() {}
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static bool SetSingletonAllowed(bool allowed) { return true; }
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static void AssertSingletonAllowed() {}
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static void DisallowWaiting() {}
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#endif
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private:
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// DO NOT ADD ANY OTHER FRIEND STATEMENTS, talk to jam or brettw first.
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// BEGIN ALLOWED USAGE.
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friend class android_webview::AwFormDatabaseService;
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friend class android_webview::CookieManager;
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friend class base::StackSamplingProfiler;
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friend class content::BrowserMainLoop;
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friend class content::BrowserShutdownProfileDumper;
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friend class content::BrowserSurfaceViewManager;
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friend class content::BrowserTestBase;
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friend class content::NestedMessagePumpAndroid;
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friend class content::ScopedAllowWaitForAndroidLayoutTests;
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friend class content::ScopedAllowWaitForDebugURL;
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friend class content::SynchronousCompositor;
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friend class content::SynchronousCompositorBrowserFilter;
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friend class content::SynchronousCompositorHost;
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friend class ::HistogramSynchronizer;
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friend class internal::TaskTracker;
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friend class cc::CompletionEvent;
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friend class cc::SingleThreadTaskGraphRunner;
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friend class content::CategorizedWorkerPool;
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friend class remoting::AutoThread;
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friend class ui::WindowResizeHelperMac;
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friend class MessagePumpDefault;
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friend class SequencedWorkerPool;
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friend class SimpleThread;
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friend class Thread;
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friend class ThreadTestHelper;
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friend class PlatformThread;
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friend class android::JavaHandlerThread;
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friend class mojo::SyncCallRestrictions;
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friend class mojo::edk::ScopedIPCSupport;
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friend class ui::CommandBufferClientImpl;
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friend class ui::CommandBufferLocal;
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friend class ui::GpuState;
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// END ALLOWED USAGE.
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// BEGIN USAGE THAT NEEDS TO BE FIXED.
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friend class ::chromeos::BlockingMethodCaller; // http://crbug.com/125360
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friend class ::chromeos::system::StatisticsProviderImpl; // http://crbug.com/125385
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friend class chrome_browser_net::Predictor; // http://crbug.com/78451
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friend class
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content::BrowserGpuChannelHostFactory; // http://crbug.com/125248
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friend class
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content::BrowserGpuMemoryBufferManager; // http://crbug.com/420368
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friend class content::TextInputClientMac; // http://crbug.com/121917
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friend class dbus::Bus; // http://crbug.com/125222
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friend class disk_cache::BackendImpl; // http://crbug.com/74623
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friend class disk_cache::InFlightIO; // http://crbug.com/74623
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friend class gpu::GpuChannelHost; // http://crbug.com/125264
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friend class net::internal::AddressTrackerLinux; // http://crbug.com/125097
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friend class net::NetworkChangeNotifierMac; // http://crbug.com/125097
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friend class ::BrowserProcessImpl; // http://crbug.com/125207
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friend class ::NativeBackendKWallet; // http://crbug.com/125331
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#if !defined(OFFICIAL_BUILD)
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friend class content::SoftwareOutputDeviceMus; // Interim non-production code
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#endif
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friend class views::ScreenMus;
|
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friend class viz::ServerGpuMemoryBufferManager;
|
||
|
// END USAGE THAT NEEDS TO BE FIXED.
|
||
|
|
||
|
#if DCHECK_IS_ON()
|
||
|
// DEPRECATED. Use ScopedAllowBaseSyncPrimitives.
|
||
|
static bool SetWaitAllowed(bool allowed);
|
||
|
#else
|
||
|
static bool SetWaitAllowed(bool allowed) { return true; }
|
||
|
#endif
|
||
|
|
||
|
// Constructing a ScopedAllowWait temporarily allows waiting on the current
|
||
|
// thread. Doing this is almost always incorrect, which is why we limit who
|
||
|
// can use this through friend. If you find yourself needing to use this, find
|
||
|
// another way. Talk to jam or brettw.
|
||
|
//
|
||
|
// DEPRECATED. Use ScopedAllowBaseSyncPrimitives.
|
||
|
class BASE_EXPORT ScopedAllowWait {
|
||
|
public:
|
||
|
ScopedAllowWait() { previous_value_ = SetWaitAllowed(true); }
|
||
|
~ScopedAllowWait() { SetWaitAllowed(previous_value_); }
|
||
|
private:
|
||
|
// Whether singleton use is allowed when the ScopedAllowWait was
|
||
|
// constructed.
|
||
|
bool previous_value_;
|
||
|
|
||
|
DISALLOW_COPY_AND_ASSIGN(ScopedAllowWait);
|
||
|
};
|
||
|
|
||
|
DISALLOW_IMPLICIT_CONSTRUCTORS(ThreadRestrictions);
|
||
|
};
|
||
|
|
||
|
} // namespace base
|
||
|
|
||
|
#endif // BASE_THREADING_THREAD_RESTRICTIONS_H_
|