naiveproxy/base/threading/platform_thread_mac.mm

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2018-01-28 21:32:06 +03:00
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/threading/platform_thread.h"
#import <Foundation/Foundation.h>
#include <mach/mach.h>
#include <mach/mach_time.h>
#include <mach/thread_policy.h>
#include <stddef.h>
#include <sys/resource.h>
#include <algorithm>
#include "base/lazy_instance.h"
#include "base/logging.h"
#include "base/mac/foundation_util.h"
#include "base/mac/mach_logging.h"
#include "base/threading/thread_id_name_manager.h"
#include "build/build_config.h"
namespace base {
namespace {
NSString* const kThreadPriorityKey = @"CrThreadPriorityKey";
} // namespace
// If Cocoa is to be used on more than one thread, it must know that the
// application is multithreaded. Since it's possible to enter Cocoa code
// from threads created by pthread_thread_create, Cocoa won't necessarily
// be aware that the application is multithreaded. Spawning an NSThread is
// enough to get Cocoa to set up for multithreaded operation, so this is done
// if necessary before pthread_thread_create spawns any threads.
//
// http://developer.apple.com/documentation/Cocoa/Conceptual/Multithreading/CreatingThreads/chapter_4_section_4.html
void InitThreading() {
static BOOL multithreaded = [NSThread isMultiThreaded];
if (!multithreaded) {
// +[NSObject class] is idempotent.
[NSThread detachNewThreadSelector:@selector(class)
toTarget:[NSObject class]
withObject:nil];
multithreaded = YES;
DCHECK([NSThread isMultiThreaded]);
}
}
// static
void PlatformThread::SetName(const std::string& name) {
ThreadIdNameManager::GetInstance()->SetName(CurrentId(), name);
// Mac OS X does not expose the length limit of the name, so
// hardcode it.
const int kMaxNameLength = 63;
std::string shortened_name = name.substr(0, kMaxNameLength);
// pthread_setname() fails (harmlessly) in the sandbox, ignore when it does.
// See http://crbug.com/47058
pthread_setname_np(shortened_name.c_str());
}
namespace {
// Enables time-contraint policy and priority suitable for low-latency,
// glitch-resistant audio.
void SetPriorityRealtimeAudio() {
// Increase thread priority to real-time.
// Please note that the thread_policy_set() calls may fail in
// rare cases if the kernel decides the system is under heavy load
// and is unable to handle boosting the thread priority.
// In these cases we just return early and go on with life.
mach_port_t mach_thread_id =
pthread_mach_thread_np(PlatformThread::CurrentHandle().platform_handle());
// Make thread fixed priority.
thread_extended_policy_data_t policy;
policy.timeshare = 0; // Set to 1 for a non-fixed thread.
kern_return_t result =
thread_policy_set(mach_thread_id,
THREAD_EXTENDED_POLICY,
reinterpret_cast<thread_policy_t>(&policy),
THREAD_EXTENDED_POLICY_COUNT);
if (result != KERN_SUCCESS) {
MACH_DVLOG(1, result) << "thread_policy_set";
return;
}
// Set to relatively high priority.
thread_precedence_policy_data_t precedence;
precedence.importance = 63;
result = thread_policy_set(mach_thread_id,
THREAD_PRECEDENCE_POLICY,
reinterpret_cast<thread_policy_t>(&precedence),
THREAD_PRECEDENCE_POLICY_COUNT);
if (result != KERN_SUCCESS) {
MACH_DVLOG(1, result) << "thread_policy_set";
return;
}
// Most important, set real-time constraints.
// Define the guaranteed and max fraction of time for the audio thread.
// These "duty cycle" values can range from 0 to 1. A value of 0.5
// means the scheduler would give half the time to the thread.
// These values have empirically been found to yield good behavior.
// Good means that audio performance is high and other threads won't starve.
const double kGuaranteedAudioDutyCycle = 0.75;
const double kMaxAudioDutyCycle = 0.85;
// Define constants determining how much time the audio thread can
// use in a given time quantum. All times are in milliseconds.
// About 128 frames @44.1KHz
const double kTimeQuantum = 2.9;
// Time guaranteed each quantum.
const double kAudioTimeNeeded = kGuaranteedAudioDutyCycle * kTimeQuantum;
// Maximum time each quantum.
const double kMaxTimeAllowed = kMaxAudioDutyCycle * kTimeQuantum;
// Get the conversion factor from milliseconds to absolute time
// which is what the time-constraints call needs.
mach_timebase_info_data_t tb_info;
mach_timebase_info(&tb_info);
double ms_to_abs_time =
(static_cast<double>(tb_info.denom) / tb_info.numer) * 1000000;
thread_time_constraint_policy_data_t time_constraints;
time_constraints.period = kTimeQuantum * ms_to_abs_time;
time_constraints.computation = kAudioTimeNeeded * ms_to_abs_time;
time_constraints.constraint = kMaxTimeAllowed * ms_to_abs_time;
time_constraints.preemptible = 0;
result =
thread_policy_set(mach_thread_id,
THREAD_TIME_CONSTRAINT_POLICY,
reinterpret_cast<thread_policy_t>(&time_constraints),
THREAD_TIME_CONSTRAINT_POLICY_COUNT);
MACH_DVLOG_IF(1, result != KERN_SUCCESS, result) << "thread_policy_set";
return;
}
} // anonymous namespace
// static
bool PlatformThread::CanIncreaseCurrentThreadPriority() {
return true;
}
// static
void PlatformThread::SetCurrentThreadPriority(ThreadPriority priority) {
// Changing the priority of the main thread causes performance regressions.
// https://crbug.com/601270
DCHECK(![[NSThread currentThread] isMainThread]);
switch (priority) {
case ThreadPriority::BACKGROUND:
[[NSThread currentThread] setThreadPriority:0];
break;
case ThreadPriority::NORMAL:
case ThreadPriority::DISPLAY:
[[NSThread currentThread] setThreadPriority:0.5];
break;
case ThreadPriority::REALTIME_AUDIO:
SetPriorityRealtimeAudio();
DCHECK_EQ([[NSThread currentThread] threadPriority], 1.0);
break;
}
[[[NSThread currentThread] threadDictionary]
setObject:@(static_cast<int>(priority))
forKey:kThreadPriorityKey];
}
// static
ThreadPriority PlatformThread::GetCurrentThreadPriority() {
NSNumber* priority = base::mac::ObjCCast<NSNumber>([[[NSThread currentThread]
threadDictionary] objectForKey:kThreadPriorityKey]);
if (!priority)
return ThreadPriority::NORMAL;
ThreadPriority thread_priority =
static_cast<ThreadPriority>(priority.intValue);
switch (thread_priority) {
case ThreadPriority::BACKGROUND:
case ThreadPriority::NORMAL:
case ThreadPriority::DISPLAY:
case ThreadPriority::REALTIME_AUDIO:
return thread_priority;
default:
NOTREACHED() << "Unknown priority.";
return ThreadPriority::NORMAL;
}
}
size_t GetDefaultThreadStackSize(const pthread_attr_t& attributes) {
#if defined(OS_IOS)
return 0;
#else
// The Mac OS X default for a pthread stack size is 512kB.
// Libc-594.1.4/pthreads/pthread.c's pthread_attr_init uses
// DEFAULT_STACK_SIZE for this purpose.
//
// 512kB isn't quite generous enough for some deeply recursive threads that
// otherwise request the default stack size by specifying 0. Here, adopt
// glibc's behavior as on Linux, which is to use the current stack size
// limit (ulimit -s) as the default stack size. See
// glibc-2.11.1/nptl/nptl-init.c's __pthread_initialize_minimal_internal. To
// avoid setting the limit below the Mac OS X default or the minimum usable
// stack size, these values are also considered. If any of these values
// can't be determined, or if stack size is unlimited (ulimit -s unlimited),
// stack_size is left at 0 to get the system default.
//
// Mac OS X normally only applies ulimit -s to the main thread stack. On
// contemporary OS X and Linux systems alike, this value is generally 8MB
// or in that neighborhood.
size_t default_stack_size = 0;
struct rlimit stack_rlimit;
if (pthread_attr_getstacksize(&attributes, &default_stack_size) == 0 &&
getrlimit(RLIMIT_STACK, &stack_rlimit) == 0 &&
stack_rlimit.rlim_cur != RLIM_INFINITY) {
default_stack_size =
std::max(std::max(default_stack_size,
static_cast<size_t>(PTHREAD_STACK_MIN)),
static_cast<size_t>(stack_rlimit.rlim_cur));
}
return default_stack_size;
#endif
}
void TerminateOnThread() {
}
} // namespace base