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114 lines
3.4 KiB
C++
114 lines
3.4 KiB
C++
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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include <string>
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#include "base/files/file.h"
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#include "base/files/file_util.h"
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#include "base/files/scoped_temp_dir.h"
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#include "build/build_config.h"
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#include "testing/gtest/include/gtest/gtest.h"
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namespace base {
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TEST(ScopedTempDir, FullPath) {
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FilePath test_path;
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CreateNewTempDirectory(FILE_PATH_LITERAL("scoped_temp_dir"), &test_path);
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// Against an existing dir, it should get destroyed when leaving scope.
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EXPECT_TRUE(DirectoryExists(test_path));
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{
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ScopedTempDir dir;
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EXPECT_TRUE(dir.Set(test_path));
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EXPECT_TRUE(dir.IsValid());
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}
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EXPECT_FALSE(DirectoryExists(test_path));
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{
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ScopedTempDir dir;
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EXPECT_TRUE(dir.Set(test_path));
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// Now the dir doesn't exist, so ensure that it gets created.
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EXPECT_TRUE(DirectoryExists(test_path));
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// When we call Release(), it shouldn't get destroyed when leaving scope.
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FilePath path = dir.Take();
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EXPECT_EQ(path.value(), test_path.value());
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EXPECT_FALSE(dir.IsValid());
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}
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EXPECT_TRUE(DirectoryExists(test_path));
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// Clean up.
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{
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ScopedTempDir dir;
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EXPECT_TRUE(dir.Set(test_path));
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}
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EXPECT_FALSE(DirectoryExists(test_path));
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}
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TEST(ScopedTempDir, TempDir) {
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// In this case, just verify that a directory was created and that it's a
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// child of TempDir.
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FilePath test_path;
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{
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ScopedTempDir dir;
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EXPECT_TRUE(dir.CreateUniqueTempDir());
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test_path = dir.GetPath();
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EXPECT_TRUE(DirectoryExists(test_path));
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FilePath tmp_dir;
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EXPECT_TRUE(GetTempDir(&tmp_dir));
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EXPECT_TRUE(test_path.value().find(tmp_dir.value()) != std::string::npos);
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}
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EXPECT_FALSE(DirectoryExists(test_path));
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}
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TEST(ScopedTempDir, UniqueTempDirUnderPath) {
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// Create a path which will contain a unique temp path.
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FilePath base_path;
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ASSERT_TRUE(
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CreateNewTempDirectory(FILE_PATH_LITERAL("base_dir"), &base_path));
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FilePath test_path;
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{
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ScopedTempDir dir;
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EXPECT_TRUE(dir.CreateUniqueTempDirUnderPath(base_path));
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test_path = dir.GetPath();
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EXPECT_TRUE(DirectoryExists(test_path));
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EXPECT_TRUE(base_path.IsParent(test_path));
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EXPECT_TRUE(test_path.value().find(base_path.value()) != std::string::npos);
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}
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EXPECT_FALSE(DirectoryExists(test_path));
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DeleteFileRecursively(base_path);
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}
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TEST(ScopedTempDir, MultipleInvocations) {
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ScopedTempDir dir;
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EXPECT_TRUE(dir.CreateUniqueTempDir());
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EXPECT_FALSE(dir.CreateUniqueTempDir());
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EXPECT_TRUE(dir.Delete());
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EXPECT_TRUE(dir.CreateUniqueTempDir());
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EXPECT_FALSE(dir.CreateUniqueTempDir());
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ScopedTempDir other_dir;
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EXPECT_TRUE(other_dir.Set(dir.Take()));
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EXPECT_TRUE(dir.CreateUniqueTempDir());
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EXPECT_FALSE(dir.CreateUniqueTempDir());
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EXPECT_FALSE(other_dir.CreateUniqueTempDir());
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}
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#if defined(OS_WIN)
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TEST(ScopedTempDir, LockedTempDir) {
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ScopedTempDir dir;
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EXPECT_TRUE(dir.CreateUniqueTempDir());
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File file(dir.GetPath().Append(FILE_PATH_LITERAL("temp")),
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File::FLAG_CREATE_ALWAYS | File::FLAG_WRITE);
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EXPECT_TRUE(file.IsValid());
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EXPECT_EQ(File::FILE_OK, file.error_details());
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EXPECT_FALSE(dir.Delete()); // We should not be able to delete.
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EXPECT_FALSE(dir.GetPath().empty()); // We should still have a valid path.
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file.Close();
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// Now, we should be able to delete.
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EXPECT_TRUE(dir.Delete());
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}
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#endif // defined(OS_WIN)
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} // namespace base
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