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200 lines
7.0 KiB
C
200 lines
7.0 KiB
C
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// Copyright 2016 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef TOOLS_GN_BUNDLE_DATA_H_
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#define TOOLS_GN_BUNDLE_DATA_H_
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#include <map>
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#include <string>
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#include <vector>
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#include "tools/gn/action_values.h"
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#include "tools/gn/bundle_file_rule.h"
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#include "tools/gn/source_dir.h"
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#include "tools/gn/source_file.h"
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#include "tools/gn/substitution_list.h"
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#include "tools/gn/unique_vector.h"
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class LabelPattern;
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class OutputFile;
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class Settings;
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class Target;
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// BundleData holds the information required by "create_bundle" target.
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class BundleData {
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public:
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using UniqueTargets = UniqueVector<const Target*>;
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using SourceFiles = std::vector<SourceFile>;
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using OutputFiles = std::vector<OutputFile>;
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using BundleFileRules = std::vector<BundleFileRule>;
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BundleData();
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~BundleData();
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// Adds a bundle_data target to the recursive collection of all bundle_data
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// that the target depends on.
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void AddBundleData(const Target* target);
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// Called upon resolution of the target owning this instance of BundleData.
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// |owning_target| is the owning target.
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void OnTargetResolved(Target* owning_target);
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// Returns the list of inputs.
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void GetSourceFiles(SourceFiles* sources) const;
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// Returns the list of outputs.
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void GetOutputFiles(const Settings* settings,
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OutputFiles* outputs) const;
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// Returns the list of outputs as SourceFile.
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void GetOutputsAsSourceFiles(
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const Settings* settings,
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SourceFiles* outputs_as_source) const;
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// Returns the path to the compiled asset catalog. Only valid if
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// assets_catalog_sources() is not empty.
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SourceFile GetCompiledAssetCatalogPath() const;
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// Returns the path to the top-level directory of the bundle. This is
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// based on root_dir(), but since that can be Bundle.app/Contents/ or
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// any other subpath, this is just the most top-level directory (e.g.,
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// just Bundle.app/).
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//
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// Note that this is a SourceFile instead of a SourceDir. This is because
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// the output of a create_bundle rule is a single logical unit, even though
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// it is really a directory containing many outputs. This allows other
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// targets to treat the bundle as a single unit, rather than a collection
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// of its contents.
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SourceFile GetBundleRootDirOutput(const Settings* settings) const;
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// Performs GetBundleRootDirOutput but returns the result as a directory.
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SourceDir GetBundleRootDirOutputAsDir(const Settings* settings) const;
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// Returns the list of inputs for the compilation of the asset catalog.
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SourceFiles& assets_catalog_sources() { return assets_catalog_sources_; }
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const SourceFiles& assets_catalog_sources() const {
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return assets_catalog_sources_;
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}
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// Returns the list of dependencies for the compilation of the asset catalog.
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std::vector<const Target*> assets_catalog_deps() const {
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return assets_catalog_deps_;
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}
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BundleFileRules& file_rules() { return file_rules_; }
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const BundleFileRules& file_rules() const { return file_rules_; }
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SourceDir& root_dir() { return root_dir_; }
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const SourceDir& root_dir() const { return root_dir_; }
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SourceDir& contents_dir() { return contents_dir_; }
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const SourceDir& contents_dir() const { return contents_dir_; }
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SourceDir& resources_dir() { return resources_dir_; }
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const SourceDir& resources_dir() const { return resources_dir_; }
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SourceDir& executable_dir() { return executable_dir_; }
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const SourceDir& executable_dir() const { return executable_dir_; }
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SourceDir& plugins_dir() { return plugins_dir_; }
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const SourceDir& plugins_dir() const { return plugins_dir_; }
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std::map<std::string, std::string>& xcode_extra_attributes() {
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return xcode_extra_attributes_;
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}
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const std::map<std::string, std::string>& xcode_extra_attributes() const {
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return xcode_extra_attributes_;
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}
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std::string& product_type() { return product_type_; }
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const std::string& product_type() const { return product_type_; }
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std::string& xcode_test_application_name() {
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return xcode_test_application_name_;
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}
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const std::string& xcode_test_application_name() const {
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return xcode_test_application_name_;
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}
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void set_partial_info_plist(const SourceFile& partial_info_plist) {
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partial_info_plist_ = partial_info_plist;
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}
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const SourceFile& partial_info_plist() const { return partial_info_plist_; }
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void set_code_signing_script(const SourceFile& script_file) {
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code_signing_script_ = script_file;
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}
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const SourceFile& code_signing_script() const { return code_signing_script_; }
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std::vector<SourceFile>& code_signing_sources() {
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return code_signing_sources_;
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}
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const std::vector<SourceFile>& code_signing_sources() const {
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return code_signing_sources_;
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}
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SubstitutionList& code_signing_outputs() { return code_signing_outputs_; }
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const SubstitutionList& code_signing_outputs() const {
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return code_signing_outputs_;
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}
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SubstitutionList& code_signing_args() { return code_signing_args_; }
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const SubstitutionList& code_signing_args() const {
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return code_signing_args_;
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}
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std::vector<LabelPattern>& bundle_deps_filter() {
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return bundle_deps_filter_;
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}
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const std::vector<LabelPattern>& bundle_deps_filter() const {
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return bundle_deps_filter_;
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}
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// Recursive collection of all bundle_data that the target depends on.
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const UniqueTargets& bundle_deps() const { return bundle_deps_; }
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private:
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SourceFiles assets_catalog_sources_;
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std::vector<const Target*> assets_catalog_deps_;
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BundleFileRules file_rules_;
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UniqueTargets bundle_deps_;
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std::vector<LabelPattern> bundle_deps_filter_;
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// All those values are subdirectories relative to root_build_dir, and apart
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// from root_dir_, they are either equal to root_dir_ or subdirectories of it.
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SourceDir root_dir_;
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SourceDir contents_dir_;
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SourceDir resources_dir_;
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SourceDir executable_dir_;
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SourceDir plugins_dir_;
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// The specified attributes will append to the build settings of the generated
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// Xcode target.
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std::map<std::string, std::string> xcode_extra_attributes_;
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// This is the target type as known to Xcode. This is only used to generate
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// the Xcode project file when using --ide=xcode.
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std::string product_type_;
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// Each Xcode unit test or ui test target must have a test application target,
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// and this value corresponds to the target name. This is only used to
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// generate the Xcode project when using --ide=xcode.
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std::string xcode_test_application_name_;
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// Path to the partial Info.plist generated by the asset catalog compiler
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// (corresponds to {{bundle_partial_info_plist}} expansion).
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SourceFile partial_info_plist_;
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// Holds the values (script name, sources, outputs, script arguments) for the
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// code signing step if defined.
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SourceFile code_signing_script_;
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std::vector<SourceFile> code_signing_sources_;
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SubstitutionList code_signing_outputs_;
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SubstitutionList code_signing_args_;
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DISALLOW_COPY_AND_ASSIGN(BundleData);
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};
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#endif // TOOLS_GN_BUNDLE_DATA_H_
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