naiveproxy/net/tools/naive/naive_client_connection.cc

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// Copyright 2018 The Chromium Authors. All rights reserved.
// Copyright 2018 klzgrad <kizdiv@gmail.com>. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/tools/naive/naive_client_connection.h"
#include <utility>
#include "base/bind.h"
#include "base/callback_helpers.h"
#include "base/logging.h"
#include "net/base/io_buffer.h"
#include "net/base/net_errors.h"
#include "net/base/privacy_mode.h"
#include "net/http/http_network_session.h"
#include "net/proxy_resolution/proxy_config.h"
#include "net/proxy_resolution/proxy_info.h"
#include "net/proxy_resolution/proxy_list.h"
#include "net/proxy_resolution/proxy_resolution_service.h"
#include "net/socket/client_socket_handle.h"
#include "net/socket/client_socket_pool_manager.h"
#include "net/socket/stream_socket.h"
#include "net/spdy/spdy_session.h"
#include "net/tools/naive/socks5_server_socket.h"
namespace net {
namespace {
static const int kBufferSize = 64 * 1024;
constexpr net::NetworkTrafficAnnotationTag kTrafficAnnotation =
net::DefineNetworkTrafficAnnotation("naive", "");
} // namespace
NaiveClientConnection::NaiveClientConnection(
int id,
std::unique_ptr<StreamSocket> accepted_socket,
HttpNetworkSession* session)
: id_(id),
next_state_(STATE_NONE),
session_(session),
net_log_(
NetLogWithSource::Make(session->net_log(), NetLogSourceType::NONE)),
client_socket_(
std::make_unique<Socks5ServerSocket>(std::move(accepted_socket))),
server_socket_handle_(std::make_unique<ClientSocketHandle>()),
sockets_{client_socket_.get(), nullptr},
errors_{OK, OK},
write_pending_{false, false},
early_pull_pending_(false),
can_push_to_server_(false),
early_pull_result_(ERR_IO_PENDING),
full_duplex_(false),
time_func_(&base::TimeTicks::Now),
traffic_annotation_(kTrafficAnnotation),
weak_ptr_factory_(this) {
io_callback_ = base::BindRepeating(&NaiveClientConnection::OnIOComplete,
weak_ptr_factory_.GetWeakPtr());
}
NaiveClientConnection::~NaiveClientConnection() {
Disconnect();
}
int NaiveClientConnection::Connect(CompletionOnceCallback callback) {
DCHECK(client_socket_);
DCHECK_EQ(next_state_, STATE_NONE);
DCHECK(!connect_callback_);
if (full_duplex_)
return OK;
next_state_ = STATE_CONNECT_CLIENT;
int rv = DoLoop(OK);
if (rv == ERR_IO_PENDING) {
connect_callback_ = std::move(callback);
}
return rv;
}
void NaiveClientConnection::Disconnect() {
full_duplex_ = false;
// Closes server side first because latency is higher.
if (server_socket_handle_->socket())
server_socket_handle_->socket()->Disconnect();
client_socket_->Disconnect();
next_state_ = STATE_NONE;
connect_callback_.Reset();
run_callback_.Reset();
}
void NaiveClientConnection::DoCallback(int result) {
DCHECK_NE(result, ERR_IO_PENDING);
DCHECK(connect_callback_);
// Since Run() may result in Read being called,
// clear connect_callback_ up front.
std::move(connect_callback_).Run(result);
}
void NaiveClientConnection::OnIOComplete(int result) {
DCHECK_NE(next_state_, STATE_NONE);
int rv = DoLoop(result);
if (rv != ERR_IO_PENDING) {
DoCallback(rv);
}
}
int NaiveClientConnection::DoLoop(int last_io_result) {
DCHECK_NE(next_state_, STATE_NONE);
int rv = last_io_result;
do {
State state = next_state_;
next_state_ = STATE_NONE;
switch (state) {
case STATE_CONNECT_CLIENT:
DCHECK_EQ(rv, OK);
rv = DoConnectClient();
break;
case STATE_CONNECT_CLIENT_COMPLETE:
rv = DoConnectClientComplete(rv);
break;
case STATE_CONNECT_SERVER:
DCHECK_EQ(rv, OK);
rv = DoConnectServer();
case STATE_CONNECT_SERVER_COMPLETE:
rv = DoConnectServerComplete(rv);
break;
default:
NOTREACHED() << "bad state";
rv = ERR_UNEXPECTED;
break;
}
} while (rv != ERR_IO_PENDING && next_state_ != STATE_NONE);
return rv;
}
int NaiveClientConnection::DoConnectClient() {
next_state_ = STATE_CONNECT_CLIENT_COMPLETE;
return client_socket_->Connect(&request_endpoint_, io_callback_);
}
int NaiveClientConnection::DoConnectClientComplete(int result) {
if (result < 0)
return result;
early_pull_pending_ = true;
Pull(kClient, kServer);
if (early_pull_result_ != ERR_IO_PENDING) {
// Pull has completed synchronously.
if (early_pull_result_ <= 0) {
return early_pull_result_ ? early_pull_result_ : ERR_CONNECTION_CLOSED;
}
}
next_state_ = STATE_CONNECT_SERVER;
return OK;
}
int NaiveClientConnection::DoConnectServer() {
ProxyInfo proxy_info;
const auto& proxy_config = session_->proxy_resolution_service()->config();
DCHECK(proxy_config);
const ProxyList& proxy_list =
proxy_config.value().value().proxy_rules().single_proxies;
if (proxy_list.IsEmpty())
return ERR_MANDATORY_PROXY_CONFIGURATION_FAILED;
proxy_info.UseProxyList(proxy_list);
HttpRequestInfo req_info;
SSLConfig server_ssl_config;
SSLConfig proxy_ssl_config;
session_->GetSSLConfig(req_info, &server_ssl_config, &proxy_ssl_config);
proxy_ssl_config.rev_checking_enabled = false;
next_state_ = STATE_CONNECT_SERVER_COMPLETE;
DCHECK_NE(request_endpoint_.port(), 0);
LOG(INFO) << "Connection " << id_ << " to " << request_endpoint_.ToString();
// Ignore socket limit set by socket pool for this type of socket.
int request_load_flags = net::LOAD_IGNORE_LIMITS;
net::RequestPriority request_priority = net::MAXIMUM_PRIORITY;
return InitSocketHandleForRawConnect(
request_endpoint_, session_, request_load_flags, request_priority,
proxy_info, server_ssl_config, proxy_ssl_config, PRIVACY_MODE_DISABLED,
net_log_, server_socket_handle_.get(), io_callback_);
}
int NaiveClientConnection::DoConnectServerComplete(int result) {
if (result < 0)
return result;
DCHECK(server_socket_handle_->socket());
sockets_[kServer] = server_socket_handle_->socket();
full_duplex_ = true;
next_state_ = STATE_NONE;
return OK;
}
int NaiveClientConnection::Run(CompletionOnceCallback callback) {
DCHECK(sockets_[kClient]);
DCHECK(sockets_[kServer]);
DCHECK_EQ(next_state_, STATE_NONE);
DCHECK(!connect_callback_);
if (errors_[kClient] != OK)
return errors_[kClient];
if (errors_[kServer] != OK)
return errors_[kServer];
run_callback_ = std::move(callback);
bytes_passed_without_yielding_[kClient] = 0;
bytes_passed_without_yielding_[kServer] = 0;
yield_after_time_[kClient] =
time_func_() +
base::TimeDelta::FromMilliseconds(kYieldAfterDurationMilliseconds);
yield_after_time_[kServer] = yield_after_time_[kClient];
can_push_to_server_ = true;
if (!early_pull_pending_) {
DCHECK_GT(early_pull_result_, 0);
Push(kClient, kServer, early_pull_result_);
}
Pull(kServer, kClient);
return ERR_IO_PENDING;
}
void NaiveClientConnection::Pull(Direction from, Direction to) {
if (errors_[kClient] < 0 || errors_[kServer] < 0)
return;
read_buffers_[from] = new IOBuffer(kBufferSize);
DCHECK(sockets_[from]);
int rv = sockets_[from]->Read(
read_buffers_[from].get(), kBufferSize,
base::BindRepeating(&NaiveClientConnection::OnPullComplete,
weak_ptr_factory_.GetWeakPtr(), from, to));
if (from == kClient && early_pull_pending_)
early_pull_result_ = rv;
if (rv != ERR_IO_PENDING)
OnPullComplete(from, to, rv);
}
void NaiveClientConnection::Push(Direction from, Direction to, int size) {
write_buffers_[to] = new DrainableIOBuffer(read_buffers_[from].get(), size);
write_pending_[to] = true;
DCHECK(sockets_[to]);
int rv = sockets_[to]->Write(
write_buffers_[to].get(), size,
base::BindRepeating(&NaiveClientConnection::OnPushComplete,
weak_ptr_factory_.GetWeakPtr(), from, to),
traffic_annotation_);
if (rv != ERR_IO_PENDING)
OnPushComplete(from, to, rv);
}
void NaiveClientConnection::Disconnect(Direction side) {
if (sockets_[side]) {
sockets_[side]->Disconnect();
sockets_[side] = nullptr;
write_pending_[side] = false;
}
}
bool NaiveClientConnection::IsConnected(Direction side) {
return sockets_[side];
}
void NaiveClientConnection::OnBothDisconnected() {
if (run_callback_) {
int error = OK;
if (errors_[kClient] != ERR_CONNECTION_CLOSED && errors_[kClient] < 0)
error = errors_[kClient];
if (errors_[kServer] != ERR_CONNECTION_CLOSED && errors_[kClient] < 0)
error = errors_[kServer];
std::move(run_callback_).Run(error);
}
}
void NaiveClientConnection::OnPullError(Direction from,
Direction to,
int error) {
DCHECK_LT(error, 0);
errors_[from] = error;
Disconnect(from);
if (!write_pending_[to])
Disconnect(to);
if (!IsConnected(from) && !IsConnected(to))
OnBothDisconnected();
}
void NaiveClientConnection::OnPushError(Direction from,
Direction to,
int error) {
DCHECK_LE(error, 0);
DCHECK(!write_pending_[to]);
if (error < 0) {
errors_[to] = error;
Disconnect(kServer);
Disconnect(kClient);
} else if (!IsConnected(from)) {
Disconnect(to);
}
if (!IsConnected(from) && !IsConnected(to))
OnBothDisconnected();
}
void NaiveClientConnection::OnPullComplete(Direction from,
Direction to,
int result) {
if (from == kClient && early_pull_pending_) {
early_pull_pending_ = false;
early_pull_result_ = result;
}
if (result <= 0) {
OnPullError(from, to, result ? result : ERR_CONNECTION_CLOSED);
return;
}
if (from == kClient && !can_push_to_server_)
return;
Push(from, to, result);
}
void NaiveClientConnection::OnPushComplete(Direction from,
Direction to,
int result) {
if (result >= 0) {
bytes_passed_without_yielding_[from] += result;
write_buffers_[to]->DidConsume(result);
int size = write_buffers_[to]->BytesRemaining();
if (size > 0) {
Push(from, to, size);
return;
}
}
write_pending_[to] = false;
// Checks for termination even if result is OK.
OnPushError(from, to, result >= 0 ? OK : result);
if (bytes_passed_without_yielding_[from] > kYieldAfterBytesRead ||
time_func_() > yield_after_time_[from]) {
bytes_passed_without_yielding_[from] = 0;
yield_after_time_[from] =
time_func_() +
base::TimeDelta::FromMilliseconds(kYieldAfterDurationMilliseconds);
base::ThreadTaskRunnerHandle::Get()->PostTask(
FROM_HERE,
base::BindRepeating(&NaiveClientConnection::Pull,
weak_ptr_factory_.GetWeakPtr(), from, to));
} else {
Pull(from, to);
}
}
} // namespace net