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360 lines
12 KiB
C++
360 lines
12 KiB
C++
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/message_loop/message_pump_glib.h"
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#include <fcntl.h>
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#include <math.h>
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#include <glib.h>
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#include "base/lazy_instance.h"
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#include "base/logging.h"
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#include "base/posix/eintr_wrapper.h"
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#include "base/synchronization/lock.h"
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#include "base/threading/platform_thread.h"
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namespace base {
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namespace {
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// Return a timeout suitable for the glib loop, -1 to block forever,
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// 0 to return right away, or a timeout in milliseconds from now.
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int GetTimeIntervalMilliseconds(const TimeTicks& from) {
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if (from.is_null())
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return -1;
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// Be careful here. TimeDelta has a precision of microseconds, but we want a
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// value in milliseconds. If there are 5.5ms left, should the delay be 5 or
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// 6? It should be 6 to avoid executing delayed work too early.
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int delay = static_cast<int>(
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ceil((from - TimeTicks::Now()).InMillisecondsF()));
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// If this value is negative, then we need to run delayed work soon.
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return delay < 0 ? 0 : delay;
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}
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// A brief refresher on GLib:
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// GLib sources have four callbacks: Prepare, Check, Dispatch and Finalize.
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// On each iteration of the GLib pump, it calls each source's Prepare function.
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// This function should return TRUE if it wants GLib to call its Dispatch, and
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// FALSE otherwise. It can also set a timeout in this case for the next time
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// Prepare should be called again (it may be called sooner).
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// After the Prepare calls, GLib does a poll to check for events from the
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// system. File descriptors can be attached to the sources. The poll may block
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// if none of the Prepare calls returned TRUE. It will block indefinitely, or
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// by the minimum time returned by a source in Prepare.
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// After the poll, GLib calls Check for each source that returned FALSE
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// from Prepare. The return value of Check has the same meaning as for Prepare,
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// making Check a second chance to tell GLib we are ready for Dispatch.
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// Finally, GLib calls Dispatch for each source that is ready. If Dispatch
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// returns FALSE, GLib will destroy the source. Dispatch calls may be recursive
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// (i.e., you can call Run from them), but Prepare and Check cannot.
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// Finalize is called when the source is destroyed.
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// NOTE: It is common for subsystems to want to process pending events while
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// doing intensive work, for example the flash plugin. They usually use the
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// following pattern (recommended by the GTK docs):
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// while (gtk_events_pending()) {
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// gtk_main_iteration();
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// }
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//
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// gtk_events_pending just calls g_main_context_pending, which does the
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// following:
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// - Call prepare on all the sources.
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// - Do the poll with a timeout of 0 (not blocking).
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// - Call check on all the sources.
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// - *Does not* call dispatch on the sources.
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// - Return true if any of prepare() or check() returned true.
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//
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// gtk_main_iteration just calls g_main_context_iteration, which does the whole
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// thing, respecting the timeout for the poll (and block, although it is
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// expected not to if gtk_events_pending returned true), and call dispatch.
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//
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// Thus it is important to only return true from prepare or check if we
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// actually have events or work to do. We also need to make sure we keep
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// internal state consistent so that if prepare/check return true when called
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// from gtk_events_pending, they will still return true when called right
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// after, from gtk_main_iteration.
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//
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// For the GLib pump we try to follow the Windows UI pump model:
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// - Whenever we receive a wakeup event or the timer for delayed work expires,
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// we run DoWork and/or DoDelayedWork. That part will also run in the other
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// event pumps.
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// - We also run DoWork, DoDelayedWork, and possibly DoIdleWork in the main
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// loop, around event handling.
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struct WorkSource : public GSource {
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MessagePumpGlib* pump;
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};
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gboolean WorkSourcePrepare(GSource* source,
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gint* timeout_ms) {
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*timeout_ms = static_cast<WorkSource*>(source)->pump->HandlePrepare();
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// We always return FALSE, so that our timeout is honored. If we were
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// to return TRUE, the timeout would be considered to be 0 and the poll
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// would never block. Once the poll is finished, Check will be called.
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return FALSE;
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}
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gboolean WorkSourceCheck(GSource* source) {
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// Only return TRUE if Dispatch should be called.
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return static_cast<WorkSource*>(source)->pump->HandleCheck();
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}
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gboolean WorkSourceDispatch(GSource* source,
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GSourceFunc unused_func,
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gpointer unused_data) {
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static_cast<WorkSource*>(source)->pump->HandleDispatch();
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// Always return TRUE so our source stays registered.
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return TRUE;
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}
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// I wish these could be const, but g_source_new wants non-const.
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GSourceFuncs WorkSourceFuncs = {WorkSourcePrepare, WorkSourceCheck,
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WorkSourceDispatch, nullptr};
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// The following is used to make sure we only run the MessagePumpGlib on one
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// thread. X only has one message pump so we can only have one UI loop per
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// process.
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#ifndef NDEBUG
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// Tracks the pump the most recent pump that has been run.
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struct ThreadInfo {
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// The pump.
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MessagePumpGlib* pump;
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// ID of the thread the pump was run on.
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PlatformThreadId thread_id;
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};
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// Used for accesing |thread_info|.
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static LazyInstance<Lock>::Leaky thread_info_lock = LAZY_INSTANCE_INITIALIZER;
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// If non-NULL it means a MessagePumpGlib exists and has been Run. This is
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// destroyed when the MessagePump is destroyed.
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ThreadInfo* thread_info = NULL;
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void CheckThread(MessagePumpGlib* pump) {
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AutoLock auto_lock(thread_info_lock.Get());
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if (!thread_info) {
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thread_info = new ThreadInfo;
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thread_info->pump = pump;
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thread_info->thread_id = PlatformThread::CurrentId();
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}
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DCHECK(thread_info->thread_id == PlatformThread::CurrentId()) <<
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"Running MessagePumpGlib on two different threads; "
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"this is unsupported by GLib!";
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}
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void PumpDestroyed(MessagePumpGlib* pump) {
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AutoLock auto_lock(thread_info_lock.Get());
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if (thread_info && thread_info->pump == pump) {
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delete thread_info;
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thread_info = NULL;
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}
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}
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#endif
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} // namespace
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struct MessagePumpGlib::RunState {
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Delegate* delegate;
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// Used to flag that the current Run() invocation should return ASAP.
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bool should_quit;
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// Used to count how many Run() invocations are on the stack.
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int run_depth;
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// This keeps the state of whether the pump got signaled that there was new
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// work to be done. Since we eat the message on the wake up pipe as soon as
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// we get it, we keep that state here to stay consistent.
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bool has_work;
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};
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MessagePumpGlib::MessagePumpGlib()
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: state_(nullptr),
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context_(g_main_context_default()),
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wakeup_gpollfd_(new GPollFD) {
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// Create our wakeup pipe, which is used to flag when work was scheduled.
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int fds[2];
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int ret = pipe(fds);
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DCHECK_EQ(ret, 0);
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(void)ret; // Prevent warning in release mode.
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wakeup_pipe_read_ = fds[0];
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wakeup_pipe_write_ = fds[1];
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wakeup_gpollfd_->fd = wakeup_pipe_read_;
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wakeup_gpollfd_->events = G_IO_IN;
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work_source_ = g_source_new(&WorkSourceFuncs, sizeof(WorkSource));
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static_cast<WorkSource*>(work_source_)->pump = this;
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g_source_add_poll(work_source_, wakeup_gpollfd_.get());
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// Use a low priority so that we let other events in the queue go first.
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g_source_set_priority(work_source_, G_PRIORITY_DEFAULT_IDLE);
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// This is needed to allow Run calls inside Dispatch.
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g_source_set_can_recurse(work_source_, TRUE);
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g_source_attach(work_source_, context_);
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}
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MessagePumpGlib::~MessagePumpGlib() {
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#ifndef NDEBUG
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PumpDestroyed(this);
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#endif
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g_source_destroy(work_source_);
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g_source_unref(work_source_);
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close(wakeup_pipe_read_);
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close(wakeup_pipe_write_);
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}
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// Return the timeout we want passed to poll.
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int MessagePumpGlib::HandlePrepare() {
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// We know we have work, but we haven't called HandleDispatch yet. Don't let
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// the pump block so that we can do some processing.
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if (state_ && // state_ may be null during tests.
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state_->has_work)
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return 0;
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// We don't think we have work to do, but make sure not to block
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// longer than the next time we need to run delayed work.
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return GetTimeIntervalMilliseconds(delayed_work_time_);
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}
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bool MessagePumpGlib::HandleCheck() {
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if (!state_) // state_ may be null during tests.
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return false;
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// We usually have a single message on the wakeup pipe, since we are only
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// signaled when the queue went from empty to non-empty, but there can be
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// two messages if a task posted a task, hence we read at most two bytes.
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// The glib poll will tell us whether there was data, so this read
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// shouldn't block.
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if (wakeup_gpollfd_->revents & G_IO_IN) {
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char msg[2];
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const int num_bytes = HANDLE_EINTR(read(wakeup_pipe_read_, msg, 2));
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if (num_bytes < 1) {
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NOTREACHED() << "Error reading from the wakeup pipe.";
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}
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DCHECK((num_bytes == 1 && msg[0] == '!') ||
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(num_bytes == 2 && msg[0] == '!' && msg[1] == '!'));
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// Since we ate the message, we need to record that we have more work,
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// because HandleCheck() may be called without HandleDispatch being called
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// afterwards.
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state_->has_work = true;
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}
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if (state_->has_work)
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return true;
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if (GetTimeIntervalMilliseconds(delayed_work_time_) == 0) {
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// The timer has expired. That condition will stay true until we process
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// that delayed work, so we don't need to record this differently.
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return true;
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}
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return false;
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}
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void MessagePumpGlib::HandleDispatch() {
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state_->has_work = false;
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if (state_->delegate->DoWork()) {
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// NOTE: on Windows at this point we would call ScheduleWork (see
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// MessagePumpGlib::HandleWorkMessage in message_pump_win.cc). But here,
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// instead of posting a message on the wakeup pipe, we can avoid the
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// syscalls and just signal that we have more work.
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state_->has_work = true;
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}
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if (state_->should_quit)
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return;
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state_->delegate->DoDelayedWork(&delayed_work_time_);
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}
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void MessagePumpGlib::Run(Delegate* delegate) {
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#ifndef NDEBUG
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CheckThread(this);
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#endif
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RunState state;
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state.delegate = delegate;
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state.should_quit = false;
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state.run_depth = state_ ? state_->run_depth + 1 : 1;
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state.has_work = false;
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RunState* previous_state = state_;
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state_ = &state;
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// We really only do a single task for each iteration of the loop. If we
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// have done something, assume there is likely something more to do. This
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// will mean that we don't block on the message pump until there was nothing
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// more to do. We also set this to true to make sure not to block on the
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// first iteration of the loop, so RunUntilIdle() works correctly.
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bool more_work_is_plausible = true;
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// We run our own loop instead of using g_main_loop_quit in one of the
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// callbacks. This is so we only quit our own loops, and we don't quit
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// nested loops run by others. TODO(deanm): Is this what we want?
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for (;;) {
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// Don't block if we think we have more work to do.
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bool block = !more_work_is_plausible;
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more_work_is_plausible = g_main_context_iteration(context_, block);
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if (state_->should_quit)
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break;
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more_work_is_plausible |= state_->delegate->DoWork();
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if (state_->should_quit)
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break;
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more_work_is_plausible |=
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state_->delegate->DoDelayedWork(&delayed_work_time_);
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if (state_->should_quit)
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break;
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if (more_work_is_plausible)
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continue;
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more_work_is_plausible = state_->delegate->DoIdleWork();
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if (state_->should_quit)
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break;
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}
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state_ = previous_state;
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}
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void MessagePumpGlib::Quit() {
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if (state_) {
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state_->should_quit = true;
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} else {
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NOTREACHED() << "Quit called outside Run!";
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}
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}
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void MessagePumpGlib::ScheduleWork() {
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// This can be called on any thread, so we don't want to touch any state
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// variables as we would then need locks all over. This ensures that if
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// we are sleeping in a poll that we will wake up.
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char msg = '!';
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if (HANDLE_EINTR(write(wakeup_pipe_write_, &msg, 1)) != 1) {
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NOTREACHED() << "Could not write to the UI message loop wakeup pipe!";
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}
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}
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void MessagePumpGlib::ScheduleDelayedWork(const TimeTicks& delayed_work_time) {
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// We need to wake up the loop in case the poll timeout needs to be
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// adjusted. This will cause us to try to do work, but that's OK.
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delayed_work_time_ = delayed_work_time;
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ScheduleWork();
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}
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bool MessagePumpGlib::ShouldQuit() const {
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CHECK(state_);
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return state_->should_quit;
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}
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} // namespace base
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