naiveproxy/base/callback_internal.h

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2018-08-11 08:35:24 +03:00
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file contains utility functions and classes that help the
// implementation, and management of the Callback objects.
#ifndef BASE_CALLBACK_INTERNAL_H_
#define BASE_CALLBACK_INTERNAL_H_
#include "base/base_export.h"
#include "base/callback_forward.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
namespace base {
struct FakeBindState;
namespace internal {
class CallbackBase;
class CallbackBaseCopyable;
class BindStateBase;
template <typename Functor, typename... BoundArgs>
struct BindState;
struct BindStateBaseRefCountTraits {
static void Destruct(const BindStateBase*);
};
template <typename T, bool IsScalar = std::is_scalar<T>::value>
struct PassingTraits;
template <typename T>
struct PassingTraits<T, false> {
using Type = T&&;
};
template <typename T>
struct PassingTraits<T, true> {
using Type = T;
};
template <typename T>
using PassingTraitsType = typename PassingTraits<T>::Type;
// BindStateBase is used to provide an opaque handle that the Callback
// class can use to represent a function object with bound arguments. It
// behaves as an existential type that is used by a corresponding
// DoInvoke function to perform the function execution. This allows
// us to shield the Callback class from the types of the bound argument via
// "type erasure."
// At the base level, the only task is to add reference counting data. Don't use
// RefCountedThreadSafe since it requires the destructor to be a virtual method.
// Creating a vtable for every BindState template instantiation results in a lot
// of bloat. Its only task is to call the destructor which can be done with a
// function pointer.
class BASE_EXPORT BindStateBase
: public RefCountedThreadSafe<BindStateBase, BindStateBaseRefCountTraits> {
public:
REQUIRE_ADOPTION_FOR_REFCOUNTED_TYPE();
using InvokeFuncStorage = void(*)();
private:
BindStateBase(InvokeFuncStorage polymorphic_invoke,
void (*destructor)(const BindStateBase*));
BindStateBase(InvokeFuncStorage polymorphic_invoke,
void (*destructor)(const BindStateBase*),
bool (*is_cancelled)(const BindStateBase*));
~BindStateBase() = default;
friend struct BindStateBaseRefCountTraits;
friend class RefCountedThreadSafe<BindStateBase, BindStateBaseRefCountTraits>;
friend class CallbackBase;
friend class CallbackBaseCopyable;
// Whitelist subclasses that access the destructor of BindStateBase.
template <typename Functor, typename... BoundArgs>
friend struct BindState;
friend struct ::base::FakeBindState;
bool IsCancelled() const {
return is_cancelled_(this);
}
// In C++, it is safe to cast function pointers to function pointers of
// another type. It is not okay to use void*. We create a InvokeFuncStorage
// that that can store our function pointer, and then cast it back to
// the original type on usage.
InvokeFuncStorage polymorphic_invoke_;
// Pointer to a function that will properly destroy |this|.
void (*destructor_)(const BindStateBase*);
bool (*is_cancelled_)(const BindStateBase*);
DISALLOW_COPY_AND_ASSIGN(BindStateBase);
};
// Holds the Callback methods that don't require specialization to reduce
// template bloat.
// CallbackBase<MoveOnly> is a direct base class of MoveOnly callbacks, and
// CallbackBase<Copyable> uses CallbackBase<MoveOnly> for its implementation.
class BASE_EXPORT CallbackBase {
public:
CallbackBase(CallbackBase&& c) noexcept;
CallbackBase& operator=(CallbackBase&& c) noexcept;
explicit CallbackBase(const CallbackBaseCopyable& c);
CallbackBase& operator=(const CallbackBaseCopyable& c);
explicit CallbackBase(CallbackBaseCopyable&& c) noexcept;
CallbackBase& operator=(CallbackBaseCopyable&& c) noexcept;
// Returns true if Callback is null (doesn't refer to anything).
bool is_null() const { return !bind_state_; }
explicit operator bool() const { return !is_null(); }
// Returns true if the callback invocation will be nop due to an cancellation.
// It's invalid to call this on uninitialized callback.
bool IsCancelled() const;
// Returns the Callback into an uninitialized state.
void Reset();
protected:
using InvokeFuncStorage = BindStateBase::InvokeFuncStorage;
// Returns true if this callback equals |other|. |other| may be null.
bool EqualsInternal(const CallbackBase& other) const;
constexpr inline CallbackBase();
// Allow initializing of |bind_state_| via the constructor to avoid default
// initialization of the scoped_refptr.
explicit CallbackBase(BindStateBase* bind_state);
InvokeFuncStorage polymorphic_invoke() const {
return bind_state_->polymorphic_invoke_;
}
// Force the destructor to be instantiated inside this translation unit so
// that our subclasses will not get inlined versions. Avoids more template
// bloat.
~CallbackBase();
scoped_refptr<BindStateBase> bind_state_;
};
constexpr CallbackBase::CallbackBase() = default;
// CallbackBase<Copyable> is a direct base class of Copyable Callbacks.
class BASE_EXPORT CallbackBaseCopyable : public CallbackBase {
public:
CallbackBaseCopyable(const CallbackBaseCopyable& c);
CallbackBaseCopyable(CallbackBaseCopyable&& c) noexcept;
CallbackBaseCopyable& operator=(const CallbackBaseCopyable& c);
CallbackBaseCopyable& operator=(CallbackBaseCopyable&& c) noexcept;
protected:
constexpr CallbackBaseCopyable() = default;
explicit CallbackBaseCopyable(BindStateBase* bind_state)
: CallbackBase(bind_state) {}
~CallbackBaseCopyable() = default;
};
} // namespace internal
} // namespace base
#endif // BASE_CALLBACK_INTERNAL_H_