mirror of
https://github.com/klzgrad/naiveproxy.git
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478 lines
17 KiB
C++
478 lines
17 KiB
C++
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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/atomicops.h"
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#include "base/bind.h"
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#include "base/command_line.h"
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#include "base/strings/string_number_conversions.h"
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#include "base/strings/stringprintf.h"
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#include "base/timer/elapsed_timer.h"
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#include "tools/gn/build_settings.h"
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#include "tools/gn/commands.h"
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#include "tools/gn/eclipse_writer.h"
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#include "tools/gn/json_project_writer.h"
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#include "tools/gn/ninja_target_writer.h"
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#include "tools/gn/ninja_writer.h"
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#include "tools/gn/qt_creator_writer.h"
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#include "tools/gn/runtime_deps.h"
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#include "tools/gn/scheduler.h"
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#include "tools/gn/setup.h"
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#include "tools/gn/standard_out.h"
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#include "tools/gn/switches.h"
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#include "tools/gn/target.h"
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#include "tools/gn/visual_studio_writer.h"
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#include "tools/gn/xcode_writer.h"
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namespace commands {
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namespace {
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const char kSwitchCheck[] = "check";
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const char kSwitchFilters[] = "filters";
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const char kSwitchIde[] = "ide";
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const char kSwitchIdeValueEclipse[] = "eclipse";
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const char kSwitchIdeValueQtCreator[] = "qtcreator";
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const char kSwitchIdeValueVs[] = "vs";
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const char kSwitchIdeValueVs2013[] = "vs2013";
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const char kSwitchIdeValueVs2015[] = "vs2015";
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const char kSwitchIdeValueVs2017[] = "vs2017";
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const char kSwitchIdeValueWinSdk[] = "winsdk";
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const char kSwitchIdeValueXcode[] = "xcode";
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const char kSwitchIdeValueJson[] = "json";
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const char kSwitchNinjaExtraArgs[] = "ninja-extra-args";
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const char kSwitchNoDeps[] = "no-deps";
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const char kSwitchRootTarget[] = "root-target";
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const char kSwitchSln[] = "sln";
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const char kSwitchWorkspace[] = "workspace";
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const char kSwitchJsonFileName[] = "json-file-name";
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const char kSwitchJsonIdeScript[] = "json-ide-script";
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const char kSwitchJsonIdeScriptArgs[] = "json-ide-script-args";
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// Collects Ninja rules for each toolchain. The lock protectes the rules.
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struct TargetWriteInfo {
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base::Lock lock;
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NinjaWriter::PerToolchainRules rules;
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};
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// Called on worker thread to write the ninja file.
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void BackgroundDoWrite(TargetWriteInfo* write_info, const Target* target) {
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std::string rule = NinjaTargetWriter::RunAndWriteFile(target);
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DCHECK(!rule.empty());
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{
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base::AutoLock lock(write_info->lock);
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write_info->rules[target->toolchain()].emplace_back(
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target, std::move(rule));
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}
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}
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// Called on the main thread.
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void ItemResolvedAndGeneratedCallback(TargetWriteInfo* write_info,
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const BuilderRecord* record) {
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const Item* item = record->item();
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const Target* target = item->AsTarget();
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if (target) {
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g_scheduler->ScheduleWork(base::Bind(&BackgroundDoWrite,
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write_info, target));
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}
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}
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// Returns a pointer to the target with the given file as an output, or null
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// if no targets generate the file. This is brute force since this is an
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// error condition and performance shouldn't matter.
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const Target* FindTargetThatGeneratesFile(const Builder& builder,
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const SourceFile& file) {
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std::vector<const Target*> targets = builder.GetAllResolvedTargets();
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if (targets.empty())
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return nullptr;
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OutputFile output_file(targets[0]->settings()->build_settings(), file);
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for (const Target* target : targets) {
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for (const auto& cur_output : target->computed_outputs()) {
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if (cur_output == output_file)
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return target;
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}
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}
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return nullptr;
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}
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// Prints an error that the given file was present as a source or input in
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// the given target(s) but was not generated by any of its dependencies.
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void PrintInvalidGeneratedInput(const Builder& builder,
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const SourceFile& file,
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const std::vector<const Target*>& targets) {
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std::string err;
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// Only show the toolchain labels (which can be confusing) if something
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// isn't the default.
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bool show_toolchains = false;
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const Label& default_toolchain =
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targets[0]->settings()->default_toolchain_label();
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for (const Target* target : targets) {
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if (target->settings()->toolchain_label() != default_toolchain) {
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show_toolchains = true;
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break;
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}
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}
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const Target* generator = FindTargetThatGeneratesFile(builder, file);
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if (generator &&
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generator->settings()->toolchain_label() != default_toolchain)
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show_toolchains = true;
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const std::string target_str = targets.size() > 1 ? "targets" : "target";
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err += "The file:\n";
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err += " " + file.value() + "\n";
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err += "is listed as an input or source for the " + target_str + ":\n";
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for (const Target* target : targets)
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err += " " + target->label().GetUserVisibleName(show_toolchains) + "\n";
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if (generator) {
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err += "but this file was not generated by any dependencies of the " +
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target_str + ". The target\nthat generates the file is:\n ";
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err += generator->label().GetUserVisibleName(show_toolchains);
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} else {
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err += "but no targets in the build generate that file.";
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}
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Err(Location(), "Input to " + target_str + " not generated by a dependency.",
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err).PrintToStdout();
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}
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bool CheckForInvalidGeneratedInputs(Setup* setup) {
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std::multimap<SourceFile, const Target*> unknown_inputs =
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g_scheduler->GetUnknownGeneratedInputs();
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if (unknown_inputs.empty())
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return true; // No bad files.
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int errors_found = 0;
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auto cur = unknown_inputs.begin();
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while (cur != unknown_inputs.end()) {
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errors_found++;
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auto end_of_range = unknown_inputs.upper_bound(cur->first);
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// Package the values more conveniently for printing.
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SourceFile bad_input = cur->first;
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std::vector<const Target*> targets;
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while (cur != end_of_range)
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targets.push_back((cur++)->second);
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PrintInvalidGeneratedInput(setup->builder(), bad_input, targets);
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OutputString("\n");
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}
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OutputString(
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"If you have generated inputs, there needs to be a dependency path "
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"between the\ntwo targets in addition to just listing the files. For "
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"indirect dependencies,\nthe intermediate ones must be public_deps. "
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"data_deps don't count since they're\nonly runtime dependencies. If "
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"you think a dependency chain exists, it might be\nbecause the chain "
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"is private. Try \"gn path\" to analyze.\n");
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if (errors_found > 1) {
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OutputString(base::StringPrintf("\n%d generated input errors found.\n",
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errors_found), DECORATION_YELLOW);
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}
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return false;
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}
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bool RunIdeWriter(const std::string& ide,
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const BuildSettings* build_settings,
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const Builder& builder,
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Err* err) {
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const base::CommandLine* command_line =
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base::CommandLine::ForCurrentProcess();
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bool quiet = command_line->HasSwitch(switches::kQuiet);
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base::ElapsedTimer timer;
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if (ide == kSwitchIdeValueEclipse) {
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bool res = EclipseWriter::RunAndWriteFile(build_settings, builder, err);
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if (res && !quiet) {
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OutputString("Generating Eclipse settings took " +
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base::Int64ToString(timer.Elapsed().InMilliseconds()) +
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"ms\n");
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}
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return res;
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} else if (ide == kSwitchIdeValueVs || ide == kSwitchIdeValueVs2013 ||
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ide == kSwitchIdeValueVs2015 || ide == kSwitchIdeValueVs2017) {
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VisualStudioWriter::Version version = VisualStudioWriter::Version::Vs2017;
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if (ide == kSwitchIdeValueVs2013)
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version = VisualStudioWriter::Version::Vs2013;
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else if (ide == kSwitchIdeValueVs2015)
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version = VisualStudioWriter::Version::Vs2015;
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std::string sln_name;
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if (command_line->HasSwitch(kSwitchSln))
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sln_name = command_line->GetSwitchValueASCII(kSwitchSln);
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std::string filters;
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if (command_line->HasSwitch(kSwitchFilters))
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filters = command_line->GetSwitchValueASCII(kSwitchFilters);
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std::string win_kit;
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if (command_line->HasSwitch(kSwitchIdeValueWinSdk))
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win_kit = command_line->GetSwitchValueASCII(kSwitchIdeValueWinSdk);
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std::string ninja_extra_args;
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if (command_line->HasSwitch(kSwitchNinjaExtraArgs))
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ninja_extra_args =
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command_line->GetSwitchValueASCII(kSwitchNinjaExtraArgs);
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bool no_deps = command_line->HasSwitch(kSwitchNoDeps);
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bool res = VisualStudioWriter::RunAndWriteFiles(
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build_settings, builder, version, sln_name, filters, win_kit,
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ninja_extra_args, no_deps, err);
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if (res && !quiet) {
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OutputString("Generating Visual Studio projects took " +
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base::Int64ToString(timer.Elapsed().InMilliseconds()) +
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"ms\n");
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}
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return res;
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} else if (ide == kSwitchIdeValueXcode) {
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bool res = XcodeWriter::RunAndWriteFiles(
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command_line->GetSwitchValueASCII(kSwitchWorkspace),
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command_line->GetSwitchValueASCII(kSwitchRootTarget),
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command_line->GetSwitchValueASCII(kSwitchNinjaExtraArgs),
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command_line->GetSwitchValueASCII(kSwitchFilters), build_settings,
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builder, err);
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if (res && !quiet) {
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OutputString("Generating Xcode projects took " +
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base::Int64ToString(timer.Elapsed().InMilliseconds()) +
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"ms\n");
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}
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return res;
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} else if (ide == kSwitchIdeValueQtCreator) {
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std::string root_target;
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if (command_line->HasSwitch(kSwitchRootTarget))
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root_target = command_line->GetSwitchValueASCII(kSwitchRootTarget);
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bool res = QtCreatorWriter::RunAndWriteFile(build_settings, builder, err,
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root_target);
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if (res && !quiet) {
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OutputString("Generating QtCreator projects took " +
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base::Int64ToString(timer.Elapsed().InMilliseconds()) +
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"ms\n");
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}
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return res;
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} else if (ide == kSwitchIdeValueJson) {
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std::string file_name =
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command_line->GetSwitchValueASCII(kSwitchJsonFileName);
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if (file_name.empty())
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file_name = "project.json";
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std::string exec_script =
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command_line->GetSwitchValueASCII(kSwitchJsonIdeScript);
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std::string exec_script_extra_args =
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command_line->GetSwitchValueASCII(kSwitchJsonIdeScriptArgs);
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std::string filters = command_line->GetSwitchValueASCII(kSwitchFilters);
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bool res = JSONProjectWriter::RunAndWriteFiles(
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build_settings, builder, file_name, exec_script, exec_script_extra_args,
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filters, quiet, err);
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if (res && !quiet) {
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OutputString("Generating JSON projects took " +
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base::Int64ToString(timer.Elapsed().InMilliseconds()) +
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"ms\n");
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}
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return res;
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}
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*err = Err(Location(), "Unknown IDE: " + ide);
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return false;
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}
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} // namespace
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const char kGen[] = "gen";
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const char kGen_HelpShort[] = "gen: Generate ninja files.";
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const char kGen_Help[] =
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R"(gn gen [--check] [<ide options>] <out_dir>
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Generates ninja files from the current tree and puts them in the given output
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directory.
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The output directory can be a source-repo-absolute path name such as:
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//out/foo
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Or it can be a directory relative to the current directory such as:
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out/foo
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"gn gen --check" is the same as running "gn check". See "gn help check"
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for documentation on that mode.
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See "gn help switches" for the common command-line switches.
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IDE options
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GN optionally generates files for IDE. Possibilities for <ide options>
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--ide=<ide_name>
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Generate files for an IDE. Currently supported values:
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"eclipse" - Eclipse CDT settings file.
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"vs" - Visual Studio project/solution files.
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(default Visual Studio version: 2015)
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"vs2013" - Visual Studio 2013 project/solution files.
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"vs2015" - Visual Studio 2015 project/solution files.
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"vs2017" - Visual Studio 2017 project/solution files.
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"xcode" - Xcode workspace/solution files.
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"qtcreator" - QtCreator project files.
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"json" - JSON file containing target information
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--filters=<path_prefixes>
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Semicolon-separated list of label patterns used to limit the set of
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generated projects (see "gn help label_pattern"). Only matching targets
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and their dependencies will be included in the solution. Only used for
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Visual Studio, Xcode and JSON.
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Visual Studio Flags
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--sln=<file_name>
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Override default sln file name ("all"). Solution file is written to the
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root build directory.
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--no-deps
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Don't include targets dependencies to the solution. Changes the way how
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--filters option works. Only directly matching targets are included.
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--winsdk=<sdk_version>
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Use the specified Windows 10 SDK version to generate project files.
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As an example, "10.0.15063.0" can be specified to use Creators Update SDK
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instead of the default one.
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--ninja-extra-args=<string>
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This string is passed without any quoting to the ninja invocation
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command-line. Can be used to configure ninja flags, like "-j".
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Xcode Flags
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--workspace=<file_name>
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Override defaut workspace file name ("all"). The workspace file is
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written to the root build directory.
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--ninja-extra-args=<string>
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This string is passed without any quoting to the ninja invocation
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command-line. Can be used to configure ninja flags, like "-j".
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--root-target=<target_name>
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Name of the target corresponding to "All" target in Xcode. If unset,
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"All" invokes ninja without any target and builds everything.
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QtCreator Flags
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--root-target=<target_name>
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Name of the root target for which the QtCreator project will be generated
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to contain files of it and its dependencies. If unset, the whole build
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graph will be emitted.
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Eclipse IDE Support
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GN DOES NOT generate Eclipse CDT projects. Instead, it generates a settings
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file which can be imported into an Eclipse CDT project. The XML file contains
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a list of include paths and defines. Because GN does not generate a full
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.cproject definition, it is not possible to properly define includes/defines
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for each file individually. Instead, one set of includes/defines is generated
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for the entire project. This works fairly well but may still result in a few
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indexer issues here and there.
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Generic JSON Output
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Dumps target information to a JSON file and optionally invokes a
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python script on the generated file. See the comments at the beginning
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of json_project_writer.cc and desc_builder.cc for an overview of the JSON
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file format.
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--json-file-name=<json_file_name>
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Overrides default file name (project.json) of generated JSON file.
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--json-ide-script=<path_to_python_script>
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Executes python script after the JSON file is generated. Path can be
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project absolute (//), system absolute (/) or relative, in which case the
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output directory will be base. Path to generated JSON file will be first
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argument when invoking script.
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--json-ide-script-args=<argument>
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Optional second argument that will passed to executed script.
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)";
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int RunGen(const std::vector<std::string>& args) {
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base::ElapsedTimer timer;
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if (args.size() != 1) {
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Err(Location(), "Need exactly one build directory to generate.",
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"I expected something more like \"gn gen out/foo\"\n"
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"You can also see \"gn help gen\".").PrintToStdout();
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return 1;
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}
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// Deliberately leaked to avoid expensive process teardown.
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Setup* setup = new Setup();
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if (!setup->DoSetup(args[0], true))
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return 1;
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const base::CommandLine* command_line =
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||
|
base::CommandLine::ForCurrentProcess();
|
||
|
if (command_line->HasSwitch(kSwitchCheck))
|
||
|
setup->set_check_public_headers(true);
|
||
|
|
||
|
// Cause the load to also generate the ninja files for each target.
|
||
|
TargetWriteInfo write_info;
|
||
|
setup->builder().set_resolved_and_generated_callback(
|
||
|
base::Bind(&ItemResolvedAndGeneratedCallback, &write_info));
|
||
|
|
||
|
// Do the actual load. This will also write out the target ninja files.
|
||
|
if (!setup->Run())
|
||
|
return 1;
|
||
|
|
||
|
// Sort the targets in each toolchain according to their label. This makes
|
||
|
// the ninja files have deterministic content.
|
||
|
for (auto& cur_toolchain : write_info.rules) {
|
||
|
std::sort(cur_toolchain.second.begin(), cur_toolchain.second.end(),
|
||
|
[](const NinjaWriter::TargetRulePair& a,
|
||
|
const NinjaWriter::TargetRulePair& b) {
|
||
|
return a.first->label() < b.first->label();
|
||
|
});
|
||
|
}
|
||
|
|
||
|
Err err;
|
||
|
// Write the root ninja files.
|
||
|
if (!NinjaWriter::RunAndWriteFiles(&setup->build_settings(),
|
||
|
setup->builder(),
|
||
|
write_info.rules,
|
||
|
&err)) {
|
||
|
err.PrintToStdout();
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
if (!WriteRuntimeDepsFilesIfNecessary(setup->builder(), &err)) {
|
||
|
err.PrintToStdout();
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
if (!CheckForInvalidGeneratedInputs(setup))
|
||
|
return 1;
|
||
|
|
||
|
if (command_line->HasSwitch(kSwitchIde) &&
|
||
|
!RunIdeWriter(command_line->GetSwitchValueASCII(kSwitchIde),
|
||
|
&setup->build_settings(), setup->builder(), &err)) {
|
||
|
err.PrintToStdout();
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
base::TimeDelta elapsed_time = timer.Elapsed();
|
||
|
|
||
|
if (!command_line->HasSwitch(switches::kQuiet)) {
|
||
|
OutputString("Done. ", DECORATION_GREEN);
|
||
|
|
||
|
size_t targets_collected = 0;
|
||
|
for (const auto& rules : write_info.rules)
|
||
|
targets_collected += rules.second.size();
|
||
|
|
||
|
std::string stats =
|
||
|
"Made " + base::NumberToString(targets_collected) + " targets from " +
|
||
|
base::IntToString(
|
||
|
setup->scheduler().input_file_manager()->GetInputFileCount()) +
|
||
|
" files in " + base::Int64ToString(elapsed_time.InMilliseconds()) +
|
||
|
"ms\n";
|
||
|
OutputString(stats);
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
} // namespace commands
|