naiveproxy/net/socket/tcp_socket_posix.h

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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_TCP_SOCKET_POSIX_H_
#define NET_SOCKET_TCP_SOCKET_POSIX_H_
#include <stdint.h>
#include <memory>
#include "base/callback.h"
#include "base/compiler_specific.h"
#include "base/macros.h"
#include "net/base/address_family.h"
#include "net/base/completion_callback.h"
#include "net/base/net_export.h"
#include "net/log/net_log_with_source.h"
#include "net/socket/socket_descriptor.h"
#include "net/socket/socket_performance_watcher.h"
namespace base {
class TimeDelta;
}
namespace net {
class AddressList;
class IOBuffer;
class IPEndPoint;
class SocketPosix;
class NetLog;
struct NetLogSource;
class NET_EXPORT TCPSocketPosix {
public:
// |socket_performance_watcher| is notified of the performance metrics related
// to this socket. |socket_performance_watcher| may be null.
TCPSocketPosix(
std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher,
NetLog* net_log,
const NetLogSource& source);
virtual ~TCPSocketPosix();
// Opens the socket.
// Returns a net error code.
int Open(AddressFamily family);
// Takes ownership of |socket|, which is known to already be connected to the
// given peer address. However, peer address may be the empty address, for
// compatibility. The given peer address will be returned by GetPeerAddress.
int AdoptConnectedSocket(SocketDescriptor socket,
const IPEndPoint& peer_address);
// Takes ownership of |socket|, which may or may not be open, bound, or
// listening. The caller must determine the state of the socket based on its
// provenance and act accordingly. The socket may have connections waiting
// to be accepted, but must not be actually connected.
int AdoptUnconnectedSocket(SocketDescriptor socket);
// Binds this socket to |address|. This is generally only used on a server.
// Should be called after Open(). Returns a net error code.
int Bind(const IPEndPoint& address);
// Put this socket on listen state with the given |backlog|.
// Returns a net error code.
int Listen(int backlog);
// Accepts incoming connection.
// Returns a net error code.
int Accept(std::unique_ptr<TCPSocketPosix>* socket,
IPEndPoint* address,
const CompletionCallback& callback);
// Connects this socket to the given |address|.
// Should be called after Open().
// Returns a net error code.
int Connect(const IPEndPoint& address, const CompletionCallback& callback);
bool IsConnected() const;
bool IsConnectedAndIdle() const;
// IO:
// Multiple outstanding requests are not supported.
// Full duplex mode (reading and writing at the same time) is supported.
// Reads from the socket.
// Returns a net error code.
int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
int ReadIfReady(IOBuffer* buf,
int buf_len,
const CompletionCallback& callback);
// Writes to the socket.
// Returns a net error code.
int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
// Copies the local tcp address into |address| and returns a net error code.
int GetLocalAddress(IPEndPoint* address) const;
// Copies the remote tcp code into |address| and returns a net error code.
int GetPeerAddress(IPEndPoint* address) const;
// Sets various socket options.
// The commonly used options for server listening sockets:
// - AllowAddressReuse().
int SetDefaultOptionsForServer();
// The commonly used options for client sockets and accepted sockets:
// - SetNoDelay(true);
// - SetKeepAlive(true, 45).
void SetDefaultOptionsForClient();
int AllowAddressReuse();
int SetReceiveBufferSize(int32_t size);
int SetSendBufferSize(int32_t size);
bool SetKeepAlive(bool enable, int delay);
bool SetNoDelay(bool no_delay);
// Gets the estimated RTT. Returns false if the RTT is
// unavailable. May also return false when estimated RTT is 0.
bool GetEstimatedRoundTripTime(base::TimeDelta* out_rtt) const
WARN_UNUSED_RESULT;
// Closes the socket.
void Close();
void EnableTCPFastOpenIfSupported();
bool IsValid() const;
// Detachs from the current thread, to allow the socket to be transferred to
// a new thread. Should only be called when the object is no longer used by
// the old thread.
void DetachFromThread();
// Marks the start/end of a series of connect attempts for logging purpose.
//
// TCPClientSocket may attempt to connect to multiple addresses until it
// succeeds in establishing a connection. The corresponding log will have
// multiple NetLogEventType::TCP_CONNECT_ATTEMPT entries nested within a
// NetLogEventType::TCP_CONNECT. These methods set the start/end of
// NetLogEventType::TCP_CONNECT.
//
// TODO(yzshen): Change logging format and let TCPClientSocket log the
// start/end of a series of connect attempts itself.
void StartLoggingMultipleConnectAttempts(const AddressList& addresses);
void EndLoggingMultipleConnectAttempts(int net_error);
const NetLogWithSource& net_log() const { return net_log_; }
// Return the underlying SocketDescriptor and clean up this object, which may
// no longer be used. This method should be used only for testing. No read,
// write, or accept operations should be pending.
SocketDescriptor ReleaseSocketDescriptorForTesting();
private:
// States that using a socket with TCP FastOpen can lead to.
enum TCPFastOpenStatus {
TCP_FASTOPEN_STATUS_UNKNOWN,
// The initial FastOpen connect attempted returned synchronously,
// indicating that we had and sent a cookie along with the initial data.
TCP_FASTOPEN_FAST_CONNECT_RETURN,
// The initial FastOpen connect attempted returned asynchronously,
// indicating that we did not have a cookie for the server.
TCP_FASTOPEN_SLOW_CONNECT_RETURN,
// Some other error occurred on connection, so we couldn't tell if
// FastOpen would have worked.
TCP_FASTOPEN_ERROR,
// An attempt to do a FastOpen succeeded immediately
// (TCP_FASTOPEN_FAST_CONNECT_RETURN) and we later confirmed that the server
// had acked the data we sent.
TCP_FASTOPEN_SYN_DATA_ACK,
// An attempt to do a FastOpen succeeded immediately
// (TCP_FASTOPEN_FAST_CONNECT_RETURN) and we later confirmed that the server
// had nacked the data we sent.
TCP_FASTOPEN_SYN_DATA_NACK,
// An attempt to do a FastOpen succeeded immediately
// (TCP_FASTOPEN_FAST_CONNECT_RETURN) and our probe to determine if the
// socket was using FastOpen failed.
TCP_FASTOPEN_SYN_DATA_GETSOCKOPT_FAILED,
// An attempt to do a FastOpen failed (TCP_FASTOPEN_SLOW_CONNECT_RETURN)
// and we later confirmed that the server had acked initial data. This
// should never happen (we didn't send data, so it shouldn't have
// been acked).
TCP_FASTOPEN_NO_SYN_DATA_ACK,
// An attempt to do a FastOpen failed (TCP_FASTOPEN_SLOW_CONNECT_RETURN)
// and we later discovered that the server had nacked initial data. This
// is the expected case results for TCP_FASTOPEN_SLOW_CONNECT_RETURN.
TCP_FASTOPEN_NO_SYN_DATA_NACK,
// An attempt to do a FastOpen failed (TCP_FASTOPEN_SLOW_CONNECT_RETURN)
// and our later probe for ack/nack state failed.
TCP_FASTOPEN_NO_SYN_DATA_GETSOCKOPT_FAILED,
// The initial FastOpen connect+write succeeded immediately
// (TCP_FASTOPEN_FAST_CONNECT_RETURN) and a subsequent attempt to read from
// the connection failed.
TCP_FASTOPEN_FAST_CONNECT_READ_FAILED,
// The initial FastOpen connect+write failed
// (TCP_FASTOPEN_SLOW_CONNECT_RETURN)
// and a subsequent attempt to read from the connection failed.
TCP_FASTOPEN_SLOW_CONNECT_READ_FAILED,
// We didn't try FastOpen because it had failed in the past
// (g_tcp_fastopen_has_failed was true.)
// NOTE: This status is currently registered before a connect/write call
// is attempted, and may capture some cases where the status is registered
// but no connect is subsequently attempted.
// TODO(jri): The expectation is that such cases are not the common case
// with TCP FastOpen for SSL sockets however. Change code to be more
// accurate when TCP FastOpen is used for more than just SSL sockets.
TCP_FASTOPEN_PREVIOUSLY_FAILED,
TCP_FASTOPEN_MAX_VALUE
};
void AcceptCompleted(std::unique_ptr<TCPSocketPosix>* tcp_socket,
IPEndPoint* address,
const CompletionCallback& callback,
int rv);
int HandleAcceptCompleted(std::unique_ptr<TCPSocketPosix>* tcp_socket,
IPEndPoint* address,
int rv);
int BuildTcpSocketPosix(std::unique_ptr<TCPSocketPosix>* tcp_socket,
IPEndPoint* address);
void ConnectCompleted(const CompletionCallback& callback, int rv);
int HandleConnectCompleted(int rv);
void LogConnectBegin(const AddressList& addresses) const;
void LogConnectEnd(int net_error) const;
void ReadCompleted(const scoped_refptr<IOBuffer>& buf,
const CompletionCallback& callback,
int rv);
void ReadIfReadyCompleted(const CompletionCallback& callback, int rv);
int HandleReadCompleted(IOBuffer* buf, int rv);
void HandleReadCompletedHelper(int rv);
void WriteCompleted(const scoped_refptr<IOBuffer>& buf,
const CompletionCallback& callback,
int rv);
int HandleWriteCompleted(IOBuffer* buf, int rv);
int TcpFastOpenWrite(IOBuffer* buf,
int buf_len,
const CompletionCallback& callback);
// Notifies |socket_performance_watcher_| of the latest RTT estimate available
// from the tcp_info struct for this TCP socket.
void NotifySocketPerformanceWatcher();
// Called after the first read completes on a TCP FastOpen socket.
void UpdateTCPFastOpenStatusAfterRead();
std::unique_ptr<SocketPosix> socket_;
std::unique_ptr<SocketPosix> accept_socket_;
// Socket performance statistics (such as RTT) are reported to the
// |socket_performance_watcher_|. May be nullptr.
std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher_;
// Enables experimental TCP FastOpen option.
bool use_tcp_fastopen_;
// True when TCP FastOpen is in use and we have attempted the
// connect with write.
bool tcp_fastopen_write_attempted_;
// True when TCP FastOpen is in use and we have done the connect.
bool tcp_fastopen_connected_;
TCPFastOpenStatus tcp_fastopen_status_;
bool logging_multiple_connect_attempts_;
NetLogWithSource net_log_;
DISALLOW_COPY_AND_ASSIGN(TCPSocketPosix);
};
} // namespace net
#endif // NET_SOCKET_TCP_SOCKET_POSIX_H_