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73 lines
2.1 KiB
C++
73 lines
2.1 KiB
C++
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// Copyright 2017 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "net/nqe/network_id.h"
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#include <tuple>
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#include "base/base64.h"
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#include "base/strings/string_number_conversions.h"
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#include "net/nqe/proto/network_id_proto.pb.h"
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namespace net {
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namespace nqe {
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namespace internal {
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// static
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NetworkID NetworkID::FromString(const std::string& network_id) {
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std::string base64_decoded;
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if (!base::Base64Decode(network_id, &base64_decoded))
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return NetworkID(NetworkChangeNotifier::CONNECTION_UNKNOWN, std::string());
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NetworkIDProto network_id_proto;
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if (!network_id_proto.ParseFromString(base64_decoded))
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return NetworkID(NetworkChangeNotifier::CONNECTION_UNKNOWN, std::string());
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return NetworkID(static_cast<NetworkChangeNotifier::ConnectionType>(
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network_id_proto.connection_type()),
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network_id_proto.id());
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}
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NetworkID::NetworkID(NetworkChangeNotifier::ConnectionType type,
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const std::string& id)
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: type(type), id(id) {}
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NetworkID::NetworkID(const NetworkID& other) = default;
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NetworkID::~NetworkID() = default;
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bool NetworkID::operator==(const NetworkID& other) const {
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return type == other.type && id == other.id;
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}
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bool NetworkID::operator!=(const NetworkID& other) const {
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return !operator==(other);
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}
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NetworkID& NetworkID::operator=(const NetworkID& other) = default;
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// Overloaded to support ordered collections.
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bool NetworkID::operator<(const NetworkID& other) const {
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return std::tie(type, id) < std::tie(other.type, other.id);
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}
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std::string NetworkID::ToString() const {
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NetworkIDProto network_id_proto;
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network_id_proto.set_connection_type(static_cast<int>(type));
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network_id_proto.set_id(id);
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std::string serialized_network_id;
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if (!network_id_proto.SerializeToString(&serialized_network_id))
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return "";
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std::string base64_encoded;
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base::Base64Encode(serialized_network_id, &base64_encoded);
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return base64_encoded;
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}
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} // namespace internal
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} // namespace nqe
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} // namespace net
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