naiveproxy/content/common/devtools.mojom

132 lines
5.7 KiB
Plaintext
Raw Permalink Normal View History

2018-01-28 21:32:06 +03:00
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
module content.mojom;
import "ui/gfx/geometry/mojo/geometry.mojom";
// Provides extra capabilities required for DevTools frontend to function.
// This includes communication channel from/to inspected target which implements
// remote debugging protocol. Protocol messages go through browser process.
// This interface is implemented in DevTools renderer.
//
// Instances of this interface must be associated with navigation-related
// interface, since we should setup DevToolsFrontend before the navigation
// commits in the frame.
interface DevToolsFrontend {
// Sets up a main frame as a DevTools frontend. This exposes DevToolsHost
// object (see DevToolsHost.idl for details). The |api_script| is executed
// on each navigation in the frame before the DevTools frontend starts
// loading. It makes use of DevToolsHost to expose embedder capabilities to
// DevTools (e.g. connection to the inspected target).
SetupDevToolsFrontend(string api_script,
associated DevToolsFrontendHost host);
// Sets up a child frame to expose DevTools extension API by executing script
// |extension_api| on each navigation in the frame. This script provides
// required capabilities for DevTools extensions to function, implementing
// chrome.devtools extension API.
SetupDevToolsExtensionAPI(string extension_api);
};
// Provides embedder functionality to a frame serving as DevTools frontend.
// This interface is implemented in browser.
interface DevToolsFrontendHost {
// Sends a message to DevTools frontend embedder.
DispatchEmbedderMessage(string message);
};
// Used to send large messages in chunks from session to a host.
struct DevToolsMessageChunk {
// Whether this is a first chunk in a message.
bool is_first;
// Whether this is a last chunk in a message.
bool is_last;
// The total size of the message being sent in chunks, only comes in
// a first chunk.
uint32 message_size;
// Chunk data.
string data;
// Call id as defined in DevTools protocol, only comes for responses.
int32 call_id;
// State for future reattach, only comes for responses in a last chunk.
string post_state;
};
// Implemented by debugging targets which expose remote debugging protocol.
// Examples are local frame roots and service workers.
//
// Note that frame instances of this interface must be associated with
// navigation-related interface, since we should reattach sessions before
// the navigation commits in the frame.
//
// This interface is implemented in renderer hosting entity under debug.
interface DevToolsAgent {
// Attaches a new debugging session. This session speaks remote debugging
// protocol and restores all the changes to original state once destroyed.
//
// Associated |session| receives messages on UI thread and guarantees
// relative ordering with e.g. navigations.
//
// Non-associated |io_session| receives messages on IO thread and may
// interrupt long running JavaScript on the main thread. It should be used
// for debugging messages which are intended to interrupt execution,
// e.g. requesting a pause. There is no ordering guarantee relative to
// regular |session|.
//
// If |reattach_state| is present, restores the state of the session to
// previously saved one (see DevToolsMessageChunk). This is useful when
// transferring a session from one agent to another while preserving the
// state. For example, cross-process navigation in a frame creates a new
// DevToolsAgent (in a different process), but we can preserve the state of
// debugging session by copying it from one agent to another.
//
// ------ Why separate sessions? ------
//
// To guarantee ordering with legacy IPC channel, we must bind session
// synchronously on the UI thread. Otherwise there is a time window
// when the request is not yet bound, but the messages may already come.
// In this case, messages will be sent to UI hoping that interface
// is bound there, and get incorrectly dispatched.
//
// On the other hand, we need to handle some of the messages on IO without
// going to UI first (as described above). This means an interface bound
// on IO thread. Thus a session per thread.
AttachDevToolsSession(associated DevToolsSessionHost host,
associated DevToolsSession& session,
DevToolsSession& io_session,
string? reattach_state);
};
// Represents an attached session which exposes remote debugging protocol.
// This interface is implemented in renderer hosting entity under debug.
interface DevToolsSession {
// Dispatches protocol message from a client to a debugging target.
// |method| is a method name as defined in protocol (e.g. "Runtime.evaluate").
// |call_id| is a command id as defined in protocol, and is going to be
// reported back to host in a response message (see DevToolsMessageChunk).
DispatchProtocolMessage(int32 call_id, string method, string message);
// Requests an element at specific position to be inspected.
InspectElement(gfx.mojom.Point point);
};
// A peer of DevToolsSession representing a remote debugging client
// which receives notifications and responses from a session.
// This interface is implemented in browser.
interface DevToolsSessionHost {
// Dispatches protocol message (in chunks) to a remote debugging client.
DispatchProtocolMessage(DevToolsMessageChunk chunk);
// Requests a new DevTools window for a frame with given routing id.
// TODO(dgozman): get rid of routing id when possible.
RequestNewWindow(int32 frame_routing_id) => (bool success);
};