naiveproxy/tools/gn/visual_studio_writer.cc

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2018-01-28 19:30:36 +03:00
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "tools/gn/visual_studio_writer.h"
#include <algorithm>
#include <iterator>
#include <map>
#include <memory>
#include <set>
#include <string>
#include "base/containers/queue.h"
#include "base/logging.h"
#include "base/strings/string_util.h"
#include "base/strings/utf_string_conversions.h"
#include "tools/gn/builder.h"
#include "tools/gn/commands.h"
#include "tools/gn/config.h"
#include "tools/gn/config_values_extractors.h"
#include "tools/gn/deps_iterator.h"
#include "tools/gn/filesystem_utils.h"
#include "tools/gn/label_pattern.h"
#include "tools/gn/parse_tree.h"
#include "tools/gn/path_output.h"
#include "tools/gn/source_file_type.h"
#include "tools/gn/standard_out.h"
#include "tools/gn/target.h"
#include "tools/gn/variables.h"
#include "tools/gn/visual_studio_utils.h"
#include "tools/gn/xml_element_writer.h"
#if defined(OS_WIN)
#include "base/win/registry.h"
#endif
namespace {
struct SemicolonSeparatedWriter {
void operator()(const std::string& value, std::ostream& out) const {
out << XmlEscape(value) + ';';
}
};
struct IncludeDirWriter {
explicit IncludeDirWriter(PathOutput& path_output)
: path_output_(path_output) {}
~IncludeDirWriter() = default;
void operator()(const SourceDir& dir, std::ostream& out) const {
path_output_.WriteDir(out, dir, PathOutput::DIR_NO_LAST_SLASH);
out << ";";
}
PathOutput& path_output_;
};
struct SourceFileWriter {
SourceFileWriter(PathOutput& path_output, const SourceFile& source_file)
: path_output_(path_output), source_file_(source_file) {}
~SourceFileWriter() = default;
void operator()(std::ostream& out) const {
path_output_.WriteFile(out, source_file_);
}
PathOutput& path_output_;
const SourceFile& source_file_;
};
const char kToolsetVersionVs2013[] = "v120"; // Visual Studio 2013
const char kToolsetVersionVs2015[] = "v140"; // Visual Studio 2015
const char kToolsetVersionVs2017[] = "v141"; // Visual Studio 2017
const char kProjectVersionVs2013[] = "12.0"; // Visual Studio 2013
const char kProjectVersionVs2015[] = "14.0"; // Visual Studio 2015
const char kProjectVersionVs2017[] = "15.0"; // Visual Studio 2017
const char kVersionStringVs2013[] = "Visual Studio 2013"; // Visual Studio 2013
const char kVersionStringVs2015[] = "Visual Studio 2015"; // Visual Studio 2015
const char kVersionStringVs2017[] = "Visual Studio 2017"; // Visual Studio 2017
const char kWindowsKitsVersion[] = "10"; // Windows 10 SDK
const char kWindowsKitsDefaultVersion[] = "10.0.15063.0"; // Windows 10 SDK
const char kGuidTypeProject[] = "{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}";
const char kGuidTypeFolder[] = "{2150E333-8FDC-42A3-9474-1A3956D46DE8}";
const char kGuidSeedProject[] = "project";
const char kGuidSeedFolder[] = "folder";
const char kGuidSeedFilter[] = "filter";
const char kConfigurationName[] = "GN";
const char kCharSetUnicode[] = "_UNICODE";
const char kCharSetMultiByte[] = "_MBCS";
std::string GetWindowsKitsIncludeDirs(const std::string& win_kit) {
std::string kits_path;
#if defined(OS_WIN)
const base::char16* const subkeys[] = {
L"SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots",
L"SOFTWARE\\Wow6432Node\\Microsoft\\Windows Kits\\Installed Roots"};
base::string16 value_name =
base::ASCIIToUTF16("KitsRoot") + base::ASCIIToUTF16(kWindowsKitsVersion);
for (const base::char16* subkey : subkeys) {
base::win::RegKey key(HKEY_LOCAL_MACHINE, subkey, KEY_READ);
base::string16 value;
if (key.ReadValue(value_name.c_str(), &value) == ERROR_SUCCESS) {
kits_path = base::UTF16ToUTF8(value);
break;
}
}
#endif // OS_WIN
if (kits_path.empty()) {
kits_path = std::string("C:\\Program Files (x86)\\Windows Kits\\") +
kWindowsKitsVersion + "\\";
}
const std::string kit_prefix = kits_path + "Include\\" + win_kit + "\\";
return kit_prefix + "shared;" + kit_prefix + "um;" + kit_prefix + "winrt;";
}
std::string GetConfigurationType(const Target* target, Err* err) {
switch (target->output_type()) {
case Target::EXECUTABLE:
return "Application";
case Target::SHARED_LIBRARY:
case Target::LOADABLE_MODULE:
return "DynamicLibrary";
case Target::STATIC_LIBRARY:
case Target::SOURCE_SET:
return "StaticLibrary";
case Target::GROUP:
return "Utility";
default:
*err = Err(Location(),
"Visual Studio doesn't support '" + target->label().name() +
"' target output type: " +
Target::GetStringForOutputType(target->output_type()));
return std::string();
}
}
void ParseCompilerOptions(const std::vector<std::string>& cflags,
CompilerOptions* options) {
for (const std::string& flag : cflags)
ParseCompilerOption(flag, options);
}
void ParseCompilerOptions(const Target* target, CompilerOptions* options) {
for (ConfigValuesIterator iter(target); !iter.done(); iter.Next()) {
ParseCompilerOptions(iter.cur().cflags(), options);
ParseCompilerOptions(iter.cur().cflags_c(), options);
ParseCompilerOptions(iter.cur().cflags_cc(), options);
}
}
void ParseLinkerOptions(const std::vector<std::string>& ldflags,
LinkerOptions* options) {
for (const std::string& flag : ldflags)
ParseLinkerOption(flag, options);
}
void ParseLinkerOptions(const Target* target, LinkerOptions* options) {
for (ConfigValuesIterator iter(target); !iter.done(); iter.Next()) {
ParseLinkerOptions(iter.cur().ldflags(), options);
}
}
// Returns a string piece pointing into the input string identifying the parent
// directory path, excluding the last slash. Note that the input pointer must
// outlive the output.
base::StringPiece FindParentDir(const std::string* path) {
DCHECK(path && !path->empty());
for (int i = static_cast<int>(path->size()) - 2; i >= 0; --i) {
if (IsSlash((*path)[i]))
return base::StringPiece(path->data(), i);
}
return base::StringPiece();
}
bool FilterTargets(const BuildSettings* build_settings,
const Builder& builder,
const std::string& filters,
bool no_deps,
std::vector<const Target*>* targets,
Err* err) {
if (filters.empty()) {
*targets = builder.GetAllResolvedTargets();
return true;
}
std::vector<LabelPattern> patterns;
if (!commands::FilterPatternsFromString(build_settings, filters, &patterns,
err))
return false;
commands::FilterTargetsByPatterns(builder.GetAllResolvedTargets(), patterns,
targets);
if (no_deps)
return true;
std::set<Label> labels;
base::queue<const Target*> to_process;
for (const Target* target : *targets) {
labels.insert(target->label());
to_process.push(target);
}
while (!to_process.empty()) {
const Target* target = to_process.front();
to_process.pop();
for (const auto& pair : target->GetDeps(Target::DEPS_ALL)) {
if (labels.find(pair.label) == labels.end()) {
targets->push_back(pair.ptr);
to_process.push(pair.ptr);
labels.insert(pair.label);
}
}
}
return true;
}
bool UnicodeTarget(const Target* target) {
for (ConfigValuesIterator it(target); !it.done(); it.Next()) {
for (const std::string& define : it.cur().defines()) {
if (define == kCharSetUnicode)
return true;
if (define == kCharSetMultiByte)
return false;
}
}
return true;
}
} // namespace
VisualStudioWriter::SolutionEntry::SolutionEntry(const std::string& _name,
const std::string& _path,
const std::string& _guid)
: name(_name), path(_path), guid(_guid), parent_folder(nullptr) {}
VisualStudioWriter::SolutionEntry::~SolutionEntry() = default;
VisualStudioWriter::SolutionProject::SolutionProject(
const std::string& _name,
const std::string& _path,
const std::string& _guid,
const std::string& _label_dir_path,
const std::string& _config_platform)
: SolutionEntry(_name, _path, _guid),
label_dir_path(_label_dir_path),
config_platform(_config_platform) {
// Make sure all paths use the same drive letter case. This is especially
// important when searching for the common path prefix.
label_dir_path[0] = base::ToUpperASCII(label_dir_path[0]);
}
VisualStudioWriter::SolutionProject::~SolutionProject() = default;
VisualStudioWriter::SourceFileCompileTypePair::SourceFileCompileTypePair(
const SourceFile* _file,
const char* _compile_type)
: file(_file), compile_type(_compile_type) {}
VisualStudioWriter::SourceFileCompileTypePair::~SourceFileCompileTypePair() =
default;
VisualStudioWriter::VisualStudioWriter(const BuildSettings* build_settings,
const char* config_platform,
Version version,
const std::string& win_kit)
: build_settings_(build_settings),
config_platform_(config_platform),
ninja_path_output_(build_settings->build_dir(),
build_settings->root_path_utf8(),
EscapingMode::ESCAPE_NINJA_COMMAND),
windows_sdk_version_(win_kit) {
DCHECK(!win_kit.empty());
switch (version) {
case Version::Vs2013:
project_version_ = kProjectVersionVs2013;
toolset_version_ = kToolsetVersionVs2013;
version_string_ = kVersionStringVs2013;
break;
case Version::Vs2015:
project_version_ = kProjectVersionVs2015;
toolset_version_ = kToolsetVersionVs2015;
version_string_ = kVersionStringVs2015;
break;
case Version::Vs2017:
project_version_ = kProjectVersionVs2017;
toolset_version_ = kToolsetVersionVs2017;
version_string_ = kVersionStringVs2017;
break;
default:
NOTREACHED() << "Not a valid Visual Studio Version: " << version;
}
windows_kits_include_dirs_ = GetWindowsKitsIncludeDirs(win_kit);
}
VisualStudioWriter::~VisualStudioWriter() {
}
// static
bool VisualStudioWriter::RunAndWriteFiles(const BuildSettings* build_settings,
const Builder& builder,
Version version,
const std::string& sln_name,
const std::string& filters,
const std::string& win_sdk,
bool no_deps,
Err* err) {
std::vector<const Target*> targets;
if (!FilterTargets(build_settings, builder, filters, no_deps, &targets, err))
return false;
std::string win_kit = kWindowsKitsDefaultVersion;
if (!win_sdk.empty())
win_kit = win_sdk;
const char* config_platform = "Win32";
// Assume the "target_cpu" variable does not change between different
// toolchains.
if (!targets.empty()) {
const Scope* scope = targets.front()->settings()->base_config();
const Value* target_cpu_value = scope->GetValue(variables::kTargetCpu);
if (target_cpu_value != nullptr &&
target_cpu_value->string_value() == "x64")
config_platform = "x64";
}
VisualStudioWriter writer(build_settings, config_platform, version, win_kit);
writer.projects_.reserve(targets.size());
writer.folders_.reserve(targets.size());
for (const Target* target : targets) {
// Skip actions and bundle targets.
if (target->output_type() == Target::COPY_FILES ||
target->output_type() == Target::ACTION ||
target->output_type() == Target::ACTION_FOREACH ||
target->output_type() == Target::BUNDLE_DATA) {
continue;
}
if (!writer.WriteProjectFiles(target, err))
return false;
}
if (writer.projects_.empty()) {
*err = Err(Location(), "No Visual Studio projects generated.");
return false;
}
// Sort projects so they appear always in the same order in solution file.
// Otherwise solution file is rewritten and reloaded by Visual Studio.
std::sort(writer.projects_.begin(), writer.projects_.end(),
[](const std::unique_ptr<SolutionProject>& a,
const std::unique_ptr<SolutionProject>& b) {
return a->path < b->path;
});
writer.ResolveSolutionFolders();
return writer.WriteSolutionFile(sln_name, err);
}
bool VisualStudioWriter::WriteProjectFiles(const Target* target, Err* err) {
std::string project_name = target->label().name();
const char* project_config_platform = config_platform_;
if (!target->settings()->is_default()) {
project_name += "_" + target->toolchain()->label().name();
const Value* value =
target->settings()->base_config()->GetValue(variables::kCurrentCpu);
if (value != nullptr && value->string_value() == "x64")
project_config_platform = "x64";
else
project_config_platform = "Win32";
}
SourceFile target_file =
GetBuildDirForTargetAsSourceDir(target, BuildDirType::OBJ)
.ResolveRelativeFile(Value(nullptr, project_name + ".vcxproj"), err);
if (target_file.is_null())
return false;
base::FilePath vcxproj_path = build_settings_->GetFullPath(target_file);
std::string vcxproj_path_str = FilePathToUTF8(vcxproj_path);
projects_.emplace_back(new SolutionProject(
project_name, vcxproj_path_str,
MakeGuid(vcxproj_path_str, kGuidSeedProject),
FilePathToUTF8(build_settings_->GetFullPath(target->label().dir())),
project_config_platform));
std::stringstream vcxproj_string_out;
SourceFileCompileTypePairs source_types;
if (!WriteProjectFileContents(vcxproj_string_out, *projects_.back(), target,
&source_types, err)) {
projects_.pop_back();
return false;
}
// Only write the content to the file if it's different. That is
// both a performance optimization and more importantly, prevents
// Visual Studio from reloading the projects.
if (!WriteFileIfChanged(vcxproj_path, vcxproj_string_out.str(), err))
return false;
base::FilePath filters_path = UTF8ToFilePath(vcxproj_path_str + ".filters");
std::stringstream filters_string_out;
WriteFiltersFileContents(filters_string_out, target, source_types);
return WriteFileIfChanged(filters_path, filters_string_out.str(), err);
}
bool VisualStudioWriter::WriteProjectFileContents(
std::ostream& out,
const SolutionProject& solution_project,
const Target* target,
SourceFileCompileTypePairs* source_types,
Err* err) {
PathOutput path_output(
GetBuildDirForTargetAsSourceDir(target, BuildDirType::OBJ),
build_settings_->root_path_utf8(), EscapingMode::ESCAPE_NONE);
out << "<?xml version=\"1.0\" encoding=\"utf-8\"?>" << std::endl;
XmlElementWriter project(
out, "Project",
XmlAttributes("DefaultTargets", "Build")
.add("ToolsVersion", project_version_)
.add("xmlns", "http://schemas.microsoft.com/developer/msbuild/2003"));
{
std::unique_ptr<XmlElementWriter> configurations = project.SubElement(
"ItemGroup", XmlAttributes("Label", "ProjectConfigurations"));
std::unique_ptr<XmlElementWriter> project_config =
configurations->SubElement(
"ProjectConfiguration",
XmlAttributes("Include", std::string(kConfigurationName) + '|' +
solution_project.config_platform));
project_config->SubElement("Configuration")->Text(kConfigurationName);
project_config->SubElement("Platform")
->Text(solution_project.config_platform);
}
{
std::unique_ptr<XmlElementWriter> globals =
project.SubElement("PropertyGroup", XmlAttributes("Label", "Globals"));
globals->SubElement("ProjectGuid")->Text(solution_project.guid);
globals->SubElement("Keyword")->Text("Win32Proj");
globals->SubElement("RootNamespace")->Text(target->label().name());
globals->SubElement("IgnoreWarnCompileDuplicatedFilename")->Text("true");
globals->SubElement("PreferredToolArchitecture")->Text("x64");
globals->SubElement("WindowsTargetPlatformVersion")
->Text(windows_sdk_version_);
}
project.SubElement(
"Import", XmlAttributes("Project",
"$(VCTargetsPath)\\Microsoft.Cpp.Default.props"));
{
std::unique_ptr<XmlElementWriter> configuration = project.SubElement(
"PropertyGroup", XmlAttributes("Label", "Configuration"));
bool unicode_target = UnicodeTarget(target);
configuration->SubElement("CharacterSet")
->Text(unicode_target ? "Unicode" : "MultiByte");
std::string configuration_type = GetConfigurationType(target, err);
if (configuration_type.empty())
return false;
configuration->SubElement("ConfigurationType")->Text(configuration_type);
}
{
std::unique_ptr<XmlElementWriter> locals =
project.SubElement("PropertyGroup", XmlAttributes("Label", "Locals"));
locals->SubElement("PlatformToolset")->Text(toolset_version_);
}
project.SubElement(
"Import",
XmlAttributes("Project", "$(VCTargetsPath)\\Microsoft.Cpp.props"));
project.SubElement(
"Import",
XmlAttributes("Project",
"$(VCTargetsPath)\\BuildCustomizations\\masm.props"));
project.SubElement("ImportGroup",
XmlAttributes("Label", "ExtensionSettings"));
{
std::unique_ptr<XmlElementWriter> property_sheets = project.SubElement(
"ImportGroup", XmlAttributes("Label", "PropertySheets"));
property_sheets->SubElement(
"Import",
XmlAttributes(
"Condition",
"exists('$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props')")
.add("Label", "LocalAppDataPlatform")
.add("Project",
"$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props"));
}
project.SubElement("PropertyGroup", XmlAttributes("Label", "UserMacros"));
{
std::unique_ptr<XmlElementWriter> properties =
project.SubElement("PropertyGroup");
{
std::unique_ptr<XmlElementWriter> out_dir =
properties->SubElement("OutDir");
path_output.WriteDir(out_dir->StartContent(false),
build_settings_->build_dir(),
PathOutput::DIR_INCLUDE_LAST_SLASH);
}
properties->SubElement("TargetName")->Text("$(ProjectName)");
if (target->output_type() != Target::GROUP) {
properties->SubElement("TargetPath")
->Text("$(OutDir)\\$(ProjectName)$(TargetExt)");
}
}
{
std::unique_ptr<XmlElementWriter> item_definitions =
project.SubElement("ItemDefinitionGroup");
{
std::unique_ptr<XmlElementWriter> cl_compile =
item_definitions->SubElement("ClCompile");
{
std::unique_ptr<XmlElementWriter> include_dirs =
cl_compile->SubElement("AdditionalIncludeDirectories");
RecursiveTargetConfigToStream<SourceDir>(
target, &ConfigValues::include_dirs, IncludeDirWriter(path_output),
include_dirs->StartContent(false));
include_dirs->Text(windows_kits_include_dirs_ +
"$(VSInstallDir)\\VC\\atlmfc\\include;" +
"%(AdditionalIncludeDirectories)");
}
CompilerOptions options;
ParseCompilerOptions(target, &options);
if (!options.additional_options.empty()) {
cl_compile->SubElement("AdditionalOptions")
->Text(options.additional_options + "%(AdditionalOptions)");
}
if (!options.buffer_security_check.empty()) {
cl_compile->SubElement("BufferSecurityCheck")
->Text(options.buffer_security_check);
}
cl_compile->SubElement("CompileAsWinRT")->Text("false");
cl_compile->SubElement("DebugInformationFormat")->Text("ProgramDatabase");
if (!options.disable_specific_warnings.empty()) {
cl_compile->SubElement("DisableSpecificWarnings")
->Text(options.disable_specific_warnings +
"%(DisableSpecificWarnings)");
}
cl_compile->SubElement("ExceptionHandling")->Text("false");
if (!options.forced_include_files.empty()) {
cl_compile->SubElement("ForcedIncludeFiles")
->Text(options.forced_include_files);
}
cl_compile->SubElement("MinimalRebuild")->Text("false");
if (!options.optimization.empty())
cl_compile->SubElement("Optimization")->Text(options.optimization);
cl_compile->SubElement("PrecompiledHeader")->Text("NotUsing");
{
std::unique_ptr<XmlElementWriter> preprocessor_definitions =
cl_compile->SubElement("PreprocessorDefinitions");
RecursiveTargetConfigToStream<std::string>(
target, &ConfigValues::defines, SemicolonSeparatedWriter(),
preprocessor_definitions->StartContent(false));
preprocessor_definitions->Text("%(PreprocessorDefinitions)");
}
if (!options.runtime_library.empty())
cl_compile->SubElement("RuntimeLibrary")->Text(options.runtime_library);
if (!options.treat_warning_as_error.empty()) {
cl_compile->SubElement("TreatWarningAsError")
->Text(options.treat_warning_as_error);
}
if (!options.warning_level.empty())
cl_compile->SubElement("WarningLevel")->Text(options.warning_level);
}
std::unique_ptr<XmlElementWriter> link =
item_definitions->SubElement("Link");
{
LinkerOptions options;
ParseLinkerOptions(target, &options);
if (!options.subsystem.empty())
link->SubElement("SubSystem")->Text(options.subsystem);
}
// We don't include resource compilation and other link options as ninja
// files are used to generate real build.
}
{
std::unique_ptr<XmlElementWriter> group = project.SubElement("ItemGroup");
std::vector<OutputFile> tool_outputs; // Prevent reallocation in loop.
for (const SourceFile& file : target->sources()) {
const char* compile_type;
Toolchain::ToolType tool_type = Toolchain::TYPE_NONE;
if (target->GetOutputFilesForSource(file, &tool_type, &tool_outputs)) {
compile_type = "CustomBuild";
std::unique_ptr<XmlElementWriter> build = group->SubElement(
compile_type, "Include", SourceFileWriter(path_output, file));
build->SubElement("Command")->Text("call ninja.exe -C $(OutDir) " +
tool_outputs[0].value());
build->SubElement("Outputs")->Text("$(OutDir)" +
tool_outputs[0].value());
} else {
compile_type = "None";
group->SubElement(compile_type, "Include",
SourceFileWriter(path_output, file));
}
source_types->push_back(SourceFileCompileTypePair(&file, compile_type));
}
}
project.SubElement(
"Import",
XmlAttributes("Project", "$(VCTargetsPath)\\Microsoft.Cpp.targets"));
project.SubElement(
"Import",
XmlAttributes("Project",
"$(VCTargetsPath)\\BuildCustomizations\\masm.targets"));
project.SubElement("ImportGroup", XmlAttributes("Label", "ExtensionTargets"));
std::string ninja_target = GetNinjaTarget(target);
{
std::unique_ptr<XmlElementWriter> build =
project.SubElement("Target", XmlAttributes("Name", "Build"));
build->SubElement(
"Exec", XmlAttributes("Command",
"call ninja.exe -C $(OutDir) " + ninja_target));
}
{
std::unique_ptr<XmlElementWriter> clean =
project.SubElement("Target", XmlAttributes("Name", "Clean"));
clean->SubElement(
"Exec",
XmlAttributes("Command",
"call ninja.exe -C $(OutDir) -tclean " + ninja_target));
}
return true;
}
void VisualStudioWriter::WriteFiltersFileContents(
std::ostream& out,
const Target* target,
const SourceFileCompileTypePairs& source_types) {
out << "<?xml version=\"1.0\" encoding=\"utf-8\"?>" << std::endl;
XmlElementWriter project(
out, "Project",
XmlAttributes("ToolsVersion", "4.0")
.add("xmlns", "http://schemas.microsoft.com/developer/msbuild/2003"));
std::ostringstream files_out;
{
std::unique_ptr<XmlElementWriter> filters_group =
project.SubElement("ItemGroup");
XmlElementWriter files_group(files_out, "ItemGroup", XmlAttributes(), 2);
// File paths are relative to vcxproj files which are generated to out dirs.
// Filters tree structure need to reflect source directories and be relative
// to target file. We need two path outputs then.
PathOutput file_path_output(
GetBuildDirForTargetAsSourceDir(target, BuildDirType::OBJ),
build_settings_->root_path_utf8(), EscapingMode::ESCAPE_NONE);
PathOutput filter_path_output(target->label().dir(),
build_settings_->root_path_utf8(),
EscapingMode::ESCAPE_NONE);
std::set<std::string> processed_filters;
for (const auto& file_and_type : source_types) {
std::unique_ptr<XmlElementWriter> cl_item = files_group.SubElement(
file_and_type.compile_type, "Include",
SourceFileWriter(file_path_output, *file_and_type.file));
std::ostringstream target_relative_out;
filter_path_output.WriteFile(target_relative_out, *file_and_type.file);
std::string target_relative_path = target_relative_out.str();
ConvertPathToSystem(&target_relative_path);
base::StringPiece filter_path = FindParentDir(&target_relative_path);
if (!filter_path.empty()) {
std::string filter_path_str = filter_path.as_string();
while (processed_filters.find(filter_path_str) ==
processed_filters.end()) {
auto it = processed_filters.insert(filter_path_str).first;
filters_group
->SubElement("Filter", XmlAttributes("Include", filter_path_str))
->SubElement("UniqueIdentifier")
->Text(MakeGuid(filter_path_str, kGuidSeedFilter));
filter_path_str = FindParentDir(&(*it)).as_string();
if (filter_path_str.empty())
break;
}
cl_item->SubElement("Filter")->Text(filter_path);
}
}
}
project.Text(files_out.str());
}
bool VisualStudioWriter::WriteSolutionFile(const std::string& sln_name,
Err* err) {
std::string name = sln_name.empty() ? "all" : sln_name;
SourceFile sln_file = build_settings_->build_dir().ResolveRelativeFile(
Value(nullptr, name + ".sln"), err);
if (sln_file.is_null())
return false;
base::FilePath sln_path = build_settings_->GetFullPath(sln_file);
std::stringstream string_out;
WriteSolutionFileContents(string_out, sln_path.DirName());
// Only write the content to the file if it's different. That is
// both a performance optimization and more importantly, prevents
// Visual Studio from reloading the projects.
return WriteFileIfChanged(sln_path, string_out.str(), err);
}
void VisualStudioWriter::WriteSolutionFileContents(
std::ostream& out,
const base::FilePath& solution_dir_path) {
out << "Microsoft Visual Studio Solution File, Format Version 12.00"
<< std::endl;
out << "# " << version_string_ << std::endl;
SourceDir solution_dir(FilePathToUTF8(solution_dir_path));
for (const std::unique_ptr<SolutionEntry>& folder : folders_) {
out << "Project(\"" << kGuidTypeFolder << "\") = \"(" << folder->name
<< ")\", \"" << RebasePath(folder->path, solution_dir) << "\", \""
<< folder->guid << "\"" << std::endl;
out << "EndProject" << std::endl;
}
for (const std::unique_ptr<SolutionProject>& project : projects_) {
out << "Project(\"" << kGuidTypeProject << "\") = \"" << project->name
<< "\", \"" << RebasePath(project->path, solution_dir) << "\", \""
<< project->guid << "\"" << std::endl;
out << "EndProject" << std::endl;
}
out << "Global" << std::endl;
out << "\tGlobalSection(SolutionConfigurationPlatforms) = preSolution"
<< std::endl;
const std::string config_mode_prefix = std::string(kConfigurationName) + '|';
const std::string config_mode = config_mode_prefix + config_platform_;
out << "\t\t" << config_mode << " = " << config_mode << std::endl;
out << "\tEndGlobalSection" << std::endl;
out << "\tGlobalSection(ProjectConfigurationPlatforms) = postSolution"
<< std::endl;
for (const std::unique_ptr<SolutionProject>& project : projects_) {
const std::string project_config_mode =
config_mode_prefix + project->config_platform;
out << "\t\t" << project->guid << '.' << config_mode
<< ".ActiveCfg = " << project_config_mode << std::endl;
out << "\t\t" << project->guid << '.' << config_mode
<< ".Build.0 = " << project_config_mode << std::endl;
}
out << "\tEndGlobalSection" << std::endl;
out << "\tGlobalSection(SolutionProperties) = preSolution" << std::endl;
out << "\t\tHideSolutionNode = FALSE" << std::endl;
out << "\tEndGlobalSection" << std::endl;
out << "\tGlobalSection(NestedProjects) = preSolution" << std::endl;
for (const std::unique_ptr<SolutionEntry>& folder : folders_) {
if (folder->parent_folder) {
out << "\t\t" << folder->guid << " = " << folder->parent_folder->guid
<< std::endl;
}
}
for (const std::unique_ptr<SolutionProject>& project : projects_) {
out << "\t\t" << project->guid << " = " << project->parent_folder->guid
<< std::endl;
}
out << "\tEndGlobalSection" << std::endl;
out << "EndGlobal" << std::endl;
}
void VisualStudioWriter::ResolveSolutionFolders() {
root_folder_path_.clear();
// Get all project directories. Create solution folder for each directory.
std::map<base::StringPiece, SolutionEntry*> processed_paths;
for (const std::unique_ptr<SolutionProject>& project : projects_) {
base::StringPiece folder_path = project->label_dir_path;
if (IsSlash(folder_path[folder_path.size() - 1]))
folder_path = folder_path.substr(0, folder_path.size() - 1);
auto it = processed_paths.find(folder_path);
if (it != processed_paths.end()) {
project->parent_folder = it->second;
} else {
std::string folder_path_str = folder_path.as_string();
std::unique_ptr<SolutionEntry> folder(new SolutionEntry(
FindLastDirComponent(SourceDir(folder_path)).as_string(),
folder_path_str, MakeGuid(folder_path_str, kGuidSeedFolder)));
project->parent_folder = folder.get();
processed_paths[folder_path] = folder.get();
folders_.push_back(std::move(folder));
if (root_folder_path_.empty()) {
root_folder_path_ = folder_path_str;
} else {
size_t common_prefix_len = 0;
size_t max_common_length =
std::min(root_folder_path_.size(), folder_path.size());
size_t i;
for (i = common_prefix_len; i < max_common_length; ++i) {
if (IsSlash(root_folder_path_[i]) && IsSlash(folder_path[i]))
common_prefix_len = i + 1;
else if (root_folder_path_[i] != folder_path[i])
break;
}
if (i == max_common_length &&
(i == folder_path.size() || IsSlash(folder_path[i])))
common_prefix_len = max_common_length;
if (common_prefix_len < root_folder_path_.size()) {
if (IsSlash(root_folder_path_[common_prefix_len - 1]))
--common_prefix_len;
root_folder_path_ = root_folder_path_.substr(0, common_prefix_len);
}
}
}
}
// Create also all parent folders up to |root_folder_path_|.
SolutionFolders additional_folders;
for (const std::unique_ptr<SolutionEntry>& solution_folder : folders_) {
if (solution_folder->path == root_folder_path_)
continue;
SolutionEntry* folder = solution_folder.get();
base::StringPiece parent_path;
while ((parent_path = FindParentDir(&folder->path)) != root_folder_path_) {
auto it = processed_paths.find(parent_path);
if (it != processed_paths.end()) {
folder = it->second;
} else {
std::unique_ptr<SolutionEntry> new_folder(new SolutionEntry(
FindLastDirComponent(SourceDir(parent_path)).as_string(),
parent_path.as_string(),
MakeGuid(parent_path.as_string(), kGuidSeedFolder)));
processed_paths[parent_path] = new_folder.get();
folder = new_folder.get();
additional_folders.push_back(std::move(new_folder));
}
}
}
folders_.insert(folders_.end(),
std::make_move_iterator(additional_folders.begin()),
std::make_move_iterator(additional_folders.end()));
// Sort folders by path.
std::sort(folders_.begin(), folders_.end(),
[](const std::unique_ptr<SolutionEntry>& a,
const std::unique_ptr<SolutionEntry>& b) {
return a->path < b->path;
});
// Match subfolders with their parents. Since |folders_| are sorted by path we
// know that parent folder always precedes its children in vector.
std::vector<SolutionEntry*> parents;
for (const std::unique_ptr<SolutionEntry>& folder : folders_) {
while (!parents.empty()) {
if (base::StartsWith(folder->path, parents.back()->path,
base::CompareCase::SENSITIVE)) {
folder->parent_folder = parents.back();
break;
} else {
parents.pop_back();
}
}
parents.push_back(folder.get());
}
}
std::string VisualStudioWriter::GetNinjaTarget(const Target* target) {
std::ostringstream ninja_target_out;
DCHECK(!target->dependency_output_file().value().empty());
ninja_path_output_.WriteFile(ninja_target_out,
target->dependency_output_file());
return ninja_target_out.str();
}