mirror of
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800 lines
28 KiB
C++
800 lines
28 KiB
C++
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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "tools/gn/functions.h"
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#include "tools/gn/config_values_generator.h"
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#include "tools/gn/err.h"
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#include "tools/gn/parse_tree.h"
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#include "tools/gn/scope.h"
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#include "tools/gn/target_generator.h"
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#include "tools/gn/template.h"
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#include "tools/gn/value.h"
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#include "tools/gn/variables.h"
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#define DEPENDENT_CONFIG_VARS \
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" Dependent configs: all_dependent_configs, public_configs\n"
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#define DEPS_VARS \
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" Deps: data_deps, deps, public_deps\n"
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#define GENERAL_TARGET_VARS \
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" General: check_includes, configs, data, inputs, output_name,\n" \
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" output_extension, public, sources, testonly, visibility\n"
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namespace functions {
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namespace {
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Value ExecuteGenericTarget(const char* target_type,
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Scope* scope,
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const FunctionCallNode* function,
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const std::vector<Value>& args,
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BlockNode* block,
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Err* err) {
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NonNestableBlock non_nestable(scope, function, "target");
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if (!non_nestable.Enter(err))
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return Value();
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if (!EnsureNotProcessingImport(function, scope, err) ||
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!EnsureNotProcessingBuildConfig(function, scope, err))
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return Value();
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Scope block_scope(scope);
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if (!FillTargetBlockScope(scope, function, target_type, block,
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args, &block_scope, err))
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return Value();
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block->Execute(&block_scope, err);
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if (err->has_error())
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return Value();
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TargetGenerator::GenerateTarget(&block_scope, function, args,
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target_type, err);
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if (err->has_error())
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return Value();
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block_scope.CheckForUnusedVars(err);
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return Value();
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}
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} // namespace
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// action ----------------------------------------------------------------------
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// Common help paragraph on script runtime execution directories.
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#define SCRIPT_EXECUTION_CONTEXT \
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" The script will be executed with the given arguments with the current\n"\
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" directory being that of the root build directory. If you pass files\n"\
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" to your script, see \"gn help rebase_path\" for how to convert\n" \
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" file names to be relative to the build directory (file names in the\n" \
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" sources, outputs, and inputs will be all treated as relative to the\n" \
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" current build file and converted as needed automatically).\n"
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// Common help paragraph on script output directories.
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#define SCRIPT_EXECUTION_OUTPUTS \
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" All output files must be inside the output directory of the build.\n" \
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" You would generally use |$target_out_dir| or |$target_gen_dir| to\n" \
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" reference the output or generated intermediate file directories,\n" \
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" respectively.\n"
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#define ACTION_DEPS \
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" The \"deps\" and \"public_deps\" for an action will always be\n" \
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" completed before any part of the action is run so it can depend on\n" \
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" the output of previous steps. The \"data_deps\" will be built if the\n" \
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" action is built, but may not have completed before all steps of the\n" \
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" action are started. This can give additional parallelism in the build\n"\
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" for runtime-only dependencies.\n"
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const char kAction[] = "action";
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const char kAction_HelpShort[] =
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"action: Declare a target that runs a script a single time.";
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const char kAction_Help[] =
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R"(action: Declare a target that runs a script a single time.
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This target type allows you to run a script a single time to produce one or
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more output files. If you want to run a script once for each of a set of
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input files, see "gn help action_foreach".
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Inputs
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In an action the "sources" and "inputs" are treated the same: they're both
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input dependencies on script execution with no special handling. If you want
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to pass the sources to your script, you must do so explicitly by including
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them in the "args". Note also that this means there is no special handling of
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paths since GN doesn't know which of the args are paths and not. You will
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want to use rebase_path() to convert paths to be relative to the
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root_build_dir.
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You can dynamically write input dependencies (for incremental rebuilds if an
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input file changes) by writing a depfile when the script is run (see "gn help
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depfile"). This is more flexible than "inputs".
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If the command line length is very long, you can use response files to pass
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args to your script. See "gn help response_file_contents".
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It is recommended you put inputs to your script in the "sources" variable,
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and stuff like other Python files required to run your script in the "inputs"
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variable.
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)"
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ACTION_DEPS
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R"(
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Outputs
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You should specify files created by your script by specifying them in the
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"outputs".
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)"
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SCRIPT_EXECUTION_CONTEXT
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R"(
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File name handling
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)"
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SCRIPT_EXECUTION_OUTPUTS
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R"(
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Variables
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args, data, data_deps, depfile, deps, inputs, outputs*, pool,
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response_file_contents, script*, sources
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* = required
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Example
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action("run_this_guy_once") {
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script = "doprocessing.py"
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sources = [ "my_configuration.txt" ]
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outputs = [ "$target_gen_dir/insightful_output.txt" ]
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# Our script imports this Python file so we want to rebuild if it changes.
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inputs = [ "helper_library.py" ]
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# Note that we have to manually pass the sources to our script if the
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# script needs them as inputs.
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args = [ "--out", rebase_path(target_gen_dir, root_build_dir) ] +
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rebase_path(sources, root_build_dir)
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}
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)";
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Value RunAction(Scope* scope,
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const FunctionCallNode* function,
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const std::vector<Value>& args,
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BlockNode* block,
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Err* err) {
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return ExecuteGenericTarget(functions::kAction, scope, function, args,
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block, err);
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}
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// action_foreach --------------------------------------------------------------
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const char kActionForEach[] = "action_foreach";
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const char kActionForEach_HelpShort[] =
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"action_foreach: Declare a target that runs a script over a set of files.";
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const char kActionForEach_Help[] =
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R"(action_foreach: Declare a target that runs a script over a set of files.
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This target type allows you to run a script once-per-file over a set of
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sources. If you want to run a script once that takes many files as input, see
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"gn help action".
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Inputs
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The script will be run once per file in the "sources" variable. The "outputs"
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variable should specify one or more files with a source expansion pattern in
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it (see "gn help source_expansion"). The output file(s) for each script
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invocation should be unique. Normally you use "{{source_name_part}}" in each
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output file.
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If your script takes additional data as input, such as a shared configuration
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file or a Python module it uses, those files should be listed in the "inputs"
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variable. These files are treated as dependencies of each script invocation.
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If the command line length is very long, you can use response files to pass
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args to your script. See "gn help response_file_contents".
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You can dynamically write input dependencies (for incremental rebuilds if an
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input file changes) by writing a depfile when the script is run (see "gn help
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depfile"). This is more flexible than "inputs".
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)"
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ACTION_DEPS
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R"(
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Outputs
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)"
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SCRIPT_EXECUTION_CONTEXT
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R"(
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File name handling
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)"
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SCRIPT_EXECUTION_OUTPUTS
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R"(
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Variables
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args, data, data_deps, depfile, deps, inputs, outputs*, pool,
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response_file_contents, script*, sources*
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* = required
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Example
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# Runs the script over each IDL file. The IDL script will generate both a .cc
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# and a .h file for each input.
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action_foreach("my_idl") {
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script = "idl_processor.py"
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sources = [ "foo.idl", "bar.idl" ]
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# Our script reads this file each time, so we need to list is as a
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# dependency so we can rebuild if it changes.
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inputs = [ "my_configuration.txt" ]
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# Transformation from source file name to output file names.
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outputs = [ "$target_gen_dir/{{source_name_part}}.h",
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"$target_gen_dir/{{source_name_part}}.cc" ]
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# Note that since "args" is opaque to GN, if you specify paths here, you
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# will need to convert it to be relative to the build directory using
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# rebase_path().
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args = [
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"{{source}}",
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"-o",
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rebase_path(relative_target_gen_dir, root_build_dir) +
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"/{{source_name_part}}.h" ]
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}
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)";
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Value RunActionForEach(Scope* scope,
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const FunctionCallNode* function,
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const std::vector<Value>& args,
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BlockNode* block,
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Err* err) {
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return ExecuteGenericTarget(functions::kActionForEach, scope, function, args,
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block, err);
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}
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// bundle_data -----------------------------------------------------------------
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const char kBundleData[] = "bundle_data";
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const char kBundleData_HelpShort[] =
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"bundle_data: [iOS/macOS] Declare a target without output.";
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const char kBundleData_Help[] =
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R"(bundle_data: [iOS/macOS] Declare a target without output.
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This target type allows to declare data that is required at runtime. It is
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used to inform "create_bundle" targets of the files to copy into generated
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bundle, see "gn help create_bundle" for help.
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The target must define a list of files as "sources" and a single "outputs".
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If there are multiple files, source expansions must be used to express the
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output. The output must reference a file inside of {{bundle_root_dir}}.
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This target can be used on all platforms though it is designed only to
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generate iOS/macOS bundle. In cross-platform projects, it is advised to put it
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behind iOS/macOS conditionals.
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See "gn help create_bundle" for more information.
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Variables
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sources*, outputs*, deps, data_deps, public_deps, visibility
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* = required
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Examples
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bundle_data("icudata") {
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sources = [ "sources/data/in/icudtl.dat" ]
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outputs = [ "{{bundle_resources_dir}}/{{source_file_part}}" ]
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}
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bundle_data("base_unittests_bundle_data]") {
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sources = [ "test/data" ]
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outputs = [
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"{{bundle_resources_dir}}/{{source_root_relative_dir}}/" +
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"{{source_file_part}}"
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]
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}
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bundle_data("material_typography_bundle_data") {
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sources = [
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"src/MaterialTypography.bundle/Roboto-Bold.ttf",
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"src/MaterialTypography.bundle/Roboto-Italic.ttf",
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"src/MaterialTypography.bundle/Roboto-Regular.ttf",
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"src/MaterialTypography.bundle/Roboto-Thin.ttf",
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]
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outputs = [
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"{{bundle_resources_dir}}/MaterialTypography.bundle/"
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"{{source_file_part}}"
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]
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}
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)";
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Value RunBundleData(Scope* scope,
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const FunctionCallNode* function,
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const std::vector<Value>& args,
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BlockNode* block,
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Err* err) {
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return ExecuteGenericTarget(functions::kBundleData, scope, function, args,
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block, err);
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}
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// create_bundle ---------------------------------------------------------------
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const char kCreateBundle[] = "create_bundle";
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const char kCreateBundle_HelpShort[] =
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"create_bundle: [iOS/macOS] Build an iOS or macOS bundle.";
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const char kCreateBundle_Help[] =
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R"(create_bundle: [ios/macOS] Build an iOS or macOS bundle.
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This target generates an iOS or macOS bundle (which is a directory with a
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well-know structure). This target does not define any sources, instead they
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are computed from all "bundle_data" target this one depends on transitively
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(the recursion stops at "create_bundle" targets).
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The "bundle_*_dir" properties must be defined. They will be used for the
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expansion of {{bundle_*_dir}} rules in "bundle_data" outputs.
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This target can be used on all platforms though it is designed only to
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generate iOS or macOS bundle. In cross-platform projects, it is advised to put
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it behind iOS/macOS conditionals.
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If a create_bundle is specified as a data_deps for another target, the bundle
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is considered a leaf, and its public and private dependencies will not
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contribute to any data or data_deps. Required runtime dependencies should be
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placed in the bundle. A create_bundle can declare its own explicit data and
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data_deps, however.
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Code signing
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Some bundle needs to be code signed as part of the build (on iOS all
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application needs to be code signed to run on a device). The code signature
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can be configured via the code_signing_script variable.
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If set, code_signing_script is the path of a script that invoked after all
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files have been moved into the bundle. The script must not change any file in
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the bundle, but may add new files.
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If code_signing_script is defined, then code_signing_outputs must also be
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defined and non-empty to inform when the script needs to be re-run. The
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code_signing_args will be passed as is to the script (so path have to be
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rebased) and additional inputs may be listed with the variable
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code_signing_sources.
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Variables
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bundle_root_dir*, bundle_contents_dir*, bundle_resources_dir*,
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bundle_executable_dir*, bundle_plugins_dir*, bundle_deps_filter, deps,
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data_deps, public_deps, visibility, product_type, code_signing_args,
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code_signing_script, code_signing_sources, code_signing_outputs,
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xcode_extra_attributes, xcode_test_application_name, partial_info_plist
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* = required
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Example
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# Defines a template to create an application. On most platform, this is just
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# an alias for an "executable" target, but on iOS/macOS, it builds an
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# application bundle.
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template("app") {
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if (!is_ios && !is_mac) {
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executable(target_name) {
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forward_variables_from(invoker, "*")
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}
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} else {
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app_name = target_name
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gen_path = target_gen_dir
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action("${app_name}_generate_info_plist") {
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script = [ "//build/ios/ios_gen_plist.py" ]
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sources = [ "templates/Info.plist" ]
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outputs = [ "$gen_path/Info.plist" ]
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args = rebase_path(sources, root_build_dir) +
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rebase_path(outputs, root_build_dir)
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}
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bundle_data("${app_name}_bundle_info_plist") {
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deps = [ ":${app_name}_generate_info_plist" ]
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sources = [ "$gen_path/Info.plist" ]
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outputs = [ "{{bundle_contents_dir}}/Info.plist" ]
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}
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executable("${app_name}_generate_executable") {
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forward_variables_from(invoker, "*", [
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"output_name",
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"visibility",
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])
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output_name =
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rebase_path("$gen_path/$app_name", root_build_dir)
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}
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code_signing =
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defined(invoker.code_signing) && invoker.code_signing
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if (is_ios && !code_signing) {
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bundle_data("${app_name}_bundle_executable") {
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deps = [ ":${app_name}_generate_executable" ]
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sources = [ "$gen_path/$app_name" ]
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outputs = [ "{{bundle_executable_dir}}/$app_name" ]
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}
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}
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create_bundle("${app_name}.app") {
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product_type = "com.apple.product-type.application"
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if (is_ios) {
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bundle_root_dir = "${root_build_dir}/$target_name"
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bundle_contents_dir = bundle_root_dir
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bundle_resources_dir = bundle_contents_dir
|
||
|
bundle_executable_dir = bundle_contents_dir
|
||
|
bundle_plugins_dir = "${bundle_contents_dir}/Plugins"
|
||
|
|
||
|
extra_attributes = {
|
||
|
ONLY_ACTIVE_ARCH = "YES"
|
||
|
DEBUG_INFORMATION_FORMAT = "dwarf"
|
||
|
}
|
||
|
} else {
|
||
|
bundle_root_dir = "${root_build_dir}/target_name"
|
||
|
bundle_contents_dir = "${bundle_root_dir}/Contents"
|
||
|
bundle_resources_dir = "${bundle_contents_dir}/Resources"
|
||
|
bundle_executable_dir = "${bundle_contents_dir}/MacOS"
|
||
|
bundle_plugins_dir = "${bundle_contents_dir}/Plugins"
|
||
|
}
|
||
|
deps = [ ":${app_name}_bundle_info_plist" ]
|
||
|
if (is_ios && code_signing) {
|
||
|
deps += [ ":${app_name}_generate_executable" ]
|
||
|
code_signing_script = "//build/config/ios/codesign.py"
|
||
|
code_signing_sources = [
|
||
|
invoker.entitlements_path,
|
||
|
"$target_gen_dir/$app_name",
|
||
|
]
|
||
|
code_signing_outputs = [
|
||
|
"$bundle_root_dir/$app_name",
|
||
|
"$bundle_root_dir/_CodeSignature/CodeResources",
|
||
|
"$bundle_root_dir/embedded.mobileprovision",
|
||
|
"$target_gen_dir/$app_name.xcent",
|
||
|
]
|
||
|
code_signing_args = [
|
||
|
"-i=" + ios_code_signing_identity,
|
||
|
"-b=" + rebase_path(
|
||
|
"$target_gen_dir/$app_name", root_build_dir),
|
||
|
"-e=" + rebase_path(
|
||
|
invoker.entitlements_path, root_build_dir),
|
||
|
"-e=" + rebase_path(
|
||
|
"$target_gen_dir/$app_name.xcent", root_build_dir),
|
||
|
rebase_path(bundle_root_dir, root_build_dir),
|
||
|
]
|
||
|
} else {
|
||
|
deps += [ ":${app_name}_bundle_executable" ]
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
)";
|
||
|
|
||
|
Value RunCreateBundle(Scope* scope,
|
||
|
const FunctionCallNode* function,
|
||
|
const std::vector<Value>& args,
|
||
|
BlockNode* block,
|
||
|
Err* err) {
|
||
|
return ExecuteGenericTarget(functions::kCreateBundle, scope, function, args,
|
||
|
block, err);
|
||
|
}
|
||
|
|
||
|
// copy ------------------------------------------------------------------------
|
||
|
|
||
|
const char kCopy[] = "copy";
|
||
|
const char kCopy_HelpShort[] =
|
||
|
"copy: Declare a target that copies files.";
|
||
|
const char kCopy_Help[] =
|
||
|
R"(copy: Declare a target that copies files.
|
||
|
|
||
|
File name handling
|
||
|
|
||
|
All output files must be inside the output directory of the build. You would
|
||
|
generally use |$target_out_dir| or |$target_gen_dir| to reference the output
|
||
|
or generated intermediate file directories, respectively.
|
||
|
|
||
|
Both "sources" and "outputs" must be specified. Sources can include as many
|
||
|
files as you want, but there can only be one item in the outputs list (plural
|
||
|
is used for the name for consistency with other target types).
|
||
|
|
||
|
If there is more than one source file, your output name should specify a
|
||
|
mapping from each source file to an output file name using source expansion
|
||
|
(see "gn help source_expansion"). The placeholders will look like
|
||
|
"{{source_name_part}}", for example.
|
||
|
|
||
|
Examples
|
||
|
|
||
|
# Write a rule that copies a checked-in DLL to the output directory.
|
||
|
copy("mydll") {
|
||
|
sources = [ "mydll.dll" ]
|
||
|
outputs = [ "$target_out_dir/mydll.dll" ]
|
||
|
}
|
||
|
|
||
|
# Write a rule to copy several files to the target generated files directory.
|
||
|
copy("myfiles") {
|
||
|
sources = [ "data1.dat", "data2.dat", "data3.dat" ]
|
||
|
|
||
|
# Use source expansion to generate output files with the corresponding file
|
||
|
# names in the gen dir. This will just copy each file.
|
||
|
outputs = [ "$target_gen_dir/{{source_file_part}}" ]
|
||
|
}
|
||
|
)";
|
||
|
|
||
|
Value RunCopy(const FunctionCallNode* function,
|
||
|
const std::vector<Value>& args,
|
||
|
Scope* scope,
|
||
|
Err* err) {
|
||
|
if (!EnsureNotProcessingImport(function, scope, err) ||
|
||
|
!EnsureNotProcessingBuildConfig(function, scope, err))
|
||
|
return Value();
|
||
|
TargetGenerator::GenerateTarget(scope, function, args, functions::kCopy, err);
|
||
|
return Value();
|
||
|
}
|
||
|
|
||
|
// executable ------------------------------------------------------------------
|
||
|
|
||
|
const char kExecutable[] = "executable";
|
||
|
const char kExecutable_HelpShort[] =
|
||
|
"executable: Declare an executable target.";
|
||
|
const char kExecutable_Help[] =
|
||
|
R"(executable: Declare an executable target.
|
||
|
|
||
|
Variables
|
||
|
|
||
|
)"
|
||
|
CONFIG_VALUES_VARS_HELP
|
||
|
DEPS_VARS
|
||
|
DEPENDENT_CONFIG_VARS
|
||
|
GENERAL_TARGET_VARS;
|
||
|
|
||
|
Value RunExecutable(Scope* scope,
|
||
|
const FunctionCallNode* function,
|
||
|
const std::vector<Value>& args,
|
||
|
BlockNode* block,
|
||
|
Err* err) {
|
||
|
return ExecuteGenericTarget(functions::kExecutable, scope, function, args,
|
||
|
block, err);
|
||
|
}
|
||
|
|
||
|
// group -----------------------------------------------------------------------
|
||
|
|
||
|
const char kGroup[] = "group";
|
||
|
const char kGroup_HelpShort[] =
|
||
|
"group: Declare a named group of targets.";
|
||
|
const char kGroup_Help[] =
|
||
|
R"(group: Declare a named group of targets.
|
||
|
|
||
|
This target type allows you to create meta-targets that just collect a set of
|
||
|
dependencies into one named target. Groups can additionally specify configs
|
||
|
that apply to their dependents.
|
||
|
|
||
|
Variables
|
||
|
|
||
|
)"
|
||
|
DEPS_VARS
|
||
|
DEPENDENT_CONFIG_VARS
|
||
|
|
||
|
R"(
|
||
|
Example
|
||
|
|
||
|
group("all") {
|
||
|
deps = [
|
||
|
"//project:runner",
|
||
|
"//project:unit_tests",
|
||
|
]
|
||
|
}
|
||
|
)";
|
||
|
|
||
|
Value RunGroup(Scope* scope,
|
||
|
const FunctionCallNode* function,
|
||
|
const std::vector<Value>& args,
|
||
|
BlockNode* block,
|
||
|
Err* err) {
|
||
|
return ExecuteGenericTarget(functions::kGroup, scope, function, args,
|
||
|
block, err);
|
||
|
}
|
||
|
|
||
|
// loadable_module -------------------------------------------------------------
|
||
|
|
||
|
const char kLoadableModule[] = "loadable_module";
|
||
|
const char kLoadableModule_HelpShort[] =
|
||
|
"loadable_module: Declare a loadable module target.";
|
||
|
const char kLoadableModule_Help[] =
|
||
|
R"(loadable_module: Declare a loadable module target.
|
||
|
|
||
|
This target type allows you to create an object file that is (and can only
|
||
|
be) loaded and unloaded at runtime.
|
||
|
|
||
|
A loadable module will be specified on the linker line for targets listing
|
||
|
the loadable module in its "deps". If you don't want this (if you don't need
|
||
|
to dynamically load the library at runtime), then you should use a
|
||
|
"shared_library" target type instead.
|
||
|
|
||
|
Variables
|
||
|
|
||
|
)"
|
||
|
CONFIG_VALUES_VARS_HELP
|
||
|
DEPS_VARS
|
||
|
DEPENDENT_CONFIG_VARS
|
||
|
GENERAL_TARGET_VARS;
|
||
|
|
||
|
Value RunLoadableModule(Scope* scope,
|
||
|
const FunctionCallNode* function,
|
||
|
const std::vector<Value>& args,
|
||
|
BlockNode* block,
|
||
|
Err* err) {
|
||
|
return ExecuteGenericTarget(functions::kLoadableModule, scope, function, args,
|
||
|
block, err);
|
||
|
}
|
||
|
|
||
|
// shared_library --------------------------------------------------------------
|
||
|
|
||
|
const char kSharedLibrary[] = "shared_library";
|
||
|
const char kSharedLibrary_HelpShort[] =
|
||
|
"shared_library: Declare a shared library target.";
|
||
|
const char kSharedLibrary_Help[] =
|
||
|
R"(shared_library: Declare a shared library target.
|
||
|
|
||
|
A shared library will be specified on the linker line for targets listing the
|
||
|
shared library in its "deps". If you don't want this (say you dynamically
|
||
|
load the library at runtime), then you should depend on the shared library
|
||
|
via "data_deps" or, on Darwin platforms, use a "loadable_module" target type
|
||
|
instead.
|
||
|
|
||
|
Variables
|
||
|
|
||
|
)"
|
||
|
CONFIG_VALUES_VARS_HELP
|
||
|
DEPS_VARS
|
||
|
DEPENDENT_CONFIG_VARS
|
||
|
GENERAL_TARGET_VARS;
|
||
|
|
||
|
Value RunSharedLibrary(Scope* scope,
|
||
|
const FunctionCallNode* function,
|
||
|
const std::vector<Value>& args,
|
||
|
BlockNode* block,
|
||
|
Err* err) {
|
||
|
return ExecuteGenericTarget(functions::kSharedLibrary, scope, function, args,
|
||
|
block, err);
|
||
|
}
|
||
|
|
||
|
// source_set ------------------------------------------------------------------
|
||
|
|
||
|
extern const char kSourceSet[] = "source_set";
|
||
|
extern const char kSourceSet_HelpShort[] =
|
||
|
"source_set: Declare a source set target.";
|
||
|
extern const char kSourceSet_Help[] =
|
||
|
R"(source_set: Declare a source set target.
|
||
|
|
||
|
A source set is a collection of sources that get compiled, but are not linked
|
||
|
to produce any kind of library. Instead, the resulting object files are
|
||
|
implicitly added to the linker line of all targets that depend on the source
|
||
|
set.
|
||
|
|
||
|
In most cases, a source set will behave like a static library, except no
|
||
|
actual library file will be produced. This will make the build go a little
|
||
|
faster by skipping creation of a large static library, while maintaining the
|
||
|
organizational benefits of focused build targets.
|
||
|
|
||
|
The main difference between a source set and a static library is around
|
||
|
handling of exported symbols. Most linkers assume declaring a function
|
||
|
exported means exported from the static library. The linker can then do dead
|
||
|
code elimination to delete code not reachable from exported functions.
|
||
|
|
||
|
A source set will not do this code elimination since there is no link step.
|
||
|
This allows you to link many sources sets into a shared library and have the
|
||
|
"exported symbol" notation indicate "export from the final shared library and
|
||
|
not from the intermediate targets." There is no way to express this concept
|
||
|
when linking multiple static libraries into a shared library.
|
||
|
|
||
|
Variables
|
||
|
|
||
|
)"
|
||
|
CONFIG_VALUES_VARS_HELP
|
||
|
DEPS_VARS
|
||
|
DEPENDENT_CONFIG_VARS
|
||
|
GENERAL_TARGET_VARS;
|
||
|
|
||
|
Value RunSourceSet(Scope* scope,
|
||
|
const FunctionCallNode* function,
|
||
|
const std::vector<Value>& args,
|
||
|
BlockNode* block,
|
||
|
Err* err) {
|
||
|
return ExecuteGenericTarget(functions::kSourceSet, scope, function, args,
|
||
|
block, err);
|
||
|
}
|
||
|
|
||
|
// static_library --------------------------------------------------------------
|
||
|
|
||
|
const char kStaticLibrary[] = "static_library";
|
||
|
const char kStaticLibrary_HelpShort[] =
|
||
|
"static_library: Declare a static library target.";
|
||
|
const char kStaticLibrary_Help[] =
|
||
|
R"(static_library: Declare a static library target.
|
||
|
|
||
|
Make a ".a" / ".lib" file.
|
||
|
|
||
|
If you only need the static library for intermediate results in the build,
|
||
|
you should consider a source_set instead since it will skip the (potentially
|
||
|
slow) step of creating the intermediate library file.
|
||
|
|
||
|
Variables
|
||
|
|
||
|
complete_static_lib
|
||
|
)"
|
||
|
CONFIG_VALUES_VARS_HELP
|
||
|
DEPS_VARS
|
||
|
DEPENDENT_CONFIG_VARS
|
||
|
GENERAL_TARGET_VARS;
|
||
|
|
||
|
Value RunStaticLibrary(Scope* scope,
|
||
|
const FunctionCallNode* function,
|
||
|
const std::vector<Value>& args,
|
||
|
BlockNode* block,
|
||
|
Err* err) {
|
||
|
return ExecuteGenericTarget(functions::kStaticLibrary, scope, function, args,
|
||
|
block, err);
|
||
|
}
|
||
|
|
||
|
// target ---------------------------------------------------------------------
|
||
|
|
||
|
const char kTarget[] = "target";
|
||
|
const char kTarget_HelpShort[] =
|
||
|
"target: Declare an target with the given programmatic type.";
|
||
|
const char kTarget_Help[] =
|
||
|
R"(target: Declare an target with the given programmatic type.
|
||
|
|
||
|
target(target_type_string, target_name_string) { ... }
|
||
|
|
||
|
The target() function is a way to invoke a built-in target or template with a
|
||
|
type determined at runtime. This is useful for cases where the type of a
|
||
|
target might not be known statically.
|
||
|
|
||
|
Only templates and built-in target functions are supported for the
|
||
|
target_type_string parameter. Arbitrary functions, configs, and toolchains
|
||
|
are not supported.
|
||
|
|
||
|
The call:
|
||
|
target("source_set", "doom_melon") {
|
||
|
Is equivalent to:
|
||
|
source_set("doom_melon") {
|
||
|
|
||
|
Example
|
||
|
|
||
|
if (foo_build_as_shared) {
|
||
|
my_type = "shared_library"
|
||
|
} else {
|
||
|
my_type = "source_set"
|
||
|
}
|
||
|
|
||
|
target(my_type, "foo") {
|
||
|
...
|
||
|
}
|
||
|
)";
|
||
|
Value RunTarget(Scope* scope,
|
||
|
const FunctionCallNode* function,
|
||
|
const std::vector<Value>& args,
|
||
|
BlockNode* block,
|
||
|
Err* err) {
|
||
|
if (args.size() != 2) {
|
||
|
*err = Err(function, "Expected two arguments.", "Try \"gn help target\".");
|
||
|
return Value();
|
||
|
}
|
||
|
|
||
|
// The first argument must be a string (the target type). Don't type-check
|
||
|
// the second argument since the target-specific function will do that.
|
||
|
if (!args[0].VerifyTypeIs(Value::STRING, err))
|
||
|
return Value();
|
||
|
const std::string& target_type = args[0].string_value();
|
||
|
|
||
|
// The rest of the args are passed to the function.
|
||
|
std::vector<Value> sub_args(args.begin() + 1, args.end());
|
||
|
|
||
|
// Run a template if it is one.
|
||
|
const Template* templ = scope->GetTemplate(target_type);
|
||
|
if (templ)
|
||
|
return templ->Invoke(scope, function, target_type, sub_args, block, err);
|
||
|
|
||
|
// Otherwise, assume the target is a built-in target type.
|
||
|
return ExecuteGenericTarget(target_type.c_str(), scope, function, sub_args,
|
||
|
block, err);
|
||
|
}
|
||
|
|
||
|
} // namespace functions
|