# Semaphore Pattern A semaphore is a synchronization pattern/primitive that imposes mutual exclusion on a limited number of resources. ## Implementation ```go package semaphore var ( ErrNoTickets = errors.New("semaphore: could not acquire semaphore") ErrIllegalRelease = errors.New("semaphore: can't release the semaphore without acquiring it first") ) // Interface contains the behavior of a semaphore that can be acquired and/or released. type Interface interface { Acquire() error Release() error } type implementation struct { sem chan struct{} timeout time.Duration } func (s *implementation) Acquire() error { select { case s.sem <- struct{}{}: return nil case <-time.After(s.timeout): return ErrNoTickets } } func (s *implementation) Release() error { select { case _ = <-s.sem: return nil case <-time.After(s.timeout): return ErrIllegalRelease } return nil } func New(tickets int, timeout time.Duration) Interface { return &implementation{ sem: make(chan struct{}, tickets), timeout: timeout, } } ``` ## Usage ### Semaphore with Timeouts ```go tickets, timeout := 1, 3*time.Second s := semaphore.New(tickets, timeout) if err := s.Acquire(); err != nil { panic(err) } // Do important work if err := s.Release(); err != nil { panic(err) } ``` ### Semaphore without Timeouts (Non-Blocking) ```go tickets, timeout := 0, 0 s := semaphore.New(tickets, timeout) if err := s.Acquire(); err != nil { if err != semaphore.ErrNoTickets { panic(err) } // No tickets left, can't work :( os.Exit(1) } ```