# Go Patterns [![Awesome Widget]][Awesome] [![Travis Widget]][Travis] [![License Widget]][License] [Awesome Widget]: https://img.shields.io/badge/awesome-%E2%9C%93-ff69b4.svg?style=flat-square [Awesome]: https://github.com/sindresorhus/awesome [Travis Widget]: https://img.shields.io/travis/tmrts/awesome-google-cloud.svg?style=flat-square [Travis]: http://travis-ci.org/tmrts/go-patterns [License Widget]: https://img.shields.io/badge/license-Creative%20Commons%204.0-E91E63.svg?style=flat-square [License]: http://creativecommons.org/licenses/by/4.0/ A curated collection of common patterns & idioms for Go. __Creational Patterns__: | Pattern | Description | |:-------:| ----------- | | [abstract_factory](abstract_factory.go) | use a generic function with specific factories | | [borg](borg.go) | a singleton with shared-state among instances | | [builder](builder.go) | instead of using multiple constructors, builder object receives parameters and returns constructed objects | | [factory_method](factory_method.go) | delegate a specialized function/method to create instances | | [lazy_evaluation](lazy_evaluation.go) | lazily-evaluated property pattern in Go | | [pool](pool.go) | preinstantiate and maintain a group of instances of the same type | | [prototype](prototype.go) | use a factory and clones of a prototype for new instances (if instantiation is expensive) | __Structural Patterns__: | Pattern | Description | |:-------:| ----------- | | [3-tier](3-tier.go) | data<->business logic<->presentation separation (strict relationships) | | [adapter](adapter.go) | adapt one interface to another using a white-list | | [bridge](bridge.go) | a client-provider middleman to soften interface changes | | [composite](composite.go) | encapsulate and provide access to a number of different objects | | [decorator](decorator.go) | wrap functionality with other functionality in order to affect outputs | | [facade](facade.go) | use one class as an API to a number of others | | [flyweight](flyweight.go) | transparently reuse existing instances of objects with similar/identical state | | [front_controller](front_controller.go) | single handler requests coming to the application | | [mvc](mvc.go) | model<->view<->controller (non-strict relationships) | | [proxy](proxy.go) | an object funnels operations to something else | __Behavioral Patterns__: | Pattern | Description | |:-------:| ----------- | | [chain](chain.go) | apply a chain of successive handlers to try and process the data | | [catalog](catalog.go) | general methods will call different specialized methods based on construction parameter | | [chaining_method](chaining_method.go) | continue callback next object method | | [command](command.go) | bundle a command and arguments to call later | | [mediator](mediator.go) | an object that knows how to connect other objects and act as a proxy | | [memento](memento.go) | generate an opaque token that can be used to go back to a previous state | | [observer](observer.go) | provide a callback for notification of events/changes to data | | [publish_subscribe](publish_subscribe.go) | a source syndicates events/data to 0+ registered listeners | | [registry](registry.go) | keep track of all subclasses of a given class | | [specification](specification.go) | business rules can be recombined by chaining the business rules together using boolean logic | | [state](state.go) | logic is organized into a discrete number of potential states and the next state that can be transitioned to | | [strategy](strategy.go) | selectable operations over the same data | | [template](template.go) | an object imposes a structure but takes pluggable components | | [visitor](visitor.go) | invoke a callback for all items of a collection | __Concurrency Patterns__: | Pattern | Description | |:-------:| ----------- | | [semaphore](semaphore.go) | data type for controlling access, to a common resource| # License [![Creative Commons License](http://i.creativecommons.org/l/by/4.0/88x31.png)](http://creativecommons.org/licenses/by/4.0/) This work is licensed under a [Creative Commons Attribution 4.0 International License](http://creativecommons.org/licenses/by/4.0/).