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*: trim trivial patterns
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@ -25,13 +25,11 @@ A curated collection of idiomatic design & application patterns for Go language.
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| Pattern | Description | Status |
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| Pattern | Description | Status |
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|:-------:|:----------- |:------:|
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|:-------:|:----------- |:------:|
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| [Adapter](/structural/adapter.md) | Adapts otherwise incompatible interfaces to work together by adapting one to the other | ✘ |
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| [Bridge](/structural/bridge.md) | Decouples an interface from its implementation so that the two can vary independently | ✘ |
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| [Bridge](/structural/bridge.md) | Decouples an interface from its implementation so that the two can vary independently | ✘ |
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| [Composite](/structural/composite.md) | Encapsulates and provides access to a number of different objects | ✘ |
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| [Composite](/structural/composite.md) | Encapsulates and provides access to a number of different objects | ✘ |
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| [Decorator](/structural/decorator.md) | Adds behavior to an object, statically or dynamically | ✔ |
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| [Decorator](/structural/decorator.md) | Adds behavior to an object, statically or dynamically | ✔ |
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| [Facade](/structural/facade.md) | Uses one type as an API to a number of others | ✘ |
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| [Facade](/structural/facade.md) | Uses one type as an API to a number of others | ✘ |
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| [Flyweight](/structural/flyweight.md) | Reuses existing instances of objects with similar/identical state to minimize resource usage | ✘ |
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| [Flyweight](/structural/flyweight.md) | Reuses existing instances of objects with similar/identical state to minimize resource usage | ✘ |
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| [Model View Controller](/structural/model_view_controller.md) | Divides an app into three interconnected parts to separate internal representation from presentation to user | ✘ |
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| [Proxy](/structural/proxy.md) | Provides a surrogate for an object to control it's actions | ✘ |
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| [Proxy](/structural/proxy.md) | Provides a surrogate for an object to control it's actions | ✘ |
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## Behavioral Patterns
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## Behavioral Patterns
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* [Object Pool](/creational/object-pool.md)
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* [Object Pool](/creational/object-pool.md)
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* [Singleton](/creational/singleton.md)
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* [Singleton](/creational/singleton.md)
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* [Structural Patterns](/README.md#structural-patterns)
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* [Structural Patterns](/README.md#structural-patterns)
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* [Adapter](/structural/adapter.md)
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* [Bridge](/structural/bridge.md)
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* [Bridge](/structural/bridge.md)
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* [Composite](/structural/composite.md)
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* [Composite](/structural/composite.md)
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* [Decorator](/structural/decorator.md)
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* [Decorator](/structural/decorator.md)
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* [Facade](/structural/facade.md)
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* [Facade](/structural/facade.md)
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* [Flyweight](/structural/flyweight.md)
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* [Flyweight](/structural/flyweight.md)
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* [Model View Controller](/structural/model_view_controller.md)
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* [Proxy](/structural/proxy.md)
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* [Proxy](/structural/proxy.md)
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* [Behavioral Patterns](/README.md#behavioral-patterns)
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* [Behavioral Patterns](/README.md#behavioral-patterns)
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* [Chain of Responsibility](/behavioral/chain_of_responsibility.md)
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* [Chain of Responsibility](/behavioral/chain_of_responsibility.md)
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