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behavioral/chain of responsibility: chain of responsibility pattern added.
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@ -36,7 +36,7 @@ A curated collection of idiomatic design & application patterns for Go language.
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| Pattern | Description | Status |
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| Pattern | Description | Status |
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|:-------:|:----------- |:------:|
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|:-------:|:----------- |:------:|
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| [Chain of Responsibility](/behavioral/chain_of_responsibility.md) | Avoids coupling a sender to receiver by giving more than object a chance to handle the request | ✘ |
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| [Chain of Responsibility](/behavioral/chain_of_responsibility.md) | Avoids coupling a sender to receiver by giving more than object a chance to handle the request | ✔ |
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| [Command](/behavioral/command.md) | Bundles a command and arguments to call later | ✘ |
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| [Command](/behavioral/command.md) | Bundles a command and arguments to call later | ✘ |
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| [Mediator](/behavioral/mediator.md) | Connects objects and acts as a proxy | ✘ |
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| [Mediator](/behavioral/mediator.md) | Connects objects and acts as a proxy | ✘ |
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| [Memento](/behavioral/memento.md) | Generate an opaque token that can be used to go back to a previous state | ✘ |
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| [Memento](/behavioral/memento.md) | Generate an opaque token that can be used to go back to a previous state | ✘ |
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49
behavioral/chain-of-responsibility/main.go
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49
behavioral/chain-of-responsibility/main.go
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package main
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import (
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"fmt"
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)
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type (
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//Data will be processed by chain
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Data struct {
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Data string
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}
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//Handler defines an interface for handling requests
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Handler interface {
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Handle(data *Data)
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}
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)
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//ConcreteAHandler implements Handler interface
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type ConcreteAHandler struct {
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//Next element in the chain
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Successor Handler
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}
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func (ca ConcreteAHandler) Handle(data *Data) {
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fmt.Printf("%s handled by Concrete A\n", data.Data)
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if ca.Successor != nil {
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ca.Successor.Handle(data)
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}
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}
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//ConcreteBHandler implements Handler interface
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type ConcreteBHandler struct {
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Successor Handler
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}
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func (cb ConcreteBHandler) Handle(data *Data) {
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fmt.Printf("%s handled by Concrete B\n", data.Data)
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if cb.Successor != nil {
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cb.Successor.Handle(data)
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}
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}
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func main() {
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data := &Data{Data: "Example Data"}
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var concreteBHandler Handler = ConcreteBHandler{}
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var concreteAHandler Handler = ConcreteAHandler{Successor: concreteBHandler}
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concreteAHandler.Handle(data)
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}
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64
behavioral/chain_of_responsibility.md
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behavioral/chain_of_responsibility.md
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# Chain Of Responsibility Pattern
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Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it. [Source](http://www.dofactory.com/net/chain-of-responsibility-design-pattern)
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## Implementation
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```go
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type (
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//Data will be processed by chain
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Data struct {
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Data string
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}
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//Handler defines an interface for handling requests
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Handler interface {
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Handle(data *Data)
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}
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)
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//ConcreteAHandler implements Handler interface
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type ConcreteAHandler struct {
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//Next element in the chain
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Successor Handler
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}
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func (ca ConcreteAHandler) Handle(data *Data) {
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fmt.Printf("%s handled by Concrete A\n", data.Data)
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if ca.Successor != nil {
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ca.Successor.Handle(data)
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}
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}
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//ConcreteBHandler implements Handler interface
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type ConcreteBHandler struct {
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Successor Handler
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}
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func (cb ConcreteBHandler) Handle(data *Data) {
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fmt.Printf("%s handled by Concrete B\n", data.Data)
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if cb.Successor != nil {
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cb.Successor.Handle(data)
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}
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}
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```
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We have created an interface for handling request. Then we have created 2 concretes struct implementing Handler. Each handler writes own message using by data.
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```go
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func main() {
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data := &Data{Data: "Example Data"}
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var concreteBHandler Handler = ConcreteBHandler{}
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var concreteAHandler Handler = ConcreteAHandler{Successor: concreteBHandler}
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concreteAHandler.Handle(data)
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}
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```
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Client initializes chain. Objects in the chain process data in order.
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## Usage
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For usage, see [chain-of-responsibility/main.go](chain-of-responsibility/main.go) or [view in the Playground](https://play.golang.org/p/tN8LZvjNpP).
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