1
0
mirror of https://github.com/tmrts/go-patterns.git synced 2024-11-21 20:46:08 +03:00

stability/circuit-breaker: revamp the old example

This commit is contained in:
Tamer Tas 2016-10-19 17:04:43 +03:00
parent f7e32625ec
commit 589531765d
5 changed files with 104 additions and 293 deletions

View File

@ -88,7 +88,7 @@ A curated collection of idiomatic design & application patterns for Go language.
| Pattern | Description | Status |
|:-------:|:----------- |:------:|
| [Bulkheads](/stability/bulkhead.md) | Enforces a principle of failure containment (i.e. prevents cascading failures) | ✘ |
| [Circuit-Breaker](/stability/circuit_breaker.md) | Stops the flow of the requests when requests are likely to fail | ✔ |
| [Circuit-Breaker](/stability/circuit-breaker.md) | Stops the flow of the requests when requests are likely to fail | ✔ |
| [Deadline](/stability/deadline.md) | Allows clients to stop waiting for a response once the probability of response becomes low (e.g. after waiting 10 seconds for a page refresh) | ✘ |
| [Fail-Fast](/stability/fail_fast.md) | Checks the availability of required resources at the start of a request and fails if the requirements are not satisfied | ✘ |
| [Handshaking](/stability/handshaking.md) | Asks a component if it can take any more load, if it can't the request is declined | ✘ |

View File

@ -51,7 +51,7 @@
* [Push & Pull](/messaging/push_pull.md)
* [Stability Patterns](/README.md#stability-patterns)
* [Bulkheads](/stability/bulkhead.md)
* [Circuit-Breaker](/stability/circuit_breaker.md)
* [Circuit-Breaker](/stability/circuit-breaker.md)
* [Deadline](/stability/deadline.md)
* [Fail-Fast](/stability/fail_fast.md)
* [Handshaking](/stability/handshaking.md)

View File

@ -0,0 +1,102 @@
# Circuit Breaker Pattern
Similar to electrical fuses that prevent fires when a circuit that is connected
to the electrical grid starts drawing a high amount of power which causes the
wires to heat up and combust, the circuit breaker design pattern is a fail-first
mechanism that shuts down the circuit, request/response relationship or a
service in the case of software development, to prevent bigger failures.
**Note:** The words "circuit" and "service" are used synonymously throught this
document.
## Implementation
Below is the implementation of a very simple circuit breaker to illustrate the purpose
of the circuit breaker design pattern.
### Operation Counter
`circuit.Counter` is a simple counter that records success and failure states of
a circuit along with a timestamp and calculates the consecutive number of
failures.
```go
package circuit
import (
"time"
)
type State int
const (
UnknownState State = iota
FailureState
SuccessState
)
type Counter interface {
Count(State)
ConsecutiveFailures() uint32
LastActivity() time.Time
Reset()
}
```
### Circuit Breaker
Circuit is wrapped using the `circuit.Breaker` closure that keeps an internal operation counter.
It returns a fast error if the circuit has failed consecutively more than the specified threshold.
After a while it retries the request and records it.
**Note:** Context type is used here to carry deadlines, cancelation signals, and
other request-scoped values across API boundaries and between processes.
```go
package circuit
import (
"context"
"time"
)
type Circuit func(context.Context) error
func Breaker(c Circuit, failureThreshold uint32) Circuit {
cnt := NewCounter()
return func(ctx context) error {
if cnt.ConsecutiveFailures() >= failureThreshold {
canRetry := func(cnt Counter) {
backoffLevel := Cnt.ConsecutiveFailures() - failureThreshold
// Calculates when should the circuit breaker resume propagating requests
// to the service
shouldRetryAt := cnt.LastActivity().Add(time.Seconds * 2 << backoffLevel)
return time.Now().After(shouldRetryAt)
}
if !canRetry(cnt) {
// Fails fast instead of propagating requests to the circuit since
// not enough time has passed since the last failure to retry
return ErrServiceUnavailable
}
}
// Unless the failure threshold is exceeded the wrapped service mimics the
// old behavior and the difference in behavior is seen after consecutive failures
if err := c(ctx); err != nil {
cnt.Count(FailureState)
return err
}
cnt.Count(SuccessState)
return nil
}
}
```
## Related Works
- [sony/gobreaker](https://github.com/sony/go-breaker) is a well-tested and intuitive circuit breaker implementation for real-world use cases.

View File

@ -1,7 +0,0 @@
# Circuit Breaker Pattern
The [circuit breaker design pattern](https://en.wikipedia.org/wiki/Circuit_breaker_design_pattern) is used to detect failures and encapsulates logic of preventing a failure to reoccur constantly.
# Implementation and Example
An example of implementation and usage can be found in [circuitbreaker.go](circuitbreaker.go).

View File

@ -1,284 +0,0 @@
package circuitbreaker
import (
"fmt"
"sync"
"time"
)
// Interface contains behavior that needs to be implemented
// for an object to be wrapped in a circuit-breaker
type Interface interface {
OnFailure()
OnCircuitBreak()
}
// Counts holds the numbers of requests and their successes/failures.
// CircuitBreaker clears the internal Counts either
// on the change of the state or at the closed-state intervals.
// Counts ignores the results of the requests sent before clearing.
type Counter struct {
Requests uint32
TotalSuccesses uint32
TotalFailures uint32
ConsecutiveSuccesses uint32
ConsecutiveFailures uint32
}
func (c *Counter) Request() {
c.Requests++
}
func (c *Counter) Success() {
c.TotalSuccesses++
c.ConsecutiveFailures = 0
c.ConsecutiveSuccesses++
}
func (c *Counter) Failure() {
c.TotalFailures++
c.ConsecutiveSuccesses = 0
c.ConsecutiveFailures++
}
func (c *Counter) Clear() {
c.Requests = 0
c.TotalSuccesses = 0
c.TotalFailures = 0
c.ConsecutiveSuccesses = 0
c.ConsecutiveFailures = 0
}
// Settings configures CircuitBreaker:
//
// Name is the name of the CircuitBreaker.
//
// MaxRequests is the maximum number of requests allowed to pass through
// when the CircuitBreaker is half-open.
// If MaxRequests is 0, the CircuitBreaker allows only 1 request.
//
// Interval is the cyclic period of the closed state
// for the CircuitBreaker to clear the internal Counts.
// If Interval is 0, the CircuitBreaker doesn't clear internal Counts during the closed state.
//
// Timeout is the period of the open state,
// after which the state of the CircuitBreaker becomes half-open.
// If Timeout is 0, the timeout value of the CircuitBreaker is set to 60 seconds.
//
// ReadyToTrip is called with a copy of Counts whenever a request fails in the closed state.
// If ReadyToTrip returns true, the CircuitBreaker will be placed into the open state.
// If ReadyToTrip is nil, default ReadyToTrip is used.
// Default ReadyToTrip returns true when the number of consecutive failures is more than 5.
//
// OnStateChange is called whenever the state of the CircuitBreaker changes.
type Settings struct {
Name string
MaxRequests uint32
Interval time.Duration
Timeout time.Duration
ReadyToTrip func(counts Counts) bool
OnStateChange func(name string, from State, to State)
}
// CircuitBreaker is a state machine to prevent sending requests that are likely to fail.
type CircuitBreaker struct {
name string
maxRequests uint32
interval time.Duration
timeout time.Duration
readyToTrip func(counts Counts) bool
onStateChange func(name string, from State, to State)
mutex sync.Mutex
state State
generation uint64
counts Counts
expiry time.Time
}
// NewCircuitBreaker returns a new CircuitBreaker configured with the given Settings.
func NewCircuitBreaker(st Settings) *CircuitBreaker {
cb := new(CircuitBreaker)
cb.name = st.Name
cb.interval = st.Interval
cb.onStateChange = st.OnStateChange
if st.MaxRequests == 0 {
cb.maxRequests = 1
} else {
cb.maxRequests = st.MaxRequests
}
if st.Timeout == 0 {
cb.timeout = defaultTimeout
} else {
cb.timeout = st.Timeout
}
if st.ReadyToTrip == nil {
cb.readyToTrip = defaultReadyToTrip
} else {
cb.readyToTrip = st.ReadyToTrip
}
cb.toNewGeneration(time.Now())
return cb
}
const defaultTimeout = time.Duration(60) * time.Second
func defaultReadyToTrip(counts Counts) bool {
return counts.ConsecutiveFailures > 5
}
// State returns the current state of the CircuitBreaker.
func (cb *CircuitBreaker) State() State {
cb.mutex.Lock()
defer cb.mutex.Unlock()
now := time.Now()
state, _ := cb.currentState(now)
return state
}
// Execute runs the given request if the CircuitBreaker accepts it.
// Execute returns an error instantly if the CircuitBreaker rejects the request.
// Otherwise, Execute returns the result of the request.
// If a panic occurs in the request, the CircuitBreaker handles it as an error
// and causes the same panic again.
func (cb *CircuitBreaker) Execute(req func() (interface{}, error)) (interface{}, error) {
generation, err := cb.beforeRequest()
if err != nil {
return nil, err
}
defer func() {
e := recover()
if e != nil {
cb.afterRequest(generation, fmt.Errorf("panic in request"))
panic(e)
}
}()
result, err := req()
cb.afterRequest(generation, err)
return result, err
}
func (cb *CircuitBreaker) beforeRequest() (uint64, error) {
cb.mutex.Lock()
defer cb.mutex.Unlock()
now := time.Now()
state, generation := cb.currentState(now)
if state == StateOpen {
return generation, cb.errorStateOpen()
} else if state == StateHalfOpen && cb.counts.Requests >= cb.maxRequests {
return generation, fmt.Errorf("too many requests")
}
cb.counts.onRequest()
return generation, nil
}
func (cb *CircuitBreaker) afterRequest(before uint64, err error) {
cb.mutex.Lock()
defer cb.mutex.Unlock()
now := time.Now()
state, generation := cb.currentState(now)
if generation != before {
return
}
if err == nil {
cb.onSuccess(state, now)
} else {
cb.onFailure(state, now)
}
}
func (cb *CircuitBreaker) onSuccess(state State, now time.Time) {
switch state {
case StateClosed:
cb.counts.onSuccess()
case StateHalfOpen:
cb.counts.onSuccess()
if cb.counts.ConsecutiveSuccesses >= cb.maxRequests {
cb.setState(StateClosed, now)
}
}
}
func (cb *CircuitBreaker) onFailure(state State, now time.Time) {
switch state {
case StateClosed:
cb.counts.onFailure()
if cb.readyToTrip(cb.counts) {
cb.setState(StateOpen, now)
}
case StateHalfOpen:
cb.setState(StateOpen, now)
}
}
func (cb *CircuitBreaker) currentState(now time.Time) (State, uint64) {
switch cb.state {
case StateClosed:
if !cb.expiry.IsZero() && cb.expiry.Before(now) {
cb.toNewGeneration(now)
}
case StateOpen:
if cb.expiry.Before(now) {
cb.setState(StateHalfOpen, now)
}
}
return cb.state, cb.generation
}
func (cb *CircuitBreaker) setState(state State, now time.Time) {
if cb.state == state {
return
}
prev := cb.state
cb.state = state
cb.toNewGeneration(now)
if cb.onStateChange != nil {
cb.onStateChange(cb.name, prev, state)
}
}
func (cb *CircuitBreaker) toNewGeneration(now time.Time) {
cb.generation++
cb.counts.clear()
var zero time.Time
switch cb.state {
case StateClosed:
if cb.interval == 0 {
cb.expiry = zero
} else {
cb.expiry = now.Add(cb.interval)
}
case StateOpen:
cb.expiry = now.Add(cb.timeout)
default: // StateHalfOpen
cb.expiry = zero
}
}
func (cb *CircuitBreaker) errorStateOpen() error {
if cb.name == "" {
return fmt.Errorf("circuit breaker is open")
}
return fmt.Errorf("circuit breaker '%s' is open", cb.name)
}