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Adding lazy initialisation pattern
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| [Factory Method](/creational/factory.md) | Defers instantiation of an object to a specialized function for creating instances | ✔ |
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| [Factory Method](/creational/factory.md) | Defers instantiation of an object to a specialized function for creating instances | ✔ |
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| [Object Pool](/creational/object-pool.md) | Instantiates and maintains a group of objects instances of the same type | ✔ |
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| [Object Pool](/creational/object-pool.md) | Instantiates and maintains a group of objects instances of the same type | ✔ |
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| [Singleton](/creational/singleton.md) | Restricts instantiation of a type to one object | ✔ |
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| [Singleton](/creational/singleton.md) | Restricts instantiation of a type to one object | ✔ |
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| [Lazy Initialisation](/creational/lazy-initialisation.md) | Defer creation of object until actually needed | ✔ |
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## Structural Patterns
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## Structural Patterns
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creational/lazy-initialisation.md
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69
creational/lazy-initialisation.md
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# Lazy Initialisation Pattern
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While not a traditional design pattern, lazy initialization is a common technique in Go. It involves deferring the creation of an object until it is actually needed. You can use this technique to optimize resource usage.
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## Implementation
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```go
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package main
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import (
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"fmt"
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"sync"
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)
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// LazyInitializer represents a generic lazy initializer for any type.
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type LazyInitializer struct {
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mu sync.Mutex
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instance interface{}
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initialized bool
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}
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// NewLazyInitializer creates a new LazyInitializer.
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func NewLazyInitializer() *LazyInitializer {
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return &LazyInitializer{}
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}
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// GetInstance returns the instance, creating it lazily if necessary.
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func (li *LazyInitializer) GetInstance(factory func() interface{}) interface{} {
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li.mu.Lock()
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defer li.mu.Unlock()
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if !li.initialized {
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li.instance = factory()
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li.initialized = true
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}
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return li.instance
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}
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```
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## Usage
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Given below is an example usage for lazy initialisation.
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```go
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// Create a LazyInitializer instance.
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initializer := NewLazyInitializer()
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// Access the resource, which will be created lazily.
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resource1 := initializer.GetInstance(func() interface{} {
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fmt.Println("Creating a resource...")
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return "Resource 1"
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})
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fmt.Println("Resource 1:", resource1)
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// Access the resource again, which should reuse the existing one.
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resource2 := initializer.GetInstance(func() interface{} {
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fmt.Println("Creating a resource...")
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return "Resource 2"
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})
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fmt.Println("Resource 2:", resource2)
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// The resource is created only once, and subsequent accesses reuse it.
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```
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## Rules of Thumb
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- The lazy initialization design pattern is used when you want to defer the creation of an object or resource until it's actually needed, rather than creating it immediately.
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- It's important to note that while lazy initialization can be a useful optimization technique, it should be used judiciously.
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- In some cases, it might introduce additional complexity or latency if used excessively.
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