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Adding lazy initialisation pattern

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adesai 2023-10-01 10:38:37 +05:30
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| [Factory Method](/creational/factory.md) | Defers instantiation of an object to a specialized function for creating instances | ✔ | | [Factory Method](/creational/factory.md) | Defers instantiation of an object to a specialized function for creating instances | ✔ |
| [Object Pool](/creational/object-pool.md) | Instantiates and maintains a group of objects instances of the same type | ✔ | | [Object Pool](/creational/object-pool.md) | Instantiates and maintains a group of objects instances of the same type | ✔ |
| [Singleton](/creational/singleton.md) | Restricts instantiation of a type to one object | ✔ | | [Singleton](/creational/singleton.md) | Restricts instantiation of a type to one object | ✔ |
| [Lazy Initialisation](/creational/lazy-initialisation.md) | Defer creation of object until actually needed | ✔ |
## Structural Patterns ## Structural Patterns

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# Lazy Initialisation Pattern
While not a traditional design pattern, lazy initialization is a common technique in Go. It involves deferring the creation of an object until it is actually needed. You can use this technique to optimize resource usage.
## Implementation
```go
package main
import (
"fmt"
"sync"
)
// LazyInitializer represents a generic lazy initializer for any type.
type LazyInitializer struct {
mu sync.Mutex
instance interface{}
initialized bool
}
// NewLazyInitializer creates a new LazyInitializer.
func NewLazyInitializer() *LazyInitializer {
return &LazyInitializer{}
}
// GetInstance returns the instance, creating it lazily if necessary.
func (li *LazyInitializer) GetInstance(factory func() interface{}) interface{} {
li.mu.Lock()
defer li.mu.Unlock()
if !li.initialized {
li.instance = factory()
li.initialized = true
}
return li.instance
}
```
## Usage
Given below is an example usage for lazy initialisation.
```go
// Create a LazyInitializer instance.
initializer := NewLazyInitializer()
// Access the resource, which will be created lazily.
resource1 := initializer.GetInstance(func() interface{} {
fmt.Println("Creating a resource...")
return "Resource 1"
})
fmt.Println("Resource 1:", resource1)
// Access the resource again, which should reuse the existing one.
resource2 := initializer.GetInstance(func() interface{} {
fmt.Println("Creating a resource...")
return "Resource 2"
})
fmt.Println("Resource 2:", resource2)
// The resource is created only once, and subsequent accesses reuse it.
```
## Rules of Thumb
- The lazy initialization design pattern is used when you want to defer the creation of an object or resource until it's actually needed, rather than creating it immediately.
- It's important to note that while lazy initialization can be a useful optimization technique, it should be used judiciously.
- In some cases, it might introduce additional complexity or latency if used excessively.