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Implement Observer pattern

This commit is contained in:
Anthony Atkinson 2016-09-06 11:45:37 -04:00 committed by Tamer Tas
parent befd460eeb
commit 065ae23a2f
3 changed files with 141 additions and 1 deletions

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@ -42,7 +42,7 @@ __Behavioral Patterns__:
| TODO: [Command](behavioral/command.md) | Bundles a command and arguments to call later | | TODO: [Command](behavioral/command.md) | Bundles a command and arguments to call later |
| TODO: [Mediator](behavioral/mediator.md) | Connects objects and acts as a proxy | | TODO: [Mediator](behavioral/mediator.md) | Connects objects and acts as a proxy |
| TODO: [Memento](behavioral/memento.md) | Generate an opaque token that can be used to go back to a previous state | | TODO: [Memento](behavioral/memento.md) | Generate an opaque token that can be used to go back to a previous state |
| TODO: [Observer](behavioral/observer.md) | Provide a callback for notification of events/changes to data | | [Observer](behavioral/observer.md) | Provide a callback for notification of events/changes to data |
| TODO: [Registry](behavioral/registry.md) | Keep track of all subclasses of a given class | | TODO: [Registry](behavioral/registry.md) | Keep track of all subclasses of a given class |
| TODO: [State](behavioral/state.md) | Encapsulates varying behavior for the same object based on its internal state | | TODO: [State](behavioral/state.md) | Encapsulates varying behavior for the same object based on its internal state |
| [Strategy](behavioral/strategy.md) | Enables an algorithm's behavior to be selected at runtime | | [Strategy](behavioral/strategy.md) | Enables an algorithm's behavior to be selected at runtime |

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behavioral/observer.md Normal file
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# Observer Pattern
The [observer pattern](https://en.wikipedia.org/wiki/Observer_pattern) allows a type instance to "publish" events to other type instances ("observers") who wish to be updated when a particular event occurs.
## Implementation
In long-running applications—such as webservers—instances can keep a collection of observers that will receive notification of triggered events.
Implementations vary, but interfaces can be used to make standard observers and notifiers:
```go
type (
// Event defines an indication of a point-in-time occurrence.
Event struct {
// Data in this case is a simple int, but the actual
// implementation would depend on the application.
Data int64
}
// Observer defines a standard interface for instances that wish to list for
// the occurrence of a specific event.
Observer interface {
// OnNotify allows an event to be "published" to interface implementations.
// In the "real world", error handling would likely be implemented.
OnNotify(Event)
}
// Notifier is the instance being observed. Publisher is perhaps another decent
// name, but naming things is hard.
Notifier interface {
// Register allows an instance to register itself to listen/observe
// events.
Register(Observer)
// Deregister allows an instance to remove itself from the collection
// of observers/listeners.
Deregister(Observer)
// Notify publishes new events to listeners. The method is not
// absolutely necessary, as each implementation could define this itself
// without losing functionality.
Notify(Event)
}
)
```
## Usage
For usage, see [observer/main.go](observer/main.go) or [view in the Playground](https://play.golang.org/p/cr8jEmDmw0).

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// Package main serves as an example application that makes use of the observer pattern.
// Playground: https://play.golang.org/p/cr8jEmDmw0
package main
import (
"fmt"
"time"
)
type (
// Event defines an indication of a point-in-time occurrence.
Event struct {
// Data in this case is a simple int, but the actual
// implementation would depend on the application.
Data int64
}
// Observer defines a standard interface for instances that wish to list for
// the occurrence of a specific event.
Observer interface {
// OnNotify allows an event to be "published" to interface implementations.
// In the "real world", error handling would likely be implemented.
OnNotify(Event)
}
// Notifier is the instance being observed. Publisher is perhaps another decent
// name, but naming things is hard.
Notifier interface {
// Register allows an instance to register itself to listen/observe
// events.
Register(Observer)
// Deregister allows an instance to remove itself from the collection
// of observers/listeners.
Deregister(Observer)
// Notify publishes new events to listeners. The method is not
// absolutely necessary, as each implementation could define this itself
// without losing functionality.
Notify(Event)
}
)
type (
eventObserver struct{
id int
}
eventNotifier struct{
// Using a map with an empty struct allows us to keep the observers
// unique while still keeping memory usage relatively low.
observers map[Observer]struct{}
}
)
func (o *eventObserver) OnNotify(e Event) {
fmt.Printf("*** Observer %d received: %d\n", o.id, e.Data)
}
func (o *eventNotifier) Register(l Observer) {
o.observers[l] = struct{}{}
}
func (o *eventNotifier) Deregister(l Observer) {
delete(o.observers, l)
}
func (p *eventNotifier) Notify(e Event) {
for o := range p.observers {
o.OnNotify(e)
}
}
func main() {
// Initialize a new Notifier.
n := eventNotifier{
observers: map[Observer]struct{}{},
}
// Register a couple of observers.
n.Register(&eventObserver{id: 1})
n.Register(&eventObserver{id: 2})
// A simple loop publishing the current Unix timestamp to observers.
stop := time.NewTimer(10 * time.Second).C
tick := time.NewTicker(time.Second).C
for {
select {
case <- stop:
return
case t := <-tick:
n.Notify(Event{Data: t.UnixNano()})
}
}
}