package breaker import ( "errors" "testing" "time" ) var errSomeError = errors.New("errSomeError") func alwaysPanics() error { panic("foo") } func returnsError() error { return errSomeError } func returnsSuccess() error { return nil } func TestExampleBreaker(t *testing.T) { breaker := New(3, 1, 5*time.Second) for { result := breaker.Run(func() error { // communicate with some external service and // return an error if the communication failed return nil }) switch result { case nil: // success! case ErrBreakerOpen: // our function wasn't run because the breaker was open default: // some other error } } } func TestBreakerErrorExpiry(t *testing.T) { breaker := New(2, 1, 1*time.Second) for i := 0; i < 3; i++ { if err := breaker.Run(returnsError); err != errSomeError { t.Error(err) } time.Sleep(1 * time.Second) } for i := 0; i < 3; i++ { if err := breaker.Go(returnsError); err != nil { t.Error(err) } time.Sleep(1 * time.Second) } } func TestBreakerPanicsCountAsErrors(t *testing.T) { breaker := New(3, 2, 1*time.Second) // three errors opens the breaker for i := 0; i < 3; i++ { func() { defer func() { val := recover() if val.(string) != "foo" { t.Error("incorrect panic") } }() if err := breaker.Run(alwaysPanics); err != nil { t.Error(err) } t.Error("shouldn't get here") }() } // breaker is open for i := 0; i < 5; i++ { if err := breaker.Run(returnsError); err != ErrBreakerOpen { t.Error(err) } } } func TestBreakerStateTransitions(t *testing.T) { breaker := New(3, 2, 1*time.Second) // three errors opens the breaker for i := 0; i < 3; i++ { if err := breaker.Run(returnsError); err != errSomeError { t.Error(err) } } // breaker is open for i := 0; i < 5; i++ { if err := breaker.Run(returnsError); err != ErrBreakerOpen { t.Error(err) } } // wait for it to half-close time.Sleep(2 * time.Second) // one success works, but is not enough to fully close if err := breaker.Run(returnsSuccess); err != nil { t.Error(err) } // error works, but re-opens immediately if err := breaker.Run(returnsError); err != errSomeError { t.Error(err) } // breaker is open if err := breaker.Run(returnsError); err != ErrBreakerOpen { t.Error(err) } // wait for it to half-close time.Sleep(2 * time.Second) // two successes is enough to close it for good for i := 0; i < 2; i++ { if err := breaker.Run(returnsSuccess); err != nil { t.Error(err) } } // error works if err := breaker.Run(returnsError); err != errSomeError { t.Error(err) } // breaker is still closed if err := breaker.Run(returnsSuccess); err != nil { t.Error(err) } } func TestBreakerAsyncStateTransitions(t *testing.T) { breaker := New(3, 2, 1*time.Second) // three errors opens the breaker for i := 0; i < 3; i++ { if err := breaker.Go(returnsError); err != nil { t.Error(err) } } // just enough to yield the scheduler and let the goroutines work off time.Sleep(1 * time.Millisecond) // breaker is open for i := 0; i < 5; i++ { if err := breaker.Go(returnsError); err != ErrBreakerOpen { t.Error(err) } } // wait for it to half-close time.Sleep(2 * time.Second) // one success works, but is not enough to fully close if err := breaker.Go(returnsSuccess); err != nil { t.Error(err) } // error works, but re-opens immediately if err := breaker.Go(returnsError); err != nil { t.Error(err) } // just enough to yield the scheduler and let the goroutines work off time.Sleep(1 * time.Millisecond) // breaker is open if err := breaker.Go(returnsError); err != ErrBreakerOpen { t.Error(err) } // wait for it to half-close time.Sleep(2 * time.Second) // two successes is enough to close it for good for i := 0; i < 2; i++ { if err := breaker.Go(returnsSuccess); err != nil { t.Error(err) } } // just enough to yield the scheduler and let the goroutines work off time.Sleep(1 * time.Millisecond) // error works if err := breaker.Go(returnsError); err != nil { t.Error(err) } // just enough to yield the scheduler and let the goroutines work off time.Sleep(1 * time.Millisecond) // breaker is still closed if err := breaker.Go(returnsSuccess); err != nil { t.Error(err) } }