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https://github.com/crazybber/go-pattern-examples.git
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add a breaker patten
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161
gomore/06_circuit_breaker/breaker/breaker.go
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161
gomore/06_circuit_breaker/breaker/breaker.go
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// Package breaker implements the circuit-breaker resiliency pattern for Go.
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package breaker
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import (
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"errors"
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"sync"
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"sync/atomic"
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"time"
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)
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// ErrBreakerOpen is the error returned from Run() when the function is not executed
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// because the breaker is currently open.
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var ErrBreakerOpen = errors.New("circuit breaker is open")
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const (
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closed uint32 = iota
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open
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halfOpen
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)
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// Breaker implements the circuit-breaker resiliency pattern
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type Breaker struct {
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errorThreshold, successThreshold int
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timeout time.Duration
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lock sync.Mutex
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state uint32
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errors, successes int
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lastError time.Time
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}
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// New constructs a new circuit-breaker that starts closed.
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// From closed, the breaker opens if "errorThreshold" errors are seen
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// without an error-free period of at least "timeout". From open, the
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// breaker half-closes after "timeout". From half-open, the breaker closes
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// after "successThreshold" consecutive successes, or opens on a single error.
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func New(errorThreshold, successThreshold int, timeout time.Duration) *Breaker {
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return &Breaker{
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errorThreshold: errorThreshold,
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successThreshold: successThreshold,
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timeout: timeout,
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}
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}
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// Run will either return ErrBreakerOpen immediately if the circuit-breaker is
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// already open, or it will run the given function and pass along its return
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// value. It is safe to call Run concurrently on the same Breaker.
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func (b *Breaker) Run(work func() error) error {
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state := atomic.LoadUint32(&b.state)
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if state == open {
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return ErrBreakerOpen
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}
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return b.doWork(state, work)
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}
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// Go will either return ErrBreakerOpen immediately if the circuit-breaker is
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// already open, or it will run the given function in a separate goroutine.
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// If the function is run, Go will return nil immediately, and will *not* return
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// the return value of the function. It is safe to call Go concurrently on the
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// same Breaker.
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func (b *Breaker) Go(work func() error) error {
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state := atomic.LoadUint32(&b.state)
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if state == open {
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return ErrBreakerOpen
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}
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// errcheck complains about ignoring the error return value, but
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// that's on purpose; if you want an error from a goroutine you have to
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// get it over a channel or something
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go b.doWork(state, work)
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return nil
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}
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func (b *Breaker) doWork(state uint32, work func() error) error {
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var panicValue interface{}
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result := func() error {
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defer func() {
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panicValue = recover()
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}()
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return work()
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}()
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if result == nil && panicValue == nil && state == closed {
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// short-circuit the normal, success path without contending
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// on the lock
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return nil
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}
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// oh well, I guess we have to contend on the lock
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b.processResult(result, panicValue)
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if panicValue != nil {
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// as close as Go lets us come to a "rethrow" although unfortunately
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// we lose the original panicing location
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panic(panicValue)
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}
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return result
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}
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func (b *Breaker) processResult(result error, panicValue interface{}) {
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b.lock.Lock()
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defer b.lock.Unlock()
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if result == nil && panicValue == nil {
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if b.state == halfOpen {
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b.successes++
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if b.successes == b.successThreshold {
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b.closeBreaker()
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}
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}
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} else {
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if b.errors > 0 {
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expiry := b.lastError.Add(b.timeout)
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if time.Now().After(expiry) {
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b.errors = 0
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}
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}
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switch b.state {
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case closed:
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b.errors++
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if b.errors == b.errorThreshold {
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b.openBreaker()
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} else {
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b.lastError = time.Now()
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}
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case halfOpen:
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b.openBreaker()
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}
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}
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}
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func (b *Breaker) openBreaker() {
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b.changeState(open)
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go b.timer()
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}
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func (b *Breaker) closeBreaker() {
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b.changeState(closed)
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}
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func (b *Breaker) timer() {
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time.Sleep(b.timeout)
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b.lock.Lock()
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defer b.lock.Unlock()
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b.changeState(halfOpen)
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}
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func (b *Breaker) changeState(newState uint32) {
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b.errors = 0
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b.successes = 0
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atomic.StoreUint32(&b.state, newState)
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}
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196
gomore/06_circuit_breaker/breaker/breaker_test.go
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196
gomore/06_circuit_breaker/breaker/breaker_test.go
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@ -0,0 +1,196 @@
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package breaker
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import (
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"errors"
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"testing"
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"time"
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)
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var errSomeError = errors.New("errSomeError")
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func alwaysPanics() error {
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panic("foo")
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}
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func returnsError() error {
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return errSomeError
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}
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func returnsSuccess() error {
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return nil
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}
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func TestBreakerErrorExpiry(t *testing.T) {
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breaker := New(2, 1, 1*time.Second)
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for i := 0; i < 3; i++ {
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if err := breaker.Run(returnsError); err != errSomeError {
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t.Error(err)
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}
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time.Sleep(1 * time.Second)
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}
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for i := 0; i < 3; i++ {
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if err := breaker.Go(returnsError); err != nil {
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t.Error(err)
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}
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time.Sleep(1 * time.Second)
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}
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}
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func TestBreakerPanicsCountAsErrors(t *testing.T) {
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breaker := New(3, 2, 1*time.Second)
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// three errors opens the breaker
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for i := 0; i < 3; i++ {
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func() {
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defer func() {
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val := recover()
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if val.(string) != "foo" {
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t.Error("incorrect panic")
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}
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}()
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if err := breaker.Run(alwaysPanics); err != nil {
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t.Error(err)
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}
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t.Error("shouldn't get here")
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}()
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}
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// breaker is open
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for i := 0; i < 5; i++ {
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if err := breaker.Run(returnsError); err != ErrBreakerOpen {
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t.Error(err)
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}
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}
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}
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func TestBreakerStateTransitions(t *testing.T) {
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breaker := New(3, 2, 1*time.Second)
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// three errors opens the breaker
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for i := 0; i < 3; i++ {
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if err := breaker.Run(returnsError); err != errSomeError {
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t.Error(err)
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}
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}
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// breaker is open
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for i := 0; i < 5; i++ {
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if err := breaker.Run(returnsError); err != ErrBreakerOpen {
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t.Error(err)
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}
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}
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// wait for it to half-close
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time.Sleep(2 * time.Second)
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// one success works, but is not enough to fully close
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if err := breaker.Run(returnsSuccess); err != nil {
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t.Error(err)
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}
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// error works, but re-opens immediately
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if err := breaker.Run(returnsError); err != errSomeError {
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t.Error(err)
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}
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// breaker is open
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if err := breaker.Run(returnsError); err != ErrBreakerOpen {
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t.Error(err)
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}
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// wait for it to half-close
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time.Sleep(2 * time.Second)
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// two successes is enough to close it for good
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for i := 0; i < 2; i++ {
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if err := breaker.Run(returnsSuccess); err != nil {
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t.Error(err)
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}
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}
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// error works
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if err := breaker.Run(returnsError); err != errSomeError {
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t.Error(err)
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}
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// breaker is still closed
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if err := breaker.Run(returnsSuccess); err != nil {
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t.Error(err)
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}
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}
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func TestBreakerAsyncStateTransitions(t *testing.T) {
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breaker := New(3, 2, 1*time.Second)
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// three errors opens the breaker
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for i := 0; i < 3; i++ {
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if err := breaker.Go(returnsError); err != nil {
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t.Error(err)
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}
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}
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// just enough to yield the scheduler and let the goroutines work off
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time.Sleep(1 * time.Millisecond)
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// breaker is open
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for i := 0; i < 5; i++ {
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if err := breaker.Go(returnsError); err != ErrBreakerOpen {
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t.Error(err)
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}
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}
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// wait for it to half-close
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time.Sleep(2 * time.Second)
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// one success works, but is not enough to fully close
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if err := breaker.Go(returnsSuccess); err != nil {
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t.Error(err)
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}
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// error works, but re-opens immediately
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if err := breaker.Go(returnsError); err != nil {
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t.Error(err)
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}
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// just enough to yield the scheduler and let the goroutines work off
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time.Sleep(1 * time.Millisecond)
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// breaker is open
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if err := breaker.Go(returnsError); err != ErrBreakerOpen {
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t.Error(err)
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}
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// wait for it to half-close
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time.Sleep(2 * time.Second)
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// two successes is enough to close it for good
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for i := 0; i < 2; i++ {
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if err := breaker.Go(returnsSuccess); err != nil {
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t.Error(err)
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}
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}
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// just enough to yield the scheduler and let the goroutines work off
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time.Sleep(1 * time.Millisecond)
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// error works
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if err := breaker.Go(returnsError); err != nil {
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t.Error(err)
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}
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// just enough to yield the scheduler and let the goroutines work off
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time.Sleep(1 * time.Millisecond)
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// breaker is still closed
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if err := breaker.Go(returnsSuccess); err != nil {
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t.Error(err)
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}
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}
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func ExampleBreaker() {
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breaker := New(3, 1, 5*time.Second)
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for {
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result := breaker.Run(func() error {
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// communicate with some external service and
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// return an error if the communication failed
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return nil
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})
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switch result {
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case nil:
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// success!
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case ErrBreakerOpen:
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// our function wasn't run because the breaker was open
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default:
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// some other error
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}
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}
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}
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