finish state pattern and finsh GOF 23 ,next ,i will expand more in go pattern

This commit is contained in:
Edward 2020-05-06 16:51:45 +08:00
parent b66b9c80e4
commit dd1f703814
2 changed files with 103 additions and 5 deletions

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@ -1,5 +1,78 @@
package state package state
//IRobot 代表机器人 import (
type IRobot interface { "fmt"
"time"
)
////////////////////////////////
//使用机器人状态转换的例子
//简化示例,假定机器人有:走,跑,静止三种活动状态
//IRobotState 代表机器人此时的活动状态
type IRobotState interface {
//上下文可以用于传递参数
Move(*SportRobot)
}
//SportRobot 定义一个运动机器人
type SportRobot struct {
Name string
stateMachine IRobotState //状态机
}
//Move action主动行为
func (s *SportRobot) Move() {
s.stateMachine.Move(s)
}
//UpdateState 更新状态
func (s *SportRobot) UpdateState(newState IRobotState) {
s.stateMachine = newState
//触发行为
s.stateMachine.Move(s)
}
//NewSportRobot 生产一个机器人
func NewSportRobot(name string) *SportRobot {
//默认一个状态
return &SportRobot{
Name: name,
stateMachine: &StillState{},
}
}
//RuningState 奔跑状态
type RuningState struct {
}
//Move 实现跑的状态
func (r *RuningState) Move(robot *SportRobot) {
fmt.Println("i'm robot:", robot.Name)
fmt.Println("i am running", time.Now())
}
//WalkState 行走状态
type WalkState struct {
}
//Move 实现行走状态
func (w *WalkState) Move(robot *SportRobot) {
fmt.Println("i'm robot:", robot.Name)
fmt.Println("i am waling", time.Now())
}
//StillState 静止状态
type StillState struct {
}
//Move 实现静止状态
func (s *StillState) Move(robot *SportRobot) {
fmt.Println("i'm robot:", robot.Name)
fmt.Println("i am sitting", time.Now())
} }

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@ -1,8 +1,33 @@
package state package state
import "testing" import (
"testing"
"time"
)
func TestState(t *testing.T) { func TestRobotState(t *testing.T) {
robot := NewSportRobot("home keeper")
//主动驱动行为
robot.Move()
//跑
robot.UpdateState(&RuningState{})
//跑一会
time.Sleep(time.Millisecond * 234)
//走
robot.UpdateState(&WalkState{})
//走一会儿
time.Sleep(time.Millisecond * 544)
//继续跑
robot.UpdateState(&RuningState{})
}
func TestAlarmState(t *testing.T) {
expect := "vibrating humming ... vibrating humming...vibrating humming..." + expect := "vibrating humming ... vibrating humming...vibrating humming..." +
"vibrating humming ... vibrating humming...vibrating humming..." + "vibrating humming ... vibrating humming...vibrating humming..." +
@ -22,6 +47,6 @@ func TestState(t *testing.T) {
ringsSounds += mobile.Alert() ringsSounds += mobile.Alert()
if ringsSounds != expect { if ringsSounds != expect {
t.Errorf("Expect result to equal %s, but %s.\n", expect, result) t.Errorf("Expect result to equal %s, but %s.\n", expect, ringsSounds)
} }
} }