split counter and func implement

This commit is contained in:
Edward 2020-05-22 13:21:54 +08:00
parent 1a301f0658
commit 928a133b00
3 changed files with 172 additions and 131 deletions

View File

@ -9,7 +9,6 @@
package circuit
import (
"context"
"errors"
"fmt"
"sync"
@ -29,7 +28,10 @@ var (
)
// 默认的超时时间
const defaultTimeout = time.Second * 30
const (
defaultTimeout = time.Second * 30
defaultSuccessThreshold = 2
)
////////////////////////////////
/// 状态计数器 用以维护断路器内部的状态
@ -48,67 +50,6 @@ const (
StateOpen
)
//OperationState of current 某一次操作的结果状态
type OperationState int
//states of CircuitBreaker
//states: closed --->open ---> half open --> closed
const (
UnknownState OperationState = iota
FailureState
SuccessState
)
//ICounter interface
type ICounter interface {
Count(OperationState)
LastActivity() time.Time
Reset()
Total() uint32
}
type counters struct {
Requests uint32 //连续的请求次数
lastState OperationState
lastActivity time.Time
counts uint32 //counts of failures
TotalFailures uint32
TotalSuccesses uint32
ConsecutiveSuccesses uint32
ConsecutiveFailures uint32
}
func (c *counters) Total() uint32 {
return c.Requests
}
func (c *counters) LastActivity() time.Time {
return c.lastActivity
}
func (c *counters) Reset() {
ct := &counters{}
ct.lastActivity = c.lastActivity
ct.lastState = c.lastState
c = ct
}
//Count the failure and success
func (c *counters) Count(statue OperationState) {
switch statue {
case FailureState:
c.ConsecutiveFailures++
case SuccessState:
c.ConsecutiveSuccesses++
}
c.Requests++
c.lastActivity = time.Now() //更新活动时间
c.lastState = statue
//handle status change
}
////////////////////////////////
//way 1 对象式断路器
////////////////////////////////
@ -163,71 +104,3 @@ func (rb *RequestBreaker) Do(work func() (interface{}, error)) (interface{}, err
return result, err
}
////////////////////////////////
//way 2 简单的函数式断路器
////////////////////////////////
//Circuit of action stream,this is actually to do something.
//Circuit hold the really action
type Circuit func(context.Context) error
//Breaker return a closure wrapper to hold request,达到指定的失败次数后电路断开
func Breaker(c Circuit, failureThreshold uint32) Circuit {
//内部计数器
cnt := counters{}
expired := time.Now()
currentState := StateClosed //默认是闭合状态
//ctx can be used hold parameters
return func(ctx context.Context) error {
if cnt.ConsecutiveFailures >= failureThreshold {
//断路器在half open状态下的控制逻辑
canRetry := func(cnt counters) bool {
//间歇时间多个线程时候会存在同步文件需要lock操作
backoffLevel := cnt.ConsecutiveFailures - failureThreshold
// Calculates when should the circuit breaker resume propagating requests
// to the service
shouldRetryAt := cnt.LastActivity().Add(time.Second << backoffLevel)
return time.Now().After(shouldRetryAt)
}
//如果仍然不能执行,直接返回失败
if !canRetry(cnt) {
// Fails fast instead of propagating requests to the circuit since
// not enough time has passed since the last failure to retry
return ErrServiceUnavailable
}
}
// 可以执行,则执行,并累计成功和失败次数
// Unless the failure threshold is exceeded the wrapped service mimics the
// old behavior and the difference in behavior is seen after consecutive failures
// do the job
switch currentState {
case StateOpen:
if time.Now().Before(expired) {
currentState = StateHalfOpen //转为半开
}
return ErrServiceUnavailable
case StateClosed:
case StateHalfOpen:
}
if err := c(ctx); err != nil {
//统计状态
cnt.Count(FailureState)
return err
}
//统计成功状态
cnt.Count(SuccessState)
return nil
}
}

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@ -0,0 +1,72 @@
/*
* @Description: https://github.com/crazybber
* @Author: Edward
* @Date: 2020-05-22 12:41:54
* @Last Modified by: Edward
* @Last Modified time: 2020-05-22 12:41:54
*/
package circuit
import "time"
//OperationState of current 某一次操作的结果状态
type OperationState int
//states of CircuitBreaker
//states: closed --->open ---> half open --> closed
const (
UnknownState OperationState = iota
FailureState
SuccessState
)
//ICounter interface
type ICounter interface {
Count(OperationState)
LastActivity() time.Time
Reset()
Total() uint32
}
type counters struct {
Requests uint32 //连续的请求次数
lastState OperationState
lastActivity time.Time
counts uint32 //counts of failures
TotalFailures uint32
TotalSuccesses uint32
ConsecutiveSuccesses uint32
ConsecutiveFailures uint32
}
func (c *counters) Total() uint32 {
return c.Requests
}
func (c *counters) LastActivity() time.Time {
return c.lastActivity
}
func (c *counters) Reset() {
ct := &counters{}
ct.lastActivity = c.lastActivity
ct.lastState = c.lastState
c = ct
}
//Count the failure and success
func (c *counters) Count(statue OperationState) {
switch statue {
case FailureState:
c.ConsecutiveFailures++
case SuccessState:
c.ConsecutiveSuccesses++
}
c.Requests++
c.lastActivity = time.Now() //更新活动时间
c.lastState = statue
//handle status change
}

View File

@ -0,0 +1,96 @@
/*
* @Description: https://github.com/crazybber
* @Author: Edward
* @Date: 2020-05-22 12:42:34
* @Last Modified by: Edward
* @Last Modified time: 2020-05-22 12:42:34
*/
package circuit
import (
"context"
"time"
)
////////////////////////////////
//way 2 简单的函数式断路器
// 一个func实例作为一个Breaker 允许多个worker(即goroutine)同时访问
// 理论上讲也需要考虑同步问题
////////////////////////////////
//Circuit of action stream,this is actually to do something.
//Circuit hold the really action
type Circuit func(context.Context) error
//Breaker return a closure wrapper to hold request,达到指定的失败次数后电路断开
func Breaker(c Circuit, failureThreshold uint32) Circuit {
//内部计数器
cnt := counters{}
expired := time.Now()
currentState := StateClosed //默认是闭合状态
//ctx can be used hold parameters
return func(ctx context.Context) error {
if cnt.ConsecutiveFailures >= failureThreshold {
//断路器在half open状态下的控制逻辑
canRetry := func(cnt counters) bool {
//间歇时间多个线程时候会存在同步文件需要lock操作
backoffLevel := cnt.ConsecutiveFailures - failureThreshold
// Calculates when should the circuit breaker resume propagating requests
// to the service
shouldRetryAt := cnt.LastActivity().Add(time.Second << backoffLevel)
return time.Now().After(shouldRetryAt)
}
//如果仍然不能执行,直接返回失败
if !canRetry(cnt) {
// Fails fast instead of propagating requests to the circuit since
// not enough time has passed since the last failure to retry
return ErrServiceUnavailable
}
}
// 可以执行,则执行,并累计成功和失败次数
// Unless the failure threshold is exceeded the wrapped service mimics the
// old behavior and the difference in behavior is seen after consecutive failures
// do the job
//handle statue transformation for timeout
if currentState == StateOpen {
nowt := time.Now()
if expired.Before(nowt) || expired.Equal(nowt) {
currentState = StateHalfOpen //端开状态的计时器过期了,转为半开
cnt.ConsecutiveSuccesses = 0 //重置用于累计成功调用的计数器
}
}
switch currentState {
case StateOpen:
return ErrServiceUnavailable //直接失败
case StateHalfOpen:
if err := c(ctx); err != nil {
//统计状态
cnt.Count(FailureState)
currentState = StateOpen
expired = time.Now().Add(defaultTimeout) //Reset默认的超时时间
return err
}
//统计成功状态
cnt.Count(SuccessState)
//处理状态转换
if cnt.ConsecutiveSuccesses > defaultSuccessThreshold {
currentState = StateClosed
cnt.ConsecutiveFailures = 0
}
return nil
case StateClosed:
}
return nil
}
}