mirror of
https://github.com/crazybber/go-pattern-examples.git
synced 2024-11-25 05:06:03 +03:00
finish advanced circuit breaker
This commit is contained in:
parent
c10a20aa5d
commit
4ba68f1cbd
@ -14,7 +14,7 @@ import (
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)
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)
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//BreakConditionWatcher check state
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//BreakConditionWatcher check state
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type BreakConditionWatcher func(cnter counters) bool
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type BreakConditionWatcher func(state State, cnter counters) bool
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//StateChangedEventHandler set event handle
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//StateChangedEventHandler set event handle
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type StateChangedEventHandler func(name string, from State, to State)
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type StateChangedEventHandler func(name string, from State, to State)
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@ -24,18 +24,19 @@ type Option func(opts *Options)
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//Options for breaker
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//Options for breaker
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type Options struct {
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type Options struct {
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Name string
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Name string
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Expiry time.Time
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Expiry time.Time
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Interval, Timeout time.Duration
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Interval, Timeout time.Duration
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MaxRequests uint32
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MaxRequests uint32
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WhenToBreak BreakConditionWatcher //是否应该断开电路(打开电路开关)
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CanOpen BreakConditionWatcher //是否应该断开电路(打开电路开关)
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OnStateChanged StateChangedEventHandler
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CanClose BreakConditionWatcher //if we should close switch
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ShoulderToOpen uint32
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OnStateChanged StateChangedEventHandler
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Ctx context.Context
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ShoulderHalfToOpen uint32
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Ctx context.Context
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}
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}
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//Name of breaker
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//ActionName of breaker
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func Name(name string) Option {
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func ActionName(name string) Option {
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return func(opts *Options) {
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return func(opts *Options) {
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opts.Name = name
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opts.Name = name
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}
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}
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@ -66,6 +67,13 @@ func MaxRequests(maxRequests uint32) Option {
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}
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}
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}
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}
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//WithShoulderHalfToOpen of breaker
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func WithShoulderHalfToOpen(shoulderHalfToOpen uint32) Option {
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return func(opts *Options) {
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opts.ShoulderHalfToOpen = shoulderHalfToOpen
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}
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}
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//Expiry of breaker
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//Expiry of breaker
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func Expiry(expiry time.Time) Option {
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func Expiry(expiry time.Time) Option {
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return func(opts *Options) {
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return func(opts *Options) {
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@ -80,9 +88,16 @@ func WithStateChanged(handler StateChangedEventHandler) Option {
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}
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}
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}
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}
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//BreakIf check traffic state ,to see if request can go
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//WithBreakCondition check traffic state ,to see if request can go
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func BreakIf(whenCondition BreakConditionWatcher) Option {
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func WithBreakCondition(whenCondition BreakConditionWatcher) Option {
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return func(opts *Options) {
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return func(opts *Options) {
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opts.WhenToBreak = whenCondition
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opts.CanOpen = whenCondition
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}
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}
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//WithCloseCondition check traffic state ,to see if request can go
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func WithCloseCondition(whenCondition BreakConditionWatcher) Option {
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return func(opts *Options) {
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opts.CanClose = whenCondition
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}
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}
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}
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}
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@ -42,11 +42,11 @@ const (
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//RequestBreaker for protection
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//RequestBreaker for protection
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type RequestBreaker struct {
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type RequestBreaker struct {
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options Options
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options Options
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mutex sync.Mutex
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mutex sync.Mutex
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state State
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state State
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generation uint64
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cnter counters
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cnter counters
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preState State
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}
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}
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//NewRequestBreaker return a breaker
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//NewRequestBreaker return a breaker
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@ -55,10 +55,11 @@ func NewRequestBreaker(opts ...Option) *RequestBreaker {
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defaultOptions := Options{
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defaultOptions := Options{
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Name: "defaultBreakerName",
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Name: "defaultBreakerName",
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Expiry: time.Now().Add(time.Second * 20),
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Expiry: time.Now().Add(time.Second * 20),
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Interval: time.Second * 2, // interval to check status
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Interval: time.Second * 10, // interval to check closed status,default 10 seconds
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Timeout: time.Second * 60, //default to 60 seconds
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Timeout: time.Second * 60, //timeout to check open, default 60 seconds
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MaxRequests: 5,
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MaxRequests: 5,
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WhenToBreak: func(cnter counters) bool { return cnter.ConsecutiveFailures > 2 },
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CanOpen: func(current State, cnter counters) bool { return cnter.ConsecutiveFailures > 2 },
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CanClose: func(current State, cnter counters) bool { return cnter.ConsecutiveSuccesses > 2 },
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OnStateChanged: func(name string, fromPre State, toCurrent State) {},
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OnStateChanged: func(name string, fromPre State, toCurrent State) {},
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}
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}
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@ -68,74 +69,102 @@ func NewRequestBreaker(opts ...Option) *RequestBreaker {
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}
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}
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return &RequestBreaker{
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return &RequestBreaker{
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options: defaultOptions,
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options: defaultOptions,
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cnter: counters{},
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cnter: counters{},
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generation: 0,
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state: StateUnknown,
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preState: StateUnknown,
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}
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}
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}
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}
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func (rb *RequestBreaker) changeStateTo(state State) {
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rb.preState = rb.state
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rb.state = state
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rb.cnter.Reset()
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}
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func (rb *RequestBreaker) beforeRequest() error {
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rb.mutex.Lock()
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defer rb.mutex.Unlock()
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fmt.Println("before do request:", rb.cnter.Total())
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switch rb.state {
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case StateOpen:
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//如果是断开状态,并且超时了,转到半开状态,记录
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if rb.options.Expiry.Before(time.Now()) {
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rb.changeStateTo(StateHalfOpen)
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rb.options.Expiry = time.Now().Add(rb.options.Timeout)
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return nil
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}
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case StateClosed:
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if rb.options.Expiry.Before(time.Now()) {
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rb.cnter.Reset()
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rb.options.Expiry = time.Now().Add(rb.options.Interval)
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}
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}
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return ErrTooManyRequests
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}
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// Do the given requested work if the RequestBreaker accepts it.
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// Do the given requested work if the RequestBreaker accepts it.
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// Do returns an error instantly if the RequestBreaker rejects the request.
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// Do returns an error instantly if the RequestBreaker rejects the request.
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// Otherwise, Execute returns the result of the request.
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// Otherwise, Execute returns the result of the request.
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// If a panic occurs in the request, the RequestBreaker handles it as an error and causes the same panic again.
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// If a panic occurs in the request, the RequestBreaker handles it as an error and causes the same panic again.
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func (rb *RequestBreaker) Do(work func(ctx context.Context) (interface{}, error)) (interface{}, error) {
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func (rb *RequestBreaker) Do(work func(ctx context.Context) (interface{}, error)) (interface{}, error) {
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preState := StateUnknown
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//before
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//before
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fmt.Println("before do : request:", rb.cnter.Total())
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rb.mutex.Lock()
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//如果是断开状态,并且超时了,转到半开状态,记录
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if err := rb.beforeRequest(); err != nil {
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if rb.state == StateOpen && rb.options.Expiry.Before(time.Now()) {
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return nil, err
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preState = rb.state
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rb.state = StateHalfOpen
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rb.cnter.Reset()
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} else {
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return nil, ErrTooManyRequests
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}
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}
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rb.mutex.Unlock()
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//do work
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//do work
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//do work from requested user
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//do work from requested user
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result, err := work(rb.options.Ctx)
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result, err := work(rb.options.Ctx)
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//after work
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rb.afterRequest(err)
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return result, err
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}
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func (rb *RequestBreaker) afterRequest(resultErr error) {
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rb.mutex.Lock()
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rb.mutex.Lock()
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//失败了
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defer rb.mutex.Unlock()
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if err != nil {
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//after
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rb.cnter.Count(FailureState)
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fmt.Println("after do request:", rb.cnter.Total())
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//如果是在半开状态下的失败,立即打开开关
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if rb.state == StateHalfOpen {
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if resultErr != nil {
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rb.state = StateOpen //转为打开
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//失败了,handle 失败
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rb.options.OnStateChanged(rb.options.Name, StateHalfOpen, StateOpen) //半开到打开
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rb.cnter.Count(FailureState, rb.preState == rb.state)
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} else if rb.state == StateClosed {
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switch rb.state {
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if rb.options.WhenToBreak(rb.cnter) {
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case StateHalfOpen, StateClosed:
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rb.state = StateOpen //打开开关
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if rb.options.CanOpen(rb.state, rb.cnter) {
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rb.options.OnStateChanged(rb.options.Name, StateClosed, StateOpen) //关闭到打开
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rb.changeStateTo(StateOpen) //打开开关
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rb.cnter.Reset()
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rb.options.OnStateChanged(rb.options.Name, rb.state, StateOpen) //关闭到打开
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}
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}
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}
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}
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} else {
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} else {
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//成功了.
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//success !
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rb.cnter.Count(SuccessState)
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rb.cnter.Count(SuccessState, rb.preState == rb.state)
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if rb.state == StateHalfOpen {
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if preState == StateOpen {
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switch rb.state {
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preState = StateHalfOpen
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case StateHalfOpen:
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if rb.preState == StateOpen {
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// rb.changeStateTo(StateHalfOpen) //already handled in beforeRequest,Only fire StateChange Event
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rb.options.OnStateChanged(rb.options.Name, StateOpen, StateHalfOpen) //打开到半开
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rb.options.OnStateChanged(rb.options.Name, StateOpen, StateHalfOpen) //打开到半开
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}
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}
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if rb.cnter.ConsecutiveSuccesses >= rb.options.ShoulderToOpen {
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if rb.cnter.ConsecutiveSuccesses >= rb.options.ShoulderHalfToOpen {
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rb.state = StateClosed
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rb.changeStateTo(StateClosed)
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rb.options.Expiry = time.Now().Add(rb.options.Interval)
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rb.options.OnStateChanged(rb.options.Name, StateHalfOpen, StateClosed) //半开到关闭
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rb.options.OnStateChanged(rb.options.Name, StateHalfOpen, StateClosed) //半开到关闭
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}
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}
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}
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}
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}
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}
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rb.mutex.Unlock()
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//after
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fmt.Println("after do : request:", rb.cnter.Total())
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return result, err
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}
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}
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@ -23,12 +23,27 @@ var onStateChangeEvent = func(name string, from, to State) {
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fmt.Println("name:", name, "from:", from, "to", to)
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fmt.Println("name:", name, "from:", from, "to", to)
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}
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}
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var whenConditionOccurred = func(cnter counters) bool {
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var canOpenSwitch = func(current State, cnter counters) bool {
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if current == StateHalfOpen {
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return cnter.ConsecutiveFailures > 2
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}
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//失败率,可以由用户自己定义
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//失败率,可以由用户自己定义
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failureRatio := float64(cnter.TotalFailures) / float64(cnter.Requests)
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failureRatio := float64(cnter.TotalFailures) / float64(cnter.Requests)
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return cnter.Requests >= 3 && failureRatio >= 0.6
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return cnter.Requests >= 3 && failureRatio >= 0.6
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}
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}
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var canCloseSwitch = func(current State, cnter counters) bool {
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//失败率,可以由用户自己定义
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if cnter.ConsecutiveSuccesses > 2 {
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return true
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}
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//
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successRatio := float64(cnter.TotalFailures) / float64(cnter.Requests)
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return cnter.Requests >= 3 && successRatio >= 0.6
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}
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func TestObjectBreaker(t *testing.T) {
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func TestObjectBreaker(t *testing.T) {
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jobToDo := func(ctx context.Context) (interface{}, error) {
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jobToDo := func(ctx context.Context) (interface{}, error) {
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@ -44,7 +59,11 @@ func TestObjectBreaker(t *testing.T) {
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return body, nil
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return body, nil
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}
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}
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breaker = NewRequestBreaker(Name("HTTP GET"), BreakIf(whenConditionOccurred), WithStateChanged(onStateChangeEvent))
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breaker = NewRequestBreaker(ActionName("HTTP GET"),
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WithBreakCondition(canOpenSwitch),
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WithCloseCondition(canCloseSwitch),
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WithShoulderHalfToOpen(2),
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WithStateChanged(onStateChangeEvent))
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body, err := breaker.Do(jobToDo)
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body, err := breaker.Do(jobToDo)
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if err != nil {
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if err != nil {
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@ -33,7 +33,7 @@ type OperationState int
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//ICounter interface
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//ICounter interface
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type ICounter interface {
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type ICounter interface {
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Count(OperationState)
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Count(OperationState, bool)
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LastActivity() time.Time
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LastActivity() time.Time
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Reset()
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Reset()
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Total() uint32
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Total() uint32
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@ -63,13 +63,19 @@ func (c *counters) Reset() {
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}
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}
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//Count the failure and success
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//Count the failure and success
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func (c *counters) Count(statue OperationState) {
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func (c *counters) Count(statue OperationState, isConsecutive bool) {
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switch statue {
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switch statue {
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case FailureState:
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case FailureState:
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c.ConsecutiveFailures++
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c.TotalFailures++
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if isConsecutive || c.ConsecutiveFailures == 0 {
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c.ConsecutiveFailures++
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}
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case SuccessState:
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case SuccessState:
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c.ConsecutiveSuccesses++
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c.TotalSuccesses++
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if isConsecutive || c.ConsecutiveSuccesses == 0 {
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c.ConsecutiveSuccesses++
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}
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}
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}
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c.Requests++
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c.Requests++
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c.lastActivity = time.Now() //更新活动时间
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c.lastActivity = time.Now() //更新活动时间
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