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https://github.com/crazybber/go-pattern-examples.git
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update the advanced circuit_breaker
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c8bd5eed55
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@ -3,7 +3,7 @@ package circuit
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import "time"
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//BreakConditionWatcher check state
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type BreakConditionWatcher func(counts counters) bool
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type BreakConditionWatcher func(cnter counters) bool
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//StateChangedEventHandler set event handle
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type StateChangedEventHandler func(name string, from State, to State)
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@ -60,8 +60,8 @@ func Expiry(expiry time.Time) Option {
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}
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}
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//OnStateChanged set handle of ChangedHandle
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func OnStateChanged(handler StateChangedEventHandler) Option {
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//WithStateChanged set handle of ChangedHandle
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func WithStateChanged(handler StateChangedEventHandler) Option {
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return func(opts *Options) {
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opts.OnStateChanged = handler
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}
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@ -3,7 +3,7 @@
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* @Author: Edward
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* @Date: 2020-05-10 22:00:58
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* @Last Modified by: Edward
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* @Last Modified time: 2020-05-22 16:44:57
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* @Last Modified time: 2020-05-22 17:25:56
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*/
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package circuit
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@ -36,15 +36,16 @@ const (
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////////////////////////////////
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//way 2 对象式断路器
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// 高级模式
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// 支持多工作者模式
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////////////////////////////////
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//RequestBreaker for protection
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type RequestBreaker struct {
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options Options
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mutex sync.Mutex
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state OperationState //断路器的当前状态
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state State
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generation uint64
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counts ICounter
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cnter ICounter
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}
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//NewRequestBreaker return a breaker
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@ -56,7 +57,7 @@ func NewRequestBreaker(opts ...Option) *RequestBreaker {
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Interval: time.Second * 2, // interval to check status
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Timeout: time.Second * 60, //default to 60 seconds
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MaxRequests: 5,
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WhenToBreak: func(counts counters) bool { return counts.ConsecutiveFailures > 2 },
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WhenToBreak: func(cnter counters) bool { return cnter.ConsecutiveFailures > 2 },
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OnStateChanged: func(name string, fromPre State, toCurrent State) {},
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}
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@ -67,7 +68,7 @@ func NewRequestBreaker(opts ...Option) *RequestBreaker {
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return &RequestBreaker{
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options: defaultOptions,
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counts: &counters{},
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cnter: &counters{},
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generation: 0,
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}
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}
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@ -79,14 +80,18 @@ func NewRequestBreaker(opts ...Option) *RequestBreaker {
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func (rb *RequestBreaker) Do(work func() (interface{}, error)) (interface{}, error) {
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//before
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fmt.Println("before do : request:", rb.counts.Total())
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fmt.Println("before do : request:", rb.cnter.Total())
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//handle status
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if rb.state == StateOpen && rb.options.Expiry.Before(time.Now()) {
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}
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//do work from requested user
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result, err := work()
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fmt.Println("after do : request:", rb.counts.Total())
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fmt.Println("after do : request:", rb.cnter.Total())
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return result, err
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}
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@ -3,7 +3,7 @@
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* @Author: Edward
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* @Date: 2020-05-11 10:55:28
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* @Last Modified by: Edward
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* @Last Modified time: 2020-05-22 16:37:21
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* @Last Modified time: 2020-05-22 17:21:06
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*/
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package circuit
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@ -19,6 +19,16 @@ import (
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var breaker *RequestBreaker
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var onStateChangeEvent = func(name string, from, to State) {
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fmt.Println("name:", name, "from:", from, "to", to)
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}
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var whenConditionOccurred = func(cnter counters) bool {
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//失败率,可以由用户自己定义
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failureRatio := float64(cnter.TotalFailures) / float64(cnter.Requests)
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return cnter.Requests >= 3 && failureRatio >= 0.6
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}
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func TestObjectBreaker(t *testing.T) {
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jobToDo := func() (interface{}, error) {
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@ -34,13 +44,7 @@ func TestObjectBreaker(t *testing.T) {
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return body, nil
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}
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whenCondition := func(counts counters) bool {
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//失败率,可以由用户自己定义
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failureRatio := float64(counts.TotalFailures) / float64(counts.Requests)
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return counts.Requests >= 3 && failureRatio >= 0.6
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}
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breaker = NewRequestBreaker(Name("HTTP GET"), BreakIf(whenCondition))
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breaker = NewRequestBreaker(Name("HTTP GET"), BreakIf(whenConditionOccurred), WithStateChanged(onStateChangeEvent))
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body, err := breaker.Do(jobToDo)
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if err != nil {
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@ -3,7 +3,7 @@
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* @Author: Edward
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* @Date: 2020-05-22 12:41:54
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* @Last Modified by: Edward
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* @Last Modified time: 2020-05-22 16:47:37
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* @Last Modified time: 2020-05-22 17:22:35
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*/
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package circuit
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@ -40,7 +40,6 @@ type ICounter interface {
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type counters struct {
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Requests uint32 //连续的请求次数
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lastState OperationState
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lastActivity time.Time
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TotalFailures uint32
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TotalSuccesses uint32
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@ -59,7 +58,6 @@ func (c *counters) LastActivity() time.Time {
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func (c *counters) Reset() {
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ct := &counters{}
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ct.lastActivity = c.lastActivity
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ct.lastState = c.lastState
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c = ct
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}
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@ -74,7 +72,7 @@ func (c *counters) Count(statue OperationState) {
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}
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c.Requests++
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c.lastActivity = time.Now() //更新活动时间
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c.lastState = statue
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// c.lastOpResult = statue
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//handle status change
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}
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@ -3,7 +3,7 @@
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* @Author: Edward
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* @Date: 2020-05-22 12:42:34
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* @Last Modified by: Edward
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* @Last Modified time: 2020-05-22 16:48:56
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* @Last Modified time: 2020-05-22 17:21:40
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*/
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package circuit
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@ -31,7 +31,7 @@ const (
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)
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type simpleCounter struct {
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lastState OperationState
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lastOpResult OperationState
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lastActivity time.Time
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ConsecutiveSuccesses uint32
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ConsecutiveFailures uint32
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@ -44,21 +44,21 @@ func (c *simpleCounter) LastActivity() time.Time {
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func (c *simpleCounter) Reset() {
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ct := &simpleCounter{}
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ct.lastActivity = c.lastActivity
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ct.lastState = UnknownState
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ct.lastOpResult = UnknownState
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c = ct
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}
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//Count the failure and success
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func (c *simpleCounter) Count(statue OperationState) {
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func (c *simpleCounter) Count(lastState OperationState) {
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switch statue {
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switch lastState {
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case FailureState:
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c.ConsecutiveFailures++
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case SuccessState:
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c.ConsecutiveSuccesses++
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}
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c.lastActivity = time.Now() //更新活动时间
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c.lastState = statue
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c.lastOpResult = lastState
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//handle status change
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}
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