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package main
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var contents = `
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# Go语言设计模式示例集合(Go Patterns Examples)
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Go常用的、面向工程化和最佳实践的模式套路,包含常见的23种设计模式,重点是这里全部是例子、通俗易懂,每个模式,改一下名字就可以直接用在项目和工程中.
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## 姿势
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+ 所谓模式就是套路,如功夫,招有定式
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+ 这里就是以实际代码示例展示设计模式,通俗易懂
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+ 除了常见的23种普适的设计模式,Go也有一些属于自己的模式
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## 创建型模式
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+ [x] [简单工厂模式(Simple Factory)](./creation/00_simple_factory)
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+ [x] [工厂方法模式(Factory Method)](./creation/04_factory_method)
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+ [x] [抽象工厂模式(Abstract Factory)](./creation/05_abstract_factory)
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+ [x] [创建者模式(Builder)](./creation/06_builder)
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+ [x] [原型模式(Prototype)](./creation/07_prototype)
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+ [x] [单例模式(Singleton)](./creation/03_singleton)
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+ [ ] [对象池模式(Object Pool)](./creation/24_object_pool)
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+ [x] [New模式(New)](./creation/25_new)
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## 结构型模式
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+ [x] [外观模式(Facade)](./structure/01_facade)
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+ [x] [适配器模式(Adapter)](./structure/02_adapter)
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+ [x] [代理模式(Proxy)](./structure/09_proxy)
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+ [组合模式(Composite)](./structure/13_composite)
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+ [享元模式(Flyweight)](./structure/18_flyweight)
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+ [装饰模式(Decorator)](./structure/20_decorator)
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+ [x] [桥模式(Bridge)](./structure/22_bridge)
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## 行为型模式
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+ [x] [中介者模式(Mediator)](./behavior/08_mediator)
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+ [观察者模式(Observer)](./behavior/10_observer)
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+ [命令模式(Command)](./behavior/11_command)
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+ [迭代器模式(Iterator)](./behavior/12_iterator)
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+ [模板方法模式(Template Method)](./behavior/14_template_method)
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+ [x] [策略模式(Strategy)](./behavior/15_strategy)
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+ [状态模式(State)](./behavior/behavior16_state)
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+ [备忘录模式(Memento)](./behavior/17_memento)
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+ [解释器模式(Interpreter)](./behavior/19_interpreter)
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+ [职责链模式(Chain of Responsibility)](./behavior/21_chain_of_responsibility)
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+ [访问者模式(Visitor)](./behavior/23_visitor)
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+ [x] [闭包选项模式(Function Option)](./behavior/26_option)
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## Go More
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+ [x] [发布订阅模式(Pub-Sub)](./gomore/27_messages)
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+ [x] [时差模式(Time Profile)](./gomore/28_profiles)
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+ [x] [上下文模式(Context)](./gomore/29_context)
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## 参考资料(Design patters Articles)
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[GO模式文档](https://github.com/nynicg/go-patterns)
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[菜鸟教程—设计模式](https://www.runoob.com/design-pattern/design-pattern-tutorial.html)
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[23-Pattern-in-Go](https://github.com/senghoo/golang-design-pattern)
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## 更多
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需要重新温习下Go基础?看这里
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[go-exercise](https://github.com/crazybber/go-exercise)
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`
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