2020-05-04 11:41:42 +03:00
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package visitor
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import "fmt"
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2020-05-04 18:05:00 +03:00
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//IGameObject 游戏上下文对象
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type IGameObject interface {
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2020-05-04 11:41:42 +03:00
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Accept(IGameVisitor)
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}
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//Player 代表其他玩家,因为用户角色需要和其他玩家交互
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type Player struct {
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Name string
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Level int
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}
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//Accept 提供交互接口
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func (p Player) Accept(v IGameVisitor) {
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v.VisitPlayer(p)
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}
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//NPC 被方法对象
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type NPC struct {
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Name string
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IsImmortal bool //是否可以被打死
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}
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//Accept 接受聚能NPC访问能力的对象的访问
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func (n NPC) Accept(v IGameVisitor) {
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v.VisitNPC(n)
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}
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//SystemEnv 环境对象
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type SystemEnv struct {
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Mark string //环境标识
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Version string //环境版本
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}
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//Accept 提供对环境的访问
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func (s SystemEnv) Accept(v IGameVisitor) {
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v.VisitSystemEnv(s)
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}
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//IGameVisitor 游戏提供的环境访问能力
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type IGameVisitor interface {
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VisitPlayer(Player)
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VisitNPC(NPC)
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VisitSystemEnv(SystemEnv)
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}
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// SettingVisitor 只提供Setting的能力
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type SettingVisitor struct{}
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//VisitPlayer 提供交互的第三方对象的信息
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func (SettingVisitor) VisitPlayer(p Player) {
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fmt.Printf("Game Player: Name:%s ,Level:%d\n", p.Name, p.Level)
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}
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//VisitNPC 提供NPC的信息
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func (SettingVisitor) VisitNPC(n NPC) {
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fmt.Printf("Game NPC: Name:%s ,Immortal:%v\n", n.Name, n.IsImmortal)
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}
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//VisitSystemEnv 提供游戏环境信息
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func (SettingVisitor) VisitSystemEnv(s SystemEnv) {
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fmt.Printf("Game Env: Mark:%s ,Version:%s\n", s.Mark, s.Version)
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}
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// Attacker 攻击者
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type Attacker struct{ name string }
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//VisitPlayer 攻击其他玩家
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func (a Attacker) VisitPlayer(p Player) {
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fmt.Printf("%s Attack Player : %s\n", a.name, p.Name)
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}
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//VisitNPC 攻击NPC
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func (a Attacker) VisitNPC(n NPC) {
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fmt.Printf("%s Attack NPC: %s\n", a.name, n.Name)
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}
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//VisitSystemEnv 攻击环境,如石头,大门,墙壁
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func (a Attacker) VisitSystemEnv(s SystemEnv) {
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fmt.Printf("Unsupported target %s\n", "game env")
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}
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