2020-04-21 17:50:21 +03:00
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package visitor
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2020-05-04 11:12:01 +03:00
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import "testing"
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func TestVisitor(t *testing.T) {
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//汽油提供给,制衣工厂
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g := gas{density: 100}
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//柴油,提供给军工厂
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d := diesel{energy: 897}
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//购买石油的客户
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m := &militaryFactory{}
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c := &clothFactory{}
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g.Accept(c)
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d.Accept(m)
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2020-04-21 17:50:21 +03:00
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}
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2020-05-04 11:41:42 +03:00
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func TestGameVisitorsList(t *testing.T) {
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retriveSetting := SettingVisitor{}
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attacker := Attacker{}
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pA := Player{"snow dance", 100} //角色名名:snow dance 100级
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pB := Player{"fire dragon", 120}
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npc := NPC{"groceries", true} //卖杂货的NPC,是能被打死的
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env := SystemEnv{"made by china", "v1.2.11"}
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//游戏对象
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gameObjects := []IGameContext{pA, npc, env, pB}
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for _, v := range gameObjects {
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v.Accept(retriveSetting)
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}
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t.Log("\n---- !!!attack!!!- --")
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for _, v := range gameObjects {
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v.Accept(attacker)
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}
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2020-04-21 17:50:21 +03:00
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}
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