go-pattern-examples/gomore/circuit_breaker/circuit_breaker_test.go

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package circuit
import (
"context"
"errors"
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"time"
)
var (
ErrServiceUnavailable = errors.New("Service Unavailable")
)
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type State int
const (
UnknownState State = iota
FailureState
SuccessState
)
//Counter interface
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type Counter interface {
Count(State)
ConsecutiveFailures() uint32
LastActivity() time.Time
Reset()
}
type counters struct {
state State
lastActivity time.Time
}
func (c *counters) Count(State) {
}
func (c *counters) ConsecutiveFailures() uint32 {
return 0
}
func (c *counters) LastActivity() time.Time {
return c.lastActivity
}
func (c *counters) Reset() {
}
func NewCounter() Counter {
var i Counter
return i
}
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type Circuit func(context.Context) error
func Breaker(c Circuit, failureThreshold uint32) Circuit {
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cnt := NewCounter()
return func(ctx context.Context) error {
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if cnt.ConsecutiveFailures() >= failureThreshold {
canRetry := func(cnt Counter) bool {
backoffLevel := cnt.ConsecutiveFailures() - failureThreshold
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// Calculates when should the circuit breaker resume propagating requests
// to the service
shouldRetryAt := cnt.LastActivity().Add(time.Second * 2 << backoffLevel)
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return time.Now().After(shouldRetryAt)
}
if !canRetry(cnt) {
// Fails fast instead of propagating requests to the circuit since
// not enough time has passed since the last failure to retry
return ErrServiceUnavailable
}
}
// Unless the failure threshold is exceeded the wrapped service mimics the
// old behavior and the difference in behavior is seen after consecutive failures
if err := c(ctx); err != nil {
cnt.Count(FailureState)
return err
}
cnt.Count(SuccessState)
return nil
}
}